The documentation of "order-only" dependencies is limited and their
various purposes are especially not clear. See issue #6391 for a recent
example, search the internet for many more. So mention the particular
purpose here while making the documentation barely longer.
This allows Meson native-file [properties] to be used.
This avoids the need to call meson from a script file or have a
long command line invocation of `meson setup`
The method meson.get_native_property('prop', 'fallback') is added.
The native file can contain properties like
```
[properties]
myprop1 = 'foo'
mydir2 = 'lib/custom'
```
Then from within `meson.build`
```meson
x1 = meson.get_native_property('myprop1')
thedir = meson.get_native_property('mydir2', 'libs')
```
fallback values are optional
The rust code is ugly, because rust is annoying. It doesn't invoke a
linker directly (unless that linker is link.exe or lld-link.exe),
instead it invokes the C compiler (gcc or clang usually) to do it's
linking. Meson doesn't have good abstractions for this, though we
probably should because some of the D compilers do the same thing.
Either that or we should just call the c compiler directly, like vala
does.
This changes the public interface for meson, which we don't do unless we
absolutely have to. In this case I think we need to do it. A fair number
of projects have already been using 'ld' in their cross/native files to
get the ld binary and call it directly in custom_targets or generators,
and we broke that. While we could hit this problem again names like
`c_ld` and `cpp_ld` are far less likely to cause collisions than `ld`.
Additionally this gives a way to set the linker on a per-compiler basis,
which is probably in itself very useful.
Fixes#6442
This fixes an issue with generated sources and object libraries, as
well as an issue on windows with the `link` linker and the vs backend.
The last issue is resolved by building the source files multiple times
to avoid extracting object files in meson.
this can be useful for if/elif where linker behaviors must be
considered.
For example, clang with "link" vs gcc with "ld.bfd" etc.
ci for compiler.get_linker_id() method
doc
add @FeatureNew check
Co-Authored-By: Daniel Mensinger <daniel@mensinger-ka.de>
is_samepath better reflects the nature of this function--that files
and directories can be compared.
Also, instead of raising exceptions, simply return False when one
or both .is_samepath(path1, path1) don't exist. This is more
intuitive behavior and avoids having an extra if fs.exist() to go
with every fs.is_samepath()
Meson's documentation about cross-compilation made me finally understand
why the typical confusion about machine names. Thanks, but let's make it
even better. Don't wait until the very end of the section to reveal the
most important information: that machine names are relative. For
suspense we already have TV shows; spill the beans much earlier.
Also fix the first, simplest cross-compilation example: target is
irrelevant.