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---
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title: FAQ
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...
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# Meson Frequently Asked Questions
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See also [How do I do X in Meson](howtox.md).
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## Why is it called Meson?
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When the name was originally chosen, there were two main limitations:
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there must not exist either a Debian package or a Sourceforge project
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of the given name. This ruled out tens of potential project names. At
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some point the name Gluon was considered. Gluons are elementary
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particles that hold protons and neutrons together, much like a build
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system's job is to take pieces of source code and a compiler and bind
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them to a complete whole.
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Unfortunately this name was taken, too. Then the rest of subatomic
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particles were examined and Meson was found to be available.
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## What is the correct way to use threads (such as pthreads)?
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```meson
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thread_dep = dependency('threads')
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```
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This will set up everything on your behalf. People coming from
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Autotools or CMake want to do this by looking for `libpthread.so`
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manually. Don't do that, it has tricky corner cases especially when
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cross compiling.
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## How to use Meson on a host where it is not available in system packages?
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Starting from version 0.29.0, Meson is available from the [Python
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Package Index](https://pypi.python.org/pypi/meson/), so installing it
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simply a matter of running this command:
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```console
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$ pip3 install <your options here> meson
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```
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If you don't have access to PyPI, that is not a problem either. Meson
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has been designed to be easily runnable from an extracted source
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tarball or even a git checkout. First you need to download Meson. Then
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use this command to set up you build instead of plain `meson`.
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```console
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$ /path/to/meson.py <options>
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```
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After this you don't have to care about invoking Meson any more. It
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remembers where it was originally invoked from and calls itself
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appropriately. As a user the only thing you need to do is to `cd` into
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your build directory and invoke `ninja`.
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## Why can't I specify target files with a wildcard?
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Instead of specifying files explicitly, people seem to want to do this:
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```meson
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executable('myprog', sources : '*.cpp') # This does NOT work!
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```
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Meson does not support this syntax and the reason for this is
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simple. This can not be made both reliable and fast. By reliable we
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mean that if the user adds a new source file to the subdirectory,
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Meson should detect that and make it part of the build automatically.
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One of the main requirements of Meson is that it must be fast. This
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means that a no-op build in a tree of 10 000 source files must take no
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more than a fraction of a second. This is only possible because Meson
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knows the exact list of files to check. If any target is specified as
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a wildcard glob, this is no longer possible. Meson would need to
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re-evaluate the glob every time and compare the list of files produced
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against the previous list. This means inspecting the entire source
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tree (because the glob pattern could be `src/\*/\*/\*/\*.cpp` or
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something like that). This is impossible to do efficiently.
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The main backend of Meson is Ninja, which does not support wildcard
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matches either, and for the same reasons.
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Because of this, all source files must be specified explicitly.
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## But I really want to use wildcards!
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If the tradeoff between reliability and convenience is acceptable to
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you, then Meson gives you all the tools necessary to do wildcard
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globbing. You are allowed to run arbitrary commands during
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configuration. First you need to write a script that locates the files
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to compile. Here's a simple shell script that writes all `.c` files in
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the current directory, one per line.
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```bash
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#!/bin/sh
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for i in *.c; do
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echo $i
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done
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```
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Then you need to run this script in your Meson file, convert the
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output into a string array and use the result in a target.
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```meson
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c = run_command('grabber.sh')
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sources = c.stdout().strip().split('\n')
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e = executable('prog', sources)
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```
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The script can be any executable, so it can be written in shell,
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Python, Lua, Perl or whatever you wish.
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As mentioned above, the tradeoff is that just adding new files to the
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source directory does *not* add them to the build automatically. To
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add them you need to tell Meson to reinitialize itself. The simplest
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way is to touch the `meson.build` file in your source root. Then Meson
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will reconfigure itself next time the build command is run. Advanced
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users can even write a small background script that utilizes a
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filesystem event queue, such as
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[inotify](https://en.wikipedia.org/wiki/Inotify), to do this
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automatically.
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## Should I use `subdir` or `subproject`?
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The answer is almost always `subdir`. Subproject exists for a very
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specific use case: embedding external dependencies into your build
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process. As an example, suppose we are writing a game and wish to use
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SDL. Let us further suppose that SDL comes with a Meson build
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definition. Let us suppose even further that we don't want to use
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prebuilt binaries but want to compile SDL for ourselves.
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In this case you would use `subproject`. The way to do it would be to
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grab the source code of SDL and put it inside your own source
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tree. Then you would do `sdl = subproject('sdl')`, which would cause
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Meson to build SDL as part of your build and would then allow you to
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link against it or do whatever else you may prefer.
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For every other use you would use `subdir`. As an example, if you
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wanted to build a shared library in one dir and link tests against it
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in another dir, you would do something like this:
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```meson
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project('simple', 'c')
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subdir('src') # library is built here
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subdir('tests') # test binaries would link against the library here
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```
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## Why is there not a Make backend?
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Because Make is slow. This is not an implementation issue, Make simply
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can not be made fast. For further info we recommend you read [this
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post](http://neugierig.org/software/chromium/notes/2011/02/ninja.html)
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by Evan Martin, the author of Ninja. Makefiles also have a syntax that
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is very unpleasant to write which makes them a big maintenance burden.
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The only reason why one would use Make instead of Ninja is working on
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a platform that does not have a Ninja port. Even in this case it is an
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order of magnitude less work to port Ninja than it is to write a Make
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backend for Meson.
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Just use Ninja, you'll be happier that way. I guarantee it.
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## Why is Meson not just a Python module so I could code my build setup in Python?
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A related question to this is *Why is Meson's configuration language
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not Turing-complete?*
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There are many good reasons for this, most of which are summarized on
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this web page: [Against The Use Of Programming Languages in
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Configuration Files](https://taint.org/2011/02/18/001527a.html).
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In addition to those reasons, not exposing Python or any other "real"
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programming language makes it possible to port Meson's implementation
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to a different language. This might become necessary if, for example,
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Python turns out to be a performance bottleneck. This is an actual
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problem that has caused complications for GNU Autotools and SCons.
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## How do I do the equivalent of Libtools export-symbol and export-regex?
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Either by using [GCC symbol
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visibility](https://gcc.gnu.org/wiki/Visibility) or by writing a
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[linker
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script](https://ftp.gnu.org/old-gnu/Manuals/ld-2.9.1/html_mono/ld.html). This
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has the added benefit that your symbol definitions are in a standalone
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file instead of being buried inside your build definitions. An example
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can be found
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[here](https://github.com/jpakkane/meson/tree/master/test%20cases/linuxlike/3%20linker%20script).
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## My project works fine on Linux and MinGW but fails with MSVC due to a missing .lib file
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With GCC, all symbols on shared libraries are exported automatically
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unless you specify otherwise. With MSVC no symbols are exported by
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default. If your shared library exports no symbols, MSVC will silently
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not produce an import library file leading to failures. The solution
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is to add symbol visibility definitions [as specified in GCC
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wiki](https://gcc.gnu.org/wiki/Visibility).
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## I added some compiler flags and now the build fails with weird errors. What is happening?
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You probably did the equivalent to this:
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```meson
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executable('foobar', ...
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c_args : '-some_arg -other_arg')
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```
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Meson is *explicit*. In this particular case it will **not**
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automatically split your strings at whitespaces, instead it will take
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it as is and work extra hard to pass it to the compiler unchanged,
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including quoting it properly over shell invocations. This is
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mandatory to make e.g. files with spaces in them work flawlessly. To
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pass multiple command line arguments, you need to explicitly put them
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in an array like this:
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```meson
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executable('foobar', ...
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c_args : ['-some_arg', '-other_arg'])
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```
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## Why are changes to default project options ignored?
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You probably had a project that looked something like this:
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```meson
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project('foobar', 'cpp')
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```
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This defaults to `c++11` on GCC compilers. Suppose you want to use
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`c++14` instead, so you change the definition to this:
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```meson
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project('foobar', 'cpp', default_options : ['cpp_std=c++14'])
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```
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But when you recompile, it still uses `c++11`. The reason for this is
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that default options are only looked at when you are setting up a
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build directory for the very first time. After that the setting is
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considered to have a value and thus the default value is ignored. To
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change an existing build dir to `c++14`, either reconfigure your build
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dir with `meson configure` or delete the build dir and recreate it
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from scratch.
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The reason we don't automatically change the option value when the
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default is changed is that it is impossible to know to do that
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reliably. The actual question that we need to solve is "if the
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option's value is foo and the default value is bar, should we change
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the option value to bar also". There are many choices:
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- if the user has changed the value themselves from the default, then
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we must not change it back
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- if the user has not changed the value, but changes the default
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value, then this section's premise would seem to indicate that the
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value should be changed
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- suppose the user changes the value from the default to foo, then
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back to bar and then changes the default value to bar, the correct
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step to take is ambiguous by itself
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In order to solve the latter question we would need to remember not
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only the current and old value, but also all the times the user has
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changed the value and from which value to which other value. Since
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people don't remember their own actions that far back, toggling
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between states based on long history would be confusing.
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Because of this we do the simple and understandable thing: default
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values are only defaults and will never affect the value of an option
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once set.
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## Does wrap download sources behind my back?
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It does not. In order for Meson to download anything from the net
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while building, two conditions must be met.
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First of all there needs to be a `.wrap` file with a download URL in
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the `subprojects` directory. If one does not exist, Meson will not
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download anything.
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The second requirement is that there needs to be an explicit
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subproject invocation in your `meson.build` files. Either
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`subproject('foobar')` or `dependency('foobar', fallback : ['foobar',
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'foo_dep'])`. If these declarations either are not in any build file
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or they are not called (due to e.g. `if/else`) then nothing is
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downloaded.
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If this is not sufficient for you, starting from release 0.40.0 Meson
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has a option called `wrap-mode` which can be used to disable wrap
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downloads altogether with `--wrap-mode=nodownload`. You can also
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disable dependency fallbacks altogether with `--wrap-mode=nofallback`,
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which also implies the `nodownload` option.
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If on the other hand, you want meson to always use the fallback
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for dependencies, even when an external dependency exists and could
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satisfy the version requirements, for example in order to make
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sure your project builds when fallbacks are used, you can use
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`--wrap-mode=forcefallback` since 0.46.0.
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## Why is Meson implemented in Python rather than [programming language X]?
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Because build systems are special in ways normal applications aren't.
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Perhaps the biggest limitation is that because Meson is used to build
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software at the very lowest levels of the OS, it is part of the core
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bootstrap for new systems. Whenever support for a new CPU architecture
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is added, Meson must run on the system before software using it can be
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compiled natively. This requirement adds two hard limitations.
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The first one is that Meson must have the minimal amount of
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dependencies, because they must all be built during the bootstrap to
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get Meson to work.
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The second is that Meson must support all CPU architectures, both
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existing and future ones. As an example many new programming languages
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have only an LLVM based compiler available. LLVM has limited CPU
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support compared to, say, GCC, and thus bootstrapping Meson on such
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platforms would first require adding new processor support to
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LLVM. This is in most cases unfeasible.
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A further limitation is that we want developers on as many platforms
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as possible to submit to Meson development using the default tools
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provided by their operating system. In practice what this means is
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that Windows developers should be able to contribute using nothing but
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Visual Studio.
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At the time of writing (April 2018) there are only three languages
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that could fulfill these requirements:
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- C
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- C++
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- Python
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Out of these we have chosen Python because it is the best fit for our
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needs.
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## I have proprietary compiler toolchain X that does not work with Meson, how can I make it work?
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Meson needs to know several details about each compiler in order to
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compile code with it. These include things such as which compiler
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flags to use for each option and how to detect the compiler from its
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output. This information can not be input via a configuration file,
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instead it requires changes to Meson's source code that need to be
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submitted to Meson master repository. In theory you can run your own
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forked version with custom patches, but that's not good use of your
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time. Please submit the code upstream so everyone can use the
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toolchain.
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The steps for adding a new compiler for an existing language are
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roughly the following. For simplicity we're going to assume a C
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compiler.
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- Create a new class with a proper name in
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`mesonbuild/compilers/c.py`. Look at the methods that other
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compilers for the same language have and duplicate what they do.
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- If the compiler can only be used for cross compilation, make sure to
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flag it as such (see existing compiler classes for examples).
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- Add detection logic to `mesonbuild/environment.py`, look for a
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method called `detect_c_compiler`.
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- Run the test suite and fix issues until the tests pass.
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- Submit a pull request, add the result of the test suite to your MR
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(linking an existing page is fine).
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- If the compiler is freely available, consider adding it to the CI
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system.
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## Why does building my project with MSVC output static libraries called `libfoo.a`?
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The naming convention for static libraries on Windows is usually
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`foo.lib`. Unfortunately, import libraries are also called `foo.lib`.
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This causes filename collisions with the default library type where we
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build both shared and static libraries, and also causes collisions
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during installation since all libraries are installed to the same
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directory by default.
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To resolve this, we decided to default to creating static libraries of
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the form `libfoo.a` when building with MSVC. This has the following
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advantages:
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1. Filename collisions are completely avoided.
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1. The format for MSVC static libraries is `ar`, which is the same as the GNU
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static library format, so using this extension is semantically correct.
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1. The static library filename format is now the same on all platforms and with
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all toolchains.
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1. Both Clang and GNU compilers can search for `libfoo.a` when specifying
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a library as `-lfoo`. This does not work for alternative naming schemes for
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static libraries such as `libfoo.lib`.
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1. Since `-lfoo` works out of the box, pkgconfig files will work correctly for
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projects built with both MSVC, GCC, and Clang on Windows.
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1. MSVC does not have arguments to search for library filenames, and [it does
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not care what the extension is](https://docs.microsoft.com/en-us/cpp/build/reference/link-input-files?view=vs-2019),
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so specifying `libfoo.a` instead of `foo.lib` does not change the workflow,
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and is an improvement since it's less ambiguous.
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If, for some reason, you really need your project to output static libraries of
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the form `foo.lib` when building with MSVC, you can set the
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[`name_prefix:`](https://mesonbuild.com/Reference-manual.html#library)
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kwarg to `''` and the [`name_suffix:`](https://mesonbuild.com/Reference-manual.html#library)
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kwarg to `'lib'`. To get the default behaviour for each, you can either not
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specify the kwarg, or pass `[]` (an empty array) to it.
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## Do I need to add my headers to the sources list like in Autotools?
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Autotools requires you to add private and public headers to the sources list so
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that it knows what files to include in the tarball generated by `make dist`.
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Meson's `dist` command simply gathers everything committed to your git/hg
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repository and adds it to the tarball, so adding headers to the sources list is
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pointless.
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Meson uses Ninja which uses compiler dependency information to automatically
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figure out dependencies between C sources and headers, so it will rebuild
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things correctly when a header changes.
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The only exception to this are generated headers, for which you must [declare
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dependencies correctly](#how-do-i-tell-meson-that-my-sources-use-generated-headers).
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If, for whatever reason, you do add non-generated headers to the sources list
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of a target, Meson will simply ignore them.
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## How do I tell Meson that my sources use generated headers?
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Let's say you use a [`custom_target()`](https://mesonbuild.com/Reference-manual.html#custom_target)
|
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|
to generate the headers, and then `#include` them in your C code. Here's how
|
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|
you ensure that Meson generates the headers before trying to compile any
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sources in the build target:
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|
```meson
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|
libfoo_gen_headers = custom_target('gen-headers', ..., output: 'foo-gen.h')
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|
libfoo_sources = files('foo-utils.c', 'foo-lib.c')
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|
# Add generated headers to the list of sources for the build target
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|
libfoo = library('foo', sources: libfoo_sources + libfoo_gen_headers)
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|
|
```
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|
Now let's say you have a new target that links to `libfoo`:
|
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|
|
|
|
```meson
|
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|
libbar_sources = files('bar-lib.c')
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|
libbar = library('bar', sources: libbar_sources, link_with: libfoo)
|
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|
```
|
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|
This adds a **link-time** dependency between the two targets, but note that the
|
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|
sources of the targets have **no compile-time** dependencies and can be built
|
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|
|
in any order; which improves parallelism and speeds up builds.
|
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|
|
|
|
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|
If the sources in `libbar` *also* use `foo-gen.h`, that's a *compile-time*
|
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|
|
dependency, and you'll have to add `libfoo_gen_headers` to `sources:` for
|
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|
|
`libbar` too:
|
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|
|
|
|
|
|
```meson
|
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|
|
libbar_sources = files('bar-lib.c')
|
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|
|
libbar = library('bar', sources: libbar_sources + libfoo_gen_headers, link_with: libfoo)
|
|
|
|
```
|
|
|
|
|
|
|
|
Alternatively, if you have multiple libraries with sources that link to
|
|
|
|
a library and also use its generated headers, this code is equivalent to above:
|
|
|
|
|
|
|
|
```meson
|
|
|
|
# Add generated headers to the list of sources for the build target
|
|
|
|
libfoo = library('foo', sources: libfoo_sources + libfoo_gen_headers)
|
|
|
|
|
|
|
|
# Declare a dependency that will add the generated headers to sources
|
|
|
|
libfoo_dep = declare_dependency(link_with: libfoo, sources: libfoo_gen_headers)
|
|
|
|
|
|
|
|
...
|
|
|
|
|
|
|
|
libbar = library('bar', sources: libbar_sources, dependencies: libfoo_dep)
|
|
|
|
```
|
|
|
|
|
|
|
|
**Note:** You should only add *headers* to `sources:` while declaring
|
|
|
|
a dependency. If your custom target outputs both sources and headers, you can
|
|
|
|
use the subscript notation to get only the header(s):
|
|
|
|
|
|
|
|
```meson
|
|
|
|
libfoo_gen_sources = custom_target('gen-headers', ..., output: ['foo-gen.h', 'foo-gen.c'])
|
|
|
|
libfoo_gen_headers = libfoo_gen_sources[0]
|
|
|
|
|
|
|
|
# Add static and generated sources to the target
|
|
|
|
libfoo = library('foo', sources: libfoo_sources + libfoo_gen_sources)
|
|
|
|
|
|
|
|
# Declare a dependency that will add the generated *headers* to sources
|
|
|
|
libfoo_dep = declare_dependency(link_with: libfoo, sources: libfoo_gen_headers)
|
|
|
|
...
|
|
|
|
libbar = library('bar', sources: libbar_sources, dependencies: libfoo_dep)
|
|
|
|
```
|
|
|
|
|
|
|
|
A good example of a generator that outputs both sources and headers is
|
|
|
|
[`gnome.mkenums()`](https://mesonbuild.com/Gnome-module.html#gnomemkenums).
|
|
|
|
|
|
|
|
## How do I disable exceptions and RTTI in my C++ project?
|
|
|
|
|
|
|
|
With the `cpp_eh` and `cpp_rtti` options. A typical invocation would
|
|
|
|
look like this:
|
|
|
|
|
|
|
|
```
|
|
|
|
meson -Dcpp_eh=none -Dcpp_rtti=false <other options>
|
|
|
|
```
|
|
|
|
|
|
|
|
The RTTI option is only available since Meson version 0.53.0.
|