So that every subclass doesn't have to reimplement it. Especially since
the Gnu implementation moved out of the CCompiler and into the
GnuLikeCompiler mixin
We do this by making the mixins inherit the Compiler class only when
mypy is examining the code (using some clever inheritance shenanigans).
This caught a bunch of issues, and also lets us delete a ton of code.
Every class needs to set this, so it should be part of the base. For
classes that require is_cross, the positional argument remains in their
signature. For those that don't, they just allow the base class to set
their value to it's default of False.
Currently we do some crazy hackery where we add extra properties to a
Popen object and return that. That's crazy. Especially since some of our
hackery is to delete attributes off of the Popen we don't want. Instead,
let's just have a discrete type that has exactly the properties we want.
I made the mistake of always selecting the debug CRT for compiler
checks on Windows 4 years ago:
https://github.com/mesonbuild/meson/pull/543https://github.com/mesonbuild/meson/pull/614
The idea was to always build the tests with debugging enabled so that
the compiler doesn't optimize the tests away. But we stopped doing
that a while ago, and also the debug CRT has no relation to that.
We should select the CRT in the same way that we do for building
targets: based on the options.
On Windows ARM64, the debug CRT for ARM64 isn't always available, and
the release CRT is available only after installing the runtime
package. Without this, we will always try to pick the debug CRT even
when --buildtype=debugoptimized or release.
Since the CompileArgs class already needs to know about the compiler,
and we really need at least per-lanaguage if not per-compiler
CompilerArgs classes, let's get the CompilerArgs instance from the
compiler using a method.
Causes spammy warnings from the linker:
ld: warning: -headerpad_max_install_names is ignored when used with -bitcode_bundle (Xcode setting ENABLE_BITCODE=YES)
so: when building compile args, meson is deduplicating flags. When a
compiler argument is appended, a later appearance of a dedup'ed is going
to remove a earlier one. If the argument is prepended, the element
*before* the new one is going to be removed. And that is where the
problem reported in https://github.com/mesonbuild/meson/pull/7119 is
coming in. In the revision linked there, the order of replacement in the
prepend case was revesered.
With this patch, we restore this behaviour again.
The linker that comes with MSVC does not understand the /openmp flag.
This results in a string of
LINK : warning LNK4044: unrecognized option '/openmp'; ignored
warnings, one for each static_library linked with an executable.
Avoid this by only setting the linker openmp flag when the compiler is
not MSVC.
the previous optimizations from 4524088d38
were not relaly good, and not really scaleable, since only the lookup
was improved. However, the really heavy calls to remove have not been
improved.
With this commit we are refactoring CompilerArgs into a data structure
which does not use remove at all. This works that we are building a pre
and post list, which gets flushed into __container at some point.
However, we build pre and post by deduplicating forward. Later on, when
we are flushing pre and post into __container, we are deduplicating
backwards the list, so we are not changing behaviour here.
This overall cuts off 10s of the efl configuration time. Further more
this improves configure times on arm devices a lot more, since remove
does seem to be a lot slower there. In general this results in the fact
that __iadd__ is not within the top 5 of costly functions in
generate_single_complie.
D lang compilers have an option -release (or similar) which turns off
asserts, contracts, and other runtime type checking. This patch wires
that up to the b_ndebug flag.
Fixes#7082
A current rather untyped storage of options is one of the things that
contributes to the options code being so complex. This takes a small
step in synching down by storing the compiler options in dicts per
language.
Future work might be replacing the langauge strings with an enum, and
defaultdict with a custom struct, just like `PerMachine` and
`MachineChoice`.
When doing a compile test with a testfile.c, ccache fails since the path is random.
So it's better to disable it, to avoid reporting this as a cache miss.
Some compilers that act as linker drivers (dmd and ldc) need to split
arguments that GCC combines with , (ie, -Wl,-foo,bar -> -L=-foo -L=bar).
As such we need to detect that the previous argument contained -soname,
and not wrap that in a --start-group/--end-group
This modifies the shared library test to demonstrate the problem, with a
test case.
Fixes#6359
listify shouldn't be unholdering, it's a function to turn scalar values
into lists, or flatten lists. Having a separate function is clearer,
easier to understand, and can be run recursively if necessary.
the check for which files can be compiled are called again and again on
the same files over and over again. Caching this here shaves off 11s of
the build time of efl (which has grown in the last 3 versions to over 40
sec. again)
in order to deduplicate arguments as much as possible, we need to check
if a argument is already part of the list. Which is quite slow because
we are checking 3 lists for that.
In smaller projects this might be not of interested. However, in efl
things are quite "heavy", alone generating the ninja file took 40 sec..
16 sec. are spent in __iadd__ of CompilerArgs.
What this patch does to speed this all up is:
1. We only check if a element is in post when we know that it must be in
post same for pre.
2. the checks for if we already do contain a specific value are now done
via a dict, and not via the list.
This overall brings the time from 16 sec. spent in __iadd__ to 9 sec. in
__iadd__.
Another possible solution for all this is to have a internal structure
of CompileArgs of trees, so you have the "basic" layer of arguments
where the position does not matter. Additionally, you have two stacks of
lists, the pre stack and the post stack, duplicates can then be checked
when itereting, which would safe another ~4s in terms of efl. However, i
do not have time for this undertaking right now.
This is more correct, and forces the target(s) to be rebuilt if the
PDB files are missing. Increases the minimum required Ninja to 1.7,
which is available in Ubuntu 16.04 under backports.
We can't do the same for import libraries, because it is impossible
for us to know at configure time whether or not an import library will
be generated for a given DLL.
This gives consistent reporting of this error for all platforms.
Also, reporting this error when constructing the BuildTarget, rather
than discovering the problem during backend generation means that the
error is reported against with a location.