Made file object testing a bit more thorough.

pull/102/head
Jussi Pakkanen 10 years ago
parent 2ac6c9cbcc
commit 6354b5f54a
  1. 3
      test cases/common/81 file object/lib.c
  2. 9
      test cases/common/81 file object/meson.build
  3. 9
      test cases/common/81 file object/prog.c
  4. 3
      test cases/common/81 file object/subdir1/lib.c
  5. 7
      test cases/common/81 file object/subdir1/meson.build
  6. 13
      test cases/common/81 file object/subdir1/prog.c
  7. 3
      test cases/common/81 file object/subdir2/lib.c
  8. 7
      test cases/common/81 file object/subdir2/meson.build
  9. 13
      test cases/common/81 file object/subdir2/prog.c

@ -0,0 +1,3 @@
int func() {
return 0;
}

@ -1,4 +1,9 @@
project('file object', 'c')
fileobj = file('prog.c')
test('fobj', executable('fobj', fileobj))
prog0 = file('prog.c')
lib0 = file('lib.c')
test('fobj', executable('fobj', prog0, lib0))
subdir('subdir1')
subdir('subdir2')

@ -1,6 +1,13 @@
#include<stdio.h>
int func(); /* Files in different subdirs return different values. */
int main(int argc, char **argv) {
printf("Iz success.\n");
if(func() == 0) {
printf("Iz success.\n");
} else {
printf("Iz fail.\n");
return 1;
}
return 0;
}

@ -0,0 +1,7 @@
prog1 = file('prog.c')
lib1 = file('lib.c')
test('subdir0', executable('subdir0', prog0, lib1), should_fail : true)
test('subdir1', executable('subdir1', prog1, lib0), should_fail : true)
test('subdir2', executable('subdir2', prog1, lib1))

@ -0,0 +1,13 @@
#include<stdio.h>
int func();
int main(int argc, char **argv) {
if(func() == 1) {
printf("Iz success.\n");
} else {
printf("Iz fail.\n");
return 1;
}
return 0;
}

@ -0,0 +1,7 @@
prog2 = file('prog.c')
lib2 = file('lib.c')
test('subdir3', executable('subdir3', prog1, lib2), should_fail : true)
test('subdir4', executable('subdir4', prog2, lib1), should_fail : true)
test('subdir4', executable('subdir5', prog2, lib2))

@ -0,0 +1,13 @@
#include<stdio.h>
int func();
int main(int argc, char **argv) {
if(func() == 2) {
printf("Iz success.\n");
} else {
printf("Iz fail.\n");
return 1;
}
return 0;
}
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