By avoiding Java-style variable naming, the code becomes considerably
more readable while simultaneously becoming *more* easy to understand.
It's no longer necessary to ask questions like "what's a captured
buildtype" when trying to read through the code for a backend, because
it can be dismissed as not relevant to the current context by re-reading
it as "context for vslite".
The primary goal here has been to revert regressions in the developer
experience for users of the ninja backend, so there may still be issues
in vs2010backend.py
Post-facto application of issues that were raised during review,
ignored, and merged despite such.
Function comments that overflow the screen width by coming after code,
instead of on their own line, are hard to read. Same applies to message
strings that are all on one line. Fix by reflowing them.
Post-facto application of issues that were caught during post-merge
review, after the genvslite PR was merged without a full review.
The option description has a lot of data packed into it, which is
squeezed into a small, hard to read column. Give a bit less information,
focusing on essentials, to make it fit better.
Post-facto application of issues that were caught during post-merge
review, after the genvslite PR was merged without a full review.
Currently, we hardcode libc++ for MacOS (and derivatives), and libstdc++
for all other cases. Clang had some hackery to make this work in many
cases. However, this doesn't always work, namely if you try to to use
Rust as the linker when libc++ is required.
This implementation does, as an optimization, provide a hardcoded list
of OSes we know always use libc++, and otherwise will attempt to detect
it. As a second optimization, the detected values are cached, so the
lookup is only done once
fixes: #11921
* Capture all compile args from the first round of ninja backend generation for all languages used in building the targets so that these args, defines, and include paths can be applied to the .vcxproj's intellisense fields for all buildtypes/configurations.
Solution generation is now set up for mutiple build configurations (buildtypes) when using '--genvslite'.
All generated vcxprojs invoke the same high-level meson compile to build all targets; there's no selective target building (could add this later). Related to this, we skip pointlessly generating vcxprojs for targets that aren't buildable (BuildTarget-derived), which aren't of interest to the user anyway.
When using --genvslite, no longer inject '<ProjectReference ...>' dependencies on which a generated .vcxproj depends because that imposes a forced visual studio build dependency, which we don't want, since we're essentially bypassing VS's build in favour of running 'meson compile ...'.
When populating the vcxproj's shared intellisense defines, include paths, and compiler options fields, we choose the most frequent src file language, since this means more project src files can simply reference the project shared fields and fewer files of non-primary language types need to populate their full set of intellisense fields. This makes for smaller .vcxproj files.
Paths for generated source/header/etc files, left alone, would be added to solution projects relative to the '..._vs' build directory, where they're never generated; they're generated under the respective '..._[debug/opt/release]' ninja build directories that correspond to the solution build configuration. Although VS doesn't allow conditional src/header listings in vcxprojs (at least not in a simple way that I'm aware of), we can ensure these generated sources get adjusted to at least reference locations under one of the concrete build directories (I've chosen '..._debug') under which they will be generated.
Testing with --genvslite has revealed that, in some cases, the presence of 'c:\windows\system32;c:\windows' on the 'Path' environment variable (via the make-style project's ExecutablePath element) is critical to getting the 'meson compile ...' build to succeed. Not sure whether this is some 'find and guess' implicit defaults behaviour within meson or within the MSVC compiler that some projects may rely on. Feels weird but not sure of a better solution than forcibly adding these to the Path environment variable (the Executable Path property of the project).
Added a new windows-only test to windowstests.py ('test_genvslite') to exercise the --genvslite option along with checking that the 'msbuild' command invokes the 'meson compile ...' of the build-type-appropriate-suffixed temporary build dir and checks expected program output.
Check and report error if user specifies a non-ninja backend with a 'genvslite' setup, since that conflicts with the stated behaviour of genvslite. Also added this test case to 'WindowsTests.test_genvslite'
I had problems tracking down some problematic environment variable behaviour, which appears to need a work-around. See further notes on VSINSTALLDIR, in windowstests.py, test_genvslite.
'meson setup --help' clearly states that positional arguments are ... [builddir] [sourcedir]. However, BasePlatformTests.init(...) was passing these in the order [sourcedir] [builddir]. This was producing failures, saying, "ERROR: Neither directory contains a build file meson.build." but when using the correct ordering, setup now succeeds.
Changed regen, run_tests, and run_install utility projects to be simpler makefile projects instead, with commands to invoke the appropriate '...meson.py --internal regencheck ...' (or install/test) on the '[builddir]_[buildtype]' as appropriate for the curent VS configuration. Also, since the 'regen.vcxproj' utility didn't work correctly with '--genvslite' setup build dirs, and getting it to fully work would require more non-trivial intrusion into new parts of meson (i.e. '--internal regencheck', '--internal regenerate', and perhaps also 'setup --reconfigure'), for now, the REGEN project is replaced with a simpler, lighter-weight RECONFIGURE utility proj, which is unlinked from any solution build dependencies and which simply runs 'meson setup --reconfigure [builddir]_[buildtype] [srcdir]' on each of the ninja-backend build dirs for each buildtype.
Yes, although this will enable the building/compiling to be correctly configured, it can leave the solution/vcxprojs stale and out-of-date, it's simple for the user to 'meson setup --genvslite ...' to fully regenerate an updated, correct solution again. However, I've noted this down as a 'fixme' to consider implementing the full regen behaviour for the genvslite case.
* Review feedback changes -
- Avoid use of 'captured_compile_args_per_buildtype_and_target' as an 'out' param.
- Factored a little msetup.py, 'run(...)' macro/looping setup steps, for genvslite, out into a 'run_genvslite_setup' func.
* Review feedback: Fixed missing spaces between multi-line strings.
* 'backend_name' assignment gets immediately overwritten in 'genvslite' case so moved it into else/non-genvslite block.
* Had to bump up 'test cases/unit/113 genvslites/...' up to 114; it collided with a newly added test dir again.
* Changed validation of 'capture' and 'captured_compile_args_...' to use MesonBugException instead of MesonException.
* Changed some function param and closing brace indentation.
* Archive shared library in AIX
This code change to ensure we archive shared libraries in AIX.
The things we do are:
Archive shared library
Install archived shared library
Build all must build the archived shared library
blibpath must have the archived shared library dependency.
* Archive shared library in AIX.
Made changes as per the review comments given in the first
PR request.
They are:-
Use self.environment.machines[t.for_machine].is_aix()
Remove trial spaces
Use of val instead of internal
Changed comments wherever requested
* Space after octothorpe
* Fixed failed test case causing build break during install section
* Moved AIX specific code to AIXDynamicLinker from backend
* Fix indentation, trailing spaces, add type annotations and Linux/macOS build break
* Remove some more trailing space issues
* Fixed the wrong return type in linkers
Rust by default links with the default MSVCRT, (dynamic, release).
MSVCRT's cannot be mixed, so if Meson compiles a C or C++ library and
links it with the debug MSVCRT, then tries to link that with the Rust
library there will be failures. There is no built-in way to fix this for
rustc, so as a workaround we inject the correct arguments early in the
linker line (before any libs at least) to change the runtime. This seems
to work and is recommended as workaround in the upstream rust bug
report: https://github.com/rust-lang/rust/issues/39016.
Given that this bug report has been opened since 2017, it seems unlikely
to be fixed anytime soon, and affects all (currently) released versions
of Rust.
It's currently impossible to inject extra clang arguments when using
bindgen, which is problematic when cross compiling since you may need
critical arguments like `--target=...`. Because such arguments must be
passed after the `--` it's impossible to inject them currently without
going to something like a wrapper script.
Fixes: #11805
This reverts commit a2def550c5.
This results in a 2k line file being unconditionally imported at
startup, and transitively loading two more (for a total cost of 2759
lines of code), and it's not clear it was ever needed to begin with...
This saves on a 1500-line import at startup and may be skipped entirely
if no compiled languages are used. In exchange, we move the
implementation to a new file that is imported instead.
Followup to commit ab20eb5bbc.
Linkers that aren't actually ar, were refactored into a base class in
commit 253ff71e6b, which however didn't
take into account that we were doing checks for this.
We don't need a CMakeInterpreter until and unless we actually attempt to
use a cmake subproject via the cmake module.
Minus 10 files and 3679 lines of code imported at startup.
Simply store the module it is expected to be found in. That module then
appends to the packages dict, which guarantees mypy can verify that
it's got the right type -- there is no casting needed.
This lessens the amount of code imported at Meson startup by mapping
each dependency to a dictionary entry and using a programmable import to
dynamically return it.
Minus 16 files and 6399 lines of code imported at startup.
We expose detect.py as the mesonbuild.dependencies entrypoint and import
it upfront everywhere. But unless the `dependency()` function is
actually invoked, we don't need *any* of the private implementations for
this.
Avoid doing so until, as part of actual dependency lookup, we attempt
that specific dependency method. This avoids importing big modules if
`method:` is specified, and in most cases hopefully pkg-config works and
we can avoid importing the cmake implementation particularly.
Actually avoiding most of these imports requires more refactoring. But
even so, the garden path no longer needs to import the dub dependency
impl.
We need to extend the candidates the same way per method, but we handle
each method twice: once in explicit method checks, and once for auto. We
can just handle auto as a special list of methods, though.
We can check something's subtype using properties, without importing the
module up front and doing isinstance checks on specific subclasses of
the interface -- or worse, solving cyclic imports by doing the import
inside the function. ;)
msetup.py doesn't need to know the gory details of PkgConfigDependency,
or directly import it at program startup. It's also slightly wasteful to
generate a devenv for the -uninstalled directory when a project doesn't
even, in the end, use the pkgconfig module anyway.
And avoid passing variables around several functions just to finally get
where they need to be. These function signatures were kind of ugly...
Also the use of dataclasses makes a big chunk of this file now typed
properly.
I noticed when building a project that uses a proc macro that Meson
passed -C prefer-dynamic for the executable, and not the proc macro,
while cargo passed -C prefer-dynamic for the proc macro, but not for
the executable. Meson's behavior broke setting -C panic=abort on the
executable.
As far as we can tell, because we explicitly pass each library path to
rustc, the only thing -C prefer-dynamic affects in Meson is how the
standard libraries are linked. Generally, one does not want the
standard libraries to be dynamically linked, because if the Rust
compiler is ever updated, anything linked against the old standard
libraries will likely break, due to the lack of a stable Rust ABI.
Therefore, I've reorganised Meson's behavior around the principle that
the standard libraries should only be dynamically linked when Rust
dynamic linking has already been opted into in some other way. The
details of how this manifests are now explained in the documentation.