Only check for unity compat when doing unity builds

Also don't bother setting self.unity_compatible since it will never be
checked.

Closes #1097
pull/1098/head
Nirbheek Chauhan 8 years ago
parent ae935b12e0
commit 864b9b1957
  1. 8
      mesonbuild/backend/backends.py
  2. 11
      mesonbuild/build.py

@ -279,13 +279,9 @@ class Backend():
result = []
targetdir = self.get_target_private_dir(extobj.target)
# With unity builds, there's just one object that contains all the
# sources, so if we want all the objects, just return that.
# sources, and we only support extracting all the objects in this mode,
# so just return that.
if self.environment.coredata.get_builtin_option('unity'):
if not extobj.unity_compatible:
# This should never happen
msg = 'BUG: Meson must not allow extracting single objects ' \
'in Unity builds'
raise AssertionError(msg)
comp = get_compiler_for_source(extobj.target.compilers.values(),
extobj.srclist[0])
# The unity object name uses the full absolute path of the source file

@ -198,9 +198,10 @@ class ExtractedObjects():
'''
Holds a list of sources for which the objects must be extracted
'''
def __init__(self, target, srclist):
def __init__(self, target, srclist, is_unity):
self.target = target
self.srclist = srclist
if is_unity:
self.check_unity_compatible()
def check_unity_compatible(self):
@ -211,11 +212,9 @@ class ExtractedObjects():
# from each unified source file.
# If the list of sources for which we want objects is the same as the
# list of sources that go into each unified build, we're good.
self.unity_compatible = False
srclist_set = set(self.srclist)
# Objects for all the sources are required, so we're compatible
if srclist_set == set(self.target.sources):
self.unity_compatible = True
return
# Check if the srclist is a subset (of the target's sources) that is
# going to form a unified source file and a single object
@ -223,7 +222,6 @@ class ExtractedObjects():
self.target.sources)
for srcs in compsrcs.values():
if srclist_set == set(srcs):
self.unity_compatible = True
return
msg = 'Single object files can not be extracted in Unity builds. ' \
'You can only extract all the object files at once.'
@ -273,6 +271,7 @@ class BuildTarget():
self.subdir = subdir
self.subproject = subproject # Can not be calculated from subdir as subproject dirname can be changed per project.
self.is_cross = is_cross
self.is_unity = environment.coredata.get_builtin_option('unity')
self.environment = environment
self.sources = []
self.compilers = {}
@ -458,10 +457,10 @@ class BuildTarget():
if src not in self.sources:
raise MesonException('Tried to extract unknown source %s.' % src)
obj_src.append(src)
return ExtractedObjects(self, obj_src)
return ExtractedObjects(self, obj_src, self.is_unity)
def extract_all_objects(self):
return ExtractedObjects(self, self.sources)
return ExtractedObjects(self, self.sources, self.is_unity)
def get_all_link_deps(self):
return self.get_transitive_link_deps()

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