take override_option('unity=...') into account when allowing extract_objects()

A single target could be picked for unity build, and in that case
extract_objects() should not be allowed.

Likewise for the opposite case, where extract_objects() should be allowed
if unity build is disabled for a single target.  A test that covers that
case is added later.
pull/10493/head
Paolo Bonzini 3 years ago committed by Dylan Baker
parent f3ba24f289
commit dae986073d
  1. 6
      mesonbuild/backend/backends.py
  2. 4
      mesonbuild/backend/ninjabackend.py
  3. 2
      mesonbuild/backend/vs2010backend.py
  4. 7
      mesonbuild/build.py
  5. 4
      test cases/failing/126 extract from unity/meson.build
  6. 3
      test cases/failing/126 extract from unity/src1.c
  7. 3
      test cases/failing/126 extract from unity/src2.c
  8. 7
      test cases/failing/126 extract from unity/test.json

@ -836,7 +836,7 @@ class Backend:
# With unity builds, sources don't map directly to objects,
# we only support extracting all the objects in this mode,
# so just return all object files.
if self.is_unity(extobj.target):
if extobj.target.is_unity:
compsrcs = classify_unity_sources(extobj.target.compilers.values(), sources)
sources = []
unity_size = extobj.target.get_option(OptionKey('unity_size'))
@ -1280,10 +1280,6 @@ class Backend:
libs.extend(self.get_custom_target_provided_by_generated_source(t))
return libs
def is_unity(self, target: build.BuildTarget) -> bool:
optval = target.get_option(OptionKey('unity'))
return optval == 'on' or (optval == 'subprojects' and target.subproject != '')
def get_custom_target_sources(self, target: build.CustomTarget) -> T.List[str]:
'''
Custom target sources can be of various object types; strings, File,

@ -792,7 +792,7 @@ class NinjaBackend(backends.Backend):
# Generate rules for building the remaining source files in this target
outname = self.get_target_filename(target)
obj_list = []
is_unity = self.is_unity(target)
is_unity = target.is_unity
header_deps = []
unity_src = []
unity_deps = [] # Generated sources that must be built before compiling a Unity target.
@ -1527,7 +1527,7 @@ class NinjaBackend(backends.Backend):
# Outputted header
hname = os.path.join(self.get_target_dir(target), target.vala_header)
args += ['--header', hname]
if self.is_unity(target):
if target.is_unity:
# Without this the declarations will get duplicated in the .c
# files and cause a build failure when all of them are
# #include-d in one .c file.

@ -878,7 +878,7 @@ class Vs2010Backend(backends.Backend):
# Prefix to use to access the source tree's subdir from the vcxproj dir
proj_to_src_dir = os.path.join(proj_to_src_root, self.get_target_dir(target))
(sources, headers, objects, languages) = self.split_sources(target.sources)
if self.is_unity(target):
if target.is_unity:
sources = self.generate_unity_files(target, sources)
compiler = self._get_cl_compiler(target)
build_args = compiler.get_buildtype_args(self.buildtype)

@ -753,8 +753,6 @@ class BuildTarget(Target):
sources: T.List['SourceOutputs'], structured_sources: T.Optional[StructuredSources],
objects, environment: environment.Environment, compilers: T.Dict[str, 'Compiler'], kwargs):
super().__init__(name, subdir, subproject, True, for_machine, environment)
unity_opt = environment.coredata.get_option(OptionKey('unity'))
self.is_unity = unity_opt == 'on' or (unity_opt == 'subprojects' and subproject != '')
self.all_compilers = compilers
self.compilers = OrderedDict() # type: OrderedDict[str, Compiler]
self.objects: T.List[T.Union[str, 'File', 'ExtractedObjects']] = []
@ -810,6 +808,11 @@ class BuildTarget(Target):
def __str__(self):
return f"{self.name}"
@property
def is_unity(self) -> bool:
unity_opt = self.get_option(OptionKey('unity'))
return unity_opt == 'on' or (unity_opt == 'subprojects' and self.subproject != '')
def validate_install(self):
if self.for_machine is MachineChoice.BUILD and self.need_install:
if self.environment.is_cross_build():

@ -0,0 +1,4 @@
project('extract nonexisting gen', 'c')
lib1 = library('lib1', 'src1.c', 'src2.c', override_options: ['unity=on'])
lib2 = library('lib2', objects: lib1.extract_objects('src1.c'))

@ -0,0 +1,3 @@
int sub_lib_method1() {
return 1337;
}

@ -0,0 +1,3 @@
int sub_lib_method2() {
return 1337;
}

@ -0,0 +1,7 @@
{
"stdout": [
{
"line": "test cases/failing/126 extract from unity/meson.build:4:0: ERROR: Single object files can not be extracted in Unity builds. You can only extract all the object files for each compiler at once."
}
]
}
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