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@ -1131,7 +1131,11 @@ int dummy; |
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# file is outside the build directory, the path components will be |
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# file is outside the build directory, the path components will be |
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# stripped and just the basename will be used. |
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# stripped and just the basename will be used. |
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if isinstance(gensrc, (build.CustomTarget, build.GeneratedList)) or gensrc.is_built: |
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if isinstance(gensrc, (build.CustomTarget, build.GeneratedList)) or gensrc.is_built: |
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vala_c_file = os.path.splitext(vala_file)[0] + '.c' |
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vala_c_file = os.path.splitext(os.path.basename(vala_file))[0] + '.c' |
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else: |
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path_to_target = os.path.join(self.build_to_src, target.get_subdir()) |
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if vala_file.startswith(path_to_target): |
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vala_c_file = os.path.splitext(os.path.relpath(vala_file, path_to_target))[0] + '.c' |
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else: |
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else: |
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vala_c_file = os.path.splitext(os.path.basename(vala_file))[0] + '.c' |
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vala_c_file = os.path.splitext(os.path.basename(vala_file))[0] + '.c' |
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# All this will be placed inside the c_out_dir |
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# All this will be placed inside the c_out_dir |
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@ -1144,13 +1148,14 @@ int dummy; |
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# Tell Valac to output everything in our private directory. Sadly this |
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# Tell Valac to output everything in our private directory. Sadly this |
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# means it will also preserve the directory components of Vala sources |
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# means it will also preserve the directory components of Vala sources |
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# found inside the build tree (generated sources). |
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# found inside the build tree (generated sources). |
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args += ['-d', c_out_dir] |
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args += ['--directory', c_out_dir] |
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args += ['--basedir', os.path.join(self.build_to_src, target.get_subdir())] |
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if not isinstance(target, build.Executable): |
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if not isinstance(target, build.Executable): |
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# Library name |
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# Library name |
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args += ['--library=' + target.name] |
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args += ['--library', target.name] |
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# Outputted header |
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# Outputted header |
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hname = os.path.join(self.get_target_dir(target), target.vala_header) |
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hname = os.path.join(self.get_target_dir(target), target.vala_header) |
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args += ['-H', hname] |
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args += ['--header', hname] |
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if self.is_unity(target): |
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if self.is_unity(target): |
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# Without this the declarations will get duplicated in the .c |
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# Without this the declarations will get duplicated in the .c |
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# files and cause a build failure when all of them are |
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# files and cause a build failure when all of them are |
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