vs: Target platform is not always Win32

It depends on the target machine. Without this building for 64-bit fails
when using external dependencies.
pull/417/head
Nirbheek Chauhan 8 years ago
parent 358598816f
commit 6660837953
  1. 22
      mesonbuild/backend/vs2010backend.py

@ -148,7 +148,17 @@ class Vs2010Backend(backends.Backend):
def generate(self, interp):
self.resolve_source_conflicts()
self.interpreter = interp
self.platform = 'Win32'
target_machine = self.interpreter.builtin['target_machine'].cpu_family_method(None, None)
if target_machine.endswith('64'):
# amd64 or x86_64
self.platform = 'x64'
elif target_machine == 'x86':
# x86
self.platform = 'Win32'
elif 'arm' in target_machine.lower():
self.platform = 'ARM'
else:
raise MesonException('Unsupported Visual Studio platform: ' + target_machine)
self.buildtype = self.environment.coredata.get_builtin_option('buildtype')
sln_filename = os.path.join(self.environment.get_build_dir(), self.build.project_name + '.sln')
projlist = self.generate_projects()
@ -746,7 +756,15 @@ class Vs2010Backend(backends.Backend):
if isinstance(target, build.Executable):
ET.SubElement(link, 'EntryPointSymbol').text = entrypoint
targetmachine = ET.SubElement(link, 'TargetMachine')
targetmachine.text = 'MachineX86'
targetplatform = self.platform.lower()
if targetplatform == 'win32':
targetmachine.text = 'MachineX86'
elif targetplatform == 'x64':
targetmachine.text = 'MachineX64'
elif targetplatform == 'arm':
targetmachine.text = 'MachineARM'
else:
raise MesonException('Unsupported Visual Studio target machine: ' + targetmachine)
extra_files = target.extra_files
if len(headers) + len(gen_hdrs) + len(extra_files) > 0:

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