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# Windows module
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This module provides functionality used to build applications for
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Windows.
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## Methods
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### compile_resources
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```
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windows.compile_resources(...(string | File | CustomTarget | CustomTargetIndex),
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args: []string,
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depend_files: [](string | File),
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depends: [](BuildTarget | CustomTarget)
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include_directories: [](IncludeDirectories | string)): []CustomTarget
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```
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Compiles Windows `rc` files specified in the positional arguments.
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Returns a list of `CustomTarget` objects that you put in the list of sources for
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the target you want to have the resources in.
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*Since 0.61.0* CustomTargetIndexs and CustomTargets with more than out output
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*may be used as positional arguments.
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This method has the following keyword arguments:
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- `args` lists extra arguments to pass to the resource compiler
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- `depend_files` lists resource files that the resource script depends on
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(e.g. bitmap, cursor, font, html, icon, message table, binary data or manifest
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files referenced by the resource script) (*since 0.47.0*)
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- `depends` lists target(s) that this target depends on, even though it does not
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take them as an argument (e.g. as above, but generated) (*since 0.47.0*)
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- `include_directories` lists directories to be both searched by the resource
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compiler for referenced resource files, and added to the preprocessor include
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search path.
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The resource compiler executable used is the first which exists from the
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following list:
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1. The `windres` executable given in the `[binaries]` section of the cross-file
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2. The `WINDRES` environment variable
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3. The resource compiler which is part of the same toolset as the C or C++ compiler in use.
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