environment: Fix detection of rust compilers, more

pull/7843/head
Dylan Baker 4 years ago
parent 86957cfc90
commit 6ce3812762
  1. 38
      mesonbuild/environment.py
  2. 3
      run_unittests.py

@ -129,6 +129,9 @@ from .compilers import (
VisualStudioCPPCompiler,
)
if T.TYPE_CHECKING:
from .dependencies import ExternalProgram
build_filename = 'meson.build'
CompilersDict = T.Dict[str, Compiler]
@ -869,7 +872,7 @@ class Environment:
defines[rest[0]] = rest[1]
return defines
def _get_compilers(self, lang, for_machine):
def _get_compilers(self, lang: str, for_machine: MachineChoice) -> T.Tuple[T.List[T.List[str]], T.List[str], T.Optional['ExternalProgram']]:
'''
The list of compilers is detected in the exact same way for
C, C++, ObjC, ObjC++, Fortran, CS so consolidate it here.
@ -1062,9 +1065,17 @@ class Environment:
self.__failed_to_detect_linker(compiler, check_args, o, e)
return linker
def _detect_c_or_cpp_compiler(self, lang: str, for_machine: MachineChoice) -> Compiler:
def _detect_c_or_cpp_compiler(self, lang: str, for_machine: MachineChoice, *, override_compiler: T.Optional[T.List[str]] = None) -> Compiler:
"""Shared implementation for finding the C or C++ compiler to use.
the override_compiler option is provided to allow compilers which use
the compiler (GCC or Clang usually) as their shared linker, to find
the linker they need.
"""
popen_exceptions = {}
compilers, ccache, exe_wrap = self._get_compilers(lang, for_machine)
if override_compiler is not None:
compilers = [override_compiler]
is_cross = self.is_cross_build(for_machine)
info = self.machines[for_machine]
@ -1666,9 +1677,16 @@ class Environment:
extra_args['direct'] = True
extra_args['machine'] = cc.linker.machine
else:
c = cc.linker.exelist[1] if cc.linker.exelist[0].endswith('ccache') else cc.linker.exelist[0]
exelist = cc.linker.exelist.copy()
if 'ccache' in exelist[0]:
del exelist[0]
c = exelist.pop(0)
compiler.extend(RustCompiler.use_linker_args(c))
# Also ensure that we pass any extra arguments to the linker
for l in exelist:
compiler.extend(['-C', 'link-arg={}'.format(l)])
# This trickery with type() gets us the class of the linker
# so we can initialize a new copy for the Rust Compiler
if is_link_exe:
@ -1686,18 +1704,16 @@ class Environment:
linker.direct = True
compiler.extend(RustCompiler.use_linker_args(linker.exelist[0]))
else:
# We're creating a new type of "C" compiler, that has rust
# as it's language. This is gross, but I can't figure out
# another way to handle this, because rustc is actually
# invoking the c compiler as it's linker.
breakpoint()
b = type('b', (type(cc), ), {})
linker = self._guess_nix_linker(override, b, for_machine)
# On linux and macos rust will invoke the c compiler for
# linking, on windows it will use lld-link or link.exe.
# we will simply ask for the C compiler that coresponds to
# it, and use that.
cc = self._detect_c_or_cpp_compiler('c', for_machine, override_compiler=override)
linker = cc.linker
# Of course, we're not going to use any of that, we just
# need it to get the proper arguments to pass to rustc
c = cc.exelist[1] if cc.exelist[0].endswith('ccache') else cc.exelist[0]
c = linker.exelist[1] if linker.exelist[0].endswith('ccache') else linker.exelist[0]
compiler.extend(RustCompiler.use_linker_args(c))
self.coredata.add_lang_args(RustCompiler.language, RustCompiler, for_machine, self)

@ -7360,8 +7360,9 @@ class LinuxlikeTests(BasePlatformTests):
self._check_ld('ld.lld', 'lld', 'c', 'ld.lld')
@skip_if_not_language('rust')
@skipIfNoExecutable('ld.gold') # need an additional check here because _check_ld checks for gcc
def test_ld_environment_variable_rust(self):
self._check_ld('ld.gold', 'gold', 'rust', 'ld.gold')
self._check_ld('gcc', 'gcc -fuse-ld=gold', 'rust', 'ld.gold')
def test_ld_environment_variable_cpp(self):
self._check_ld('ld.gold', 'gold', 'cpp', 'ld.gold')

Loading…
Cancel
Save