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---
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title: FAQ
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...
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# Meson Frequently Asked Questions
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See also [How do I do X in Meson](howtox.md).
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## Why is it called Meson?
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When the name was originally chosen, there were two main limitations:
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there must not exist either a Debian package or a Sourceforge project
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of the given name. This ruled out tens of potential project names. At
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some point the name Gluon was considered. Gluons are elementary
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particles that hold protons and neutrons together, much like a build
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system's job is to take pieces of source code and a compiler and bind
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them to a complete whole.
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Unfortunately this name was taken, too. Then the rest of subatomic
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particles were examined and Meson was found to be available.
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## What is the correct way to use threads (such as pthreads)?
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```meson
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thread_dep = dependency('threads')
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```
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This will set up everything on your behalf. People coming from
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Autotools or CMake want to do this by looking for `libpthread.so`
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manually. Don't do that, it has tricky corner cases especially when
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cross compiling.
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## How to use Meson on a host where it is not available in system packages?
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Starting from version 0.29.0, Meson is available from the [Python
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Package Index](https://pypi.python.org/pypi/meson/), so installing it
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simply a matter of running this command:
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```console
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$ pip3 install <your options here> meson
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```
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If you don't have access to PyPI, that is not a problem either. Meson
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has been designed to be easily runnable from an extracted source
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tarball or even a git checkout. First you need to download Meson. Then
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use this command to set up you build instead of plain `meson`.
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```console
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$ /path/to/meson.py <options>
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```
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After this you don't have to care about invoking Meson any more. It
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remembers where it was originally invoked from and calls itself
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appropriately. As a user the only thing you need to do is to `cd` into
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your build directory and invoke `meson compile`.
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## Why can't I specify target files with a wildcard?
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Instead of specifying files explicitly, people seem to want to do this:
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```meson
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executable('myprog', sources : '*.cpp') # This does NOT work!
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```
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Meson does not support this syntax and the reason for this is simple.
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This can not be made both reliable and fast. By reliable we mean that
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if the user adds a new source file to the subdirectory, Meson should
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detect that and make it part of the build automatically.
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One of the main requirements of Meson is that it must be fast. This
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means that a no-op build in a tree of 10 000 source files must take no
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more than a fraction of a second. This is only possible because Meson
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knows the exact list of files to check. If any target is specified as
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a wildcard glob, this is no longer possible. Meson would need to
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re-evaluate the glob every time and compare the list of files produced
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against the previous list. This means inspecting the entire source
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tree (because the glob pattern could be `src/\*/\*/\*/\*.cpp` or
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something like that). This is impossible to do efficiently.
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The main backend of Meson is Ninja, which does not support wildcard
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matches either, and for the same reasons.
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Because of this, all source files must be specified explicitly.
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## But I really want to use wildcards!
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If the tradeoff between reliability and convenience is acceptable to
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you, then Meson gives you all the tools necessary to do wildcard
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globbing. You are allowed to run arbitrary commands during
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configuration. First you need to write a script that locates the files
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to compile. Here's a simple shell script that writes all `.c` files in
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the current directory, one per line.
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```bash
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#!/bin/sh
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for i in *.c; do
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echo $i
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done
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```
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Then you need to run this script in your Meson file, convert the
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output into a string array and use the result in a target.
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```meson
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c = run_command('grabber.sh', check: true)
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sources = c.stdout().strip().split('\n')
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e = executable('prog', sources)
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```
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The script can be any executable, so it can be written in shell,
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Python, Lua, Perl or whatever you wish.
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As mentioned above, the tradeoff is that just adding new files to the
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source directory does *not* add them to the build automatically. To
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add them you need to tell Meson to reinitialize itself. The simplest
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way is to touch the `meson.build` file in your source root. Then Meson
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will reconfigure itself next time the build command is run. Advanced
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users can even write a small background script that utilizes a
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filesystem event queue, such as
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[inotify](https://en.wikipedia.org/wiki/Inotify), to do this
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automatically.
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## Should I use `subdir` or `subproject`?
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The answer is almost always `subdir`. Subproject exists for a very
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specific use case: embedding external dependencies into your build
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process. As an example, suppose we are writing a game and wish to use
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SDL. Let us further suppose that SDL comes with a Meson build
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definition. Let us suppose even further that we don't want to use
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prebuilt binaries but want to compile SDL for ourselves.
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In this case you would use `subproject`. The way to do it would be to
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grab the source code of SDL and put it inside your own source
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tree. Then you would do `sdl = subproject('sdl')`, which would cause
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Meson to build SDL as part of your build and would then allow you to
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link against it or do whatever else you may prefer.
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For every other use you would use `subdir`. As an example, if you
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wanted to build a shared library in one dir and link tests against it
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in another dir, you would do something like this:
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```meson
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project('simple', 'c')
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subdir('src') # library is built here
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subdir('tests') # test binaries would link against the library here
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```
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## Why is there not a Make backend?
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Because Make is slow. This is not an implementation issue, Make simply
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can not be made fast. For further info we recommend you read [this
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post](http://neugierig.org/software/chromium/notes/2011/02/ninja.html)
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by Evan Martin, the author of Ninja. Makefiles also have a syntax that
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is very unpleasant to write which makes them a big maintenance burden.
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The only reason why one would use Make instead of Ninja is working on
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a platform that does not have a Ninja port. Even in this case it is an
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order of magnitude less work to port Ninja than it is to write a Make
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backend for Meson.
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Just use Ninja, you'll be happier that way. I guarantee it.
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## Why is Meson not just a Python module so I could code my build setup in Python?
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A related question to this is *Why is Meson's configuration language
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not Turing-complete?*
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There are many good reasons for this, most of which are summarized on
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this web page: [Against The Use Of Programming Languages in
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Configuration Files](https://taint.org/2011/02/18/001527a.html).
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In addition to those reasons, not exposing Python or any other "real"
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programming language makes it possible to port Meson's implementation
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to a different language. This might become necessary if, for example,
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Python turns out to be a performance bottleneck. This is an actual
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problem that has caused complications for GNU Autotools and SCons.
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## How do I do the equivalent of Libtools export-symbol and export-regex?
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Either by using [GCC symbol
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visibility](https://gcc.gnu.org/wiki/Visibility) or by writing a
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[linker
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script](https://sourceware.org/binutils/docs/ld.html). This
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has the added benefit that your symbol definitions are in a standalone
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file instead of being buried inside your build definitions. An example
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can be found
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[here](https://github.com/jpakkane/meson/tree/master/test%20cases/linuxlike/3%20linker%20script).
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## My project works fine on Linux and MinGW but fails to link with MSVC due to a missing .lib file (fatal error LNK1181). Why?
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With GCC, all symbols on shared libraries are exported automatically
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unless you specify otherwise. With MSVC no symbols are exported by
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default. If your shared library exports no symbols, MSVC will silently
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not produce an import library file leading to failures. The solution
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is to add symbol visibility definitions [as specified in GCC
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wiki](https://gcc.gnu.org/wiki/Visibility).
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## I added some compiler flags and now the build fails with weird errors. What is happening?
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You probably did the equivalent to this:
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```meson
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executable('foobar', ...
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c_args : '-some_arg -other_arg')
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```
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Meson is *explicit*. In this particular case it will **not**
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automatically split your strings at whitespaces, instead it will take
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it as is and work extra hard to pass it to the compiler unchanged,
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including quoting it properly over shell invocations. This is
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mandatory to make e.g. files with spaces in them work flawlessly. To
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pass multiple command line arguments, you need to explicitly put them
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in an array like this:
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```meson
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executable('foobar', ...
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c_args : ['-some_arg', '-other_arg'])
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```
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## Why are changes to default project options ignored?
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You probably had a project that looked something like this:
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```meson
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project('foobar', 'cpp')
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```
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This defaults to `c++11` on GCC compilers. Suppose you want to use
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`c++14` instead, so you change the definition to this:
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```meson
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project('foobar', 'cpp', default_options : ['cpp_std=c++14'])
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```
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But when you recompile, it still uses `c++11`. The reason for this is
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that default options are only looked at when you are setting up a
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build directory for the very first time. After that the setting is
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considered to have a value and thus the default value is ignored. To
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change an existing build dir to `c++14`, either reconfigure your build
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dir with `meson configure` or delete the build dir and recreate it
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from scratch.
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The reason we don't automatically change the option value when the
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default is changed is that it is impossible to know to do that
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reliably. The actual question that we need to solve is "if the
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option's value is foo and the default value is bar, should we change
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the option value to bar also". There are many choices:
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- if the user has changed the value themselves from the default, then
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we must not change it back
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- if the user has not changed the value, but changes the default
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value, then this section's premise would seem to indicate that the
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value should be changed
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- suppose the user changes the value from the default to foo, then
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back to bar and then changes the default value to bar, the correct
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step to take is ambiguous by itself
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In order to solve the latter question we would need to remember not
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only the current and old value, but also all the times the user has
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changed the value and from which value to which other value. Since
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people don't remember their own actions that far back, toggling
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between states based on long history would be confusing.
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Because of this we do the simple and understandable thing: default
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values are only defaults and will never affect the value of an option
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once set.
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## Does wrap download sources behind my back?
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It does not. In order for Meson to download anything from the net
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while building, two conditions must be met.
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First of all there needs to be a `.wrap` file with a download URL in
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the `subprojects` directory. If one does not exist, Meson will not
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download anything.
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The second requirement is that there needs to be an explicit
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subproject invocation in your `meson.build` files. Either
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`subproject('foobar')` or `dependency('foobar', fallback : ['foobar',
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'foo_dep'])`. If these declarations either are not in any build file
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or they are not called (due to e.g. `if/else`) then nothing is
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downloaded.
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If this is not sufficient for you, starting from release 0.40.0 Meson
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has a option called `wrap-mode` which can be used to disable wrap
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downloads altogether with `--wrap-mode=nodownload`. You can also
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disable dependency fallbacks altogether with `--wrap-mode=nofallback`,
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which also implies the `nodownload` option.
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If on the other hand, you want Meson to always use the fallback
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for dependencies, even when an external dependency exists and could
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satisfy the version requirements, for example in order to make
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sure your project builds when fallbacks are used, you can use
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`--wrap-mode=forcefallback` since 0.46.0.
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## Why is Meson implemented in Python rather than [programming language X]?
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Because build systems are special in ways normal applications aren't.
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Perhaps the biggest limitation is that because Meson is used to build
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software at the very lowest levels of the OS, it is part of the core
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bootstrap for new systems. Whenever support for a new CPU architecture
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is added, Meson must run on the system before software using it can be
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compiled natively. This requirement adds two hard limitations.
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The first one is that Meson must have the minimal amount of
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dependencies, because they must all be built during the bootstrap to
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get Meson to work.
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The second is that Meson must support all CPU architectures, both
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existing and future ones. As an example many new programming languages
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have only an LLVM based compiler available. LLVM has limited CPU
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support compared to, say, GCC, and thus bootstrapping Meson on such
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platforms would first require adding new processor support to
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LLVM. This is in most cases unfeasible.
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A further limitation is that we want developers on as many platforms
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as possible to submit to Meson development using the default tools
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provided by their operating system. In practice what this means is
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that Windows developers should be able to contribute using nothing but
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Visual Studio.
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At the time of writing (April 2018) there are only three languages
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that could fulfill these requirements:
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- C
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- C++
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- Python
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Out of these we have chosen Python because it is the best fit for our
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needs.
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## But I really want a version of Meson that doesn't use python!
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Ecosystem diversity is good. We encourage interested users to write this
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competing implementation of Meson themselves. As of September 2021, there are 3
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projects attempting to do just this:
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- [muon](https://git.sr.ht/~lattis/muon)
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- [Meson++](https://github.com/dcbaker/meson-plus-plus)
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- [boson](https://git.sr.ht/~bl4ckb0ne/boson)
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## I have proprietary compiler toolchain X that does not work with Meson, how can I make it work?
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Meson needs to know several details about each compiler in order to
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compile code with it. These include things such as which compiler
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flags to use for each option and how to detect the compiler from its
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output. This information can not be input via a configuration file,
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instead it requires changes to Meson's source code that need to be
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submitted to Meson master repository. In theory you can run your own
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forked version with custom patches, but that's not good use of your
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time. Please submit the code upstream so everyone can use the
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toolchain.
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The steps for adding a new compiler for an existing language are
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roughly the following. For simplicity we're going to assume a C
|
|
|
|
compiler.
|
|
|
|
|
|
|
|
- Create a new class with a proper name in
|
|
|
|
`mesonbuild/compilers/c.py`. Look at the methods that other
|
|
|
|
compilers for the same language have and duplicate what they do.
|
|
|
|
|
|
|
|
- If the compiler can only be used for cross compilation, make sure to
|
|
|
|
flag it as such (see existing compiler classes for examples).
|
|
|
|
|
|
|
|
- Add detection logic to `mesonbuild/environment.py`, look for a
|
|
|
|
method called `detect_c_compiler`.
|
|
|
|
|
|
|
|
- Run the test suite and fix issues until the tests pass.
|
|
|
|
|
|
|
|
- Submit a pull request, add the result of the test suite to your MR
|
|
|
|
(linking an existing page is fine).
|
|
|
|
|
|
|
|
- If the compiler is freely available, consider adding it to the CI
|
|
|
|
system.
|
|
|
|
|
|
|
|
## Why does building my project with MSVC output static libraries called `libfoo.a`?
|
|
|
|
|
|
|
|
The naming convention for static libraries on Windows is usually
|
|
|
|
`foo.lib`. Unfortunately, import libraries are also called `foo.lib`.
|
|
|
|
|
|
|
|
This causes filename collisions with the default library type where we
|
|
|
|
build both shared and static libraries, and also causes collisions
|
|
|
|
during installation since all libraries are installed to the same
|
|
|
|
directory by default.
|
|
|
|
|
|
|
|
To resolve this, we decided to default to creating static libraries of
|
|
|
|
the form `libfoo.a` when building with MSVC. This has the following
|
|
|
|
advantages:
|
|
|
|
|
|
|
|
1. Filename collisions are completely avoided.
|
|
|
|
1. The format for MSVC static libraries is `ar`, which is the same as the GNU
|
|
|
|
static library format, so using this extension is semantically correct.
|
|
|
|
1. The static library filename format is now the same on all platforms and with
|
|
|
|
all toolchains.
|
|
|
|
1. Both Clang and GNU compilers can search for `libfoo.a` when specifying
|
|
|
|
a library as `-lfoo`. This does not work for alternative naming schemes for
|
|
|
|
static libraries such as `libfoo.lib`.
|
|
|
|
1. Since `-lfoo` works out of the box, pkgconfig files will work correctly for
|
|
|
|
projects built with both MSVC, GCC, and Clang on Windows.
|
|
|
|
1. MSVC does not have arguments to search for library filenames, and [it does
|
|
|
|
not care what the extension is](https://docs.microsoft.com/en-us/cpp/build/reference/link-input-files?view=vs-2019),
|
|
|
|
so specifying `libfoo.a` instead of `foo.lib` does not change the workflow,
|
|
|
|
and is an improvement since it's less ambiguous.
|
|
|
|
|
|
|
|
If, for some reason, you really need your project to output static
|
|
|
|
libraries of the form `foo.lib` when building with MSVC, you can set
|
|
|
|
the
|
|
|
|
[`name_prefix:`](https://mesonbuild.com/Reference-manual.html#library)
|
|
|
|
kwarg to `''` and the
|
|
|
|
[`name_suffix:`](https://mesonbuild.com/Reference-manual.html#library)
|
|
|
|
kwarg to `'lib'`. To get the default behaviour for each, you can
|
|
|
|
either not specify the kwarg, or pass `[]` (an empty array) to it.
|
|
|
|
|
|
|
|
## Do I need to add my headers to the sources list like in Autotools?
|
|
|
|
|
|
|
|
Autotools requires you to add private and public headers to the sources list so
|
|
|
|
that it knows what files to include in the tarball generated by `make dist`.
|
|
|
|
Meson's `dist` command simply gathers everything committed to your git/hg
|
|
|
|
repository and adds it to the tarball, so adding headers to the sources list is
|
|
|
|
pointless.
|
|
|
|
|
|
|
|
Meson uses Ninja which uses compiler dependency information to automatically
|
|
|
|
figure out dependencies between C sources and headers, so it will rebuild
|
|
|
|
things correctly when a header changes.
|
|
|
|
|
|
|
|
The only exception to this are generated headers, for which you must [declare
|
|
|
|
dependencies correctly](#how-do-i-tell-meson-that-my-sources-use-generated-headers).
|
|
|
|
|
|
|
|
If, for whatever reason, you do add non-generated headers to the sources list
|
|
|
|
of a target, Meson will simply ignore them.
|
|
|
|
|
|
|
|
## How do I tell Meson that my sources use generated headers?
|
|
|
|
|
|
|
|
Let's say you use a [`custom_target()`](https://mesonbuild.com/Reference-manual.html#custom_target)
|
|
|
|
to generate the headers, and then `#include` them in your C code. Here's how
|
|
|
|
you ensure that Meson generates the headers before trying to compile any
|
|
|
|
sources in the build target:
|
|
|
|
|
|
|
|
```meson
|
|
|
|
libfoo_gen_headers = custom_target('gen-headers', ..., output: 'foo-gen.h')
|
|
|
|
libfoo_sources = files('foo-utils.c', 'foo-lib.c')
|
|
|
|
# Add generated headers to the list of sources for the build target
|
|
|
|
libfoo = library('foo', sources: [libfoo_sources + libfoo_gen_headers])
|
|
|
|
```
|
|
|
|
|
|
|
|
Now let's say you have a new target that links to `libfoo`:
|
|
|
|
|
|
|
|
```meson
|
|
|
|
libbar_sources = files('bar-lib.c')
|
|
|
|
libbar = library('bar', sources: libbar_sources, link_with: libfoo)
|
|
|
|
```
|
|
|
|
|
|
|
|
This adds a **link-time** dependency between the two targets, but note that the
|
|
|
|
sources of the targets have **no compile-time** dependencies and can be built
|
|
|
|
in any order; which improves parallelism and speeds up builds.
|
|
|
|
|
|
|
|
If the sources in `libbar` *also* use `foo-gen.h`, that's a *compile-time*
|
|
|
|
dependency, and you'll have to add `libfoo_gen_headers` to `sources:` for
|
|
|
|
`libbar` too:
|
|
|
|
|
|
|
|
```meson
|
|
|
|
libbar_sources = files('bar-lib.c')
|
|
|
|
libbar = library('bar', sources: libbar_sources + libfoo_gen_headers, link_with: libfoo)
|
|
|
|
```
|
|
|
|
|
|
|
|
Alternatively, if you have multiple libraries with sources that link to
|
|
|
|
a library and also use its generated headers, this code is equivalent to above:
|
|
|
|
|
|
|
|
```meson
|
|
|
|
# Add generated headers to the list of sources for the build target
|
|
|
|
libfoo = library('foo', sources: libfoo_sources + libfoo_gen_headers)
|
|
|
|
|
|
|
|
# Declare a dependency that will add the generated headers to sources
|
|
|
|
libfoo_dep = declare_dependency(link_with: libfoo, sources: libfoo_gen_headers)
|
|
|
|
|
|
|
|
...
|
|
|
|
|
|
|
|
libbar = library('bar', sources: libbar_sources, dependencies: libfoo_dep)
|
|
|
|
```
|
|
|
|
|
|
|
|
**Note:** You should only add *headers* to `sources:` while declaring
|
|
|
|
a dependency. If your custom target outputs both sources and headers, you can
|
|
|
|
use the subscript notation to get only the header(s):
|
|
|
|
|
|
|
|
```meson
|
|
|
|
libfoo_gen_sources = custom_target('gen-headers', ..., output: ['foo-gen.h', 'foo-gen.c'])
|
|
|
|
libfoo_gen_headers = libfoo_gen_sources[0]
|
|
|
|
|
|
|
|
# Add static and generated sources to the target
|
|
|
|
libfoo = library('foo', sources: libfoo_sources + libfoo_gen_sources)
|
|
|
|
|
|
|
|
# Declare a dependency that will add the generated *headers* to sources
|
|
|
|
libfoo_dep = declare_dependency(link_with: libfoo, sources: libfoo_gen_headers)
|
|
|
|
...
|
|
|
|
libbar = library('bar', sources: libbar_sources, dependencies: libfoo_dep)
|
|
|
|
```
|
|
|
|
|
|
|
|
A good example of a generator that outputs both sources and headers is
|
|
|
|
[`gnome.mkenums()`](https://mesonbuild.com/Gnome-module.html#gnomemkenums).
|
|
|
|
|
|
|
|
## How do I disable exceptions and RTTI in my C++ project?
|
|
|
|
|
|
|
|
With the `cpp_eh` and `cpp_rtti` options. A typical invocation would
|
|
|
|
look like this:
|
|
|
|
|
|
|
|
```
|
|
|
|
meson -Dcpp_eh=none -Dcpp_rtti=false <other options>
|
|
|
|
```
|
|
|
|
|
|
|
|
The RTTI option is only available since Meson version 0.53.0.
|
|
|
|
|
|
|
|
## Should I check for `buildtype` or individual options like `debug` in my build files?
|
|
|
|
|
|
|
|
This depends highly on what you actually need to happen. The
|
|
|
|
´buildtype` option is meant do describe the current build's
|
|
|
|
_intent_. That is, what it will be used for. Individual options are
|
|
|
|
for determining what the exact state is. This becomes clearer with a
|
|
|
|
few examples.
|
|
|
|
|
|
|
|
Suppose you have a source file that is known to miscompile when using
|
|
|
|
`-O3` and requires a workaround. Then you'd write something like this:
|
|
|
|
|
|
|
|
```meson
|
|
|
|
if get_option('optimization') == '3'
|
|
|
|
add_project_arguments('-DOPTIMIZATION_WORKAROUND', ...)
|
|
|
|
endif
|
|
|
|
```
|
|
|
|
|
|
|
|
On the other hand if your project has extra logging and sanity checks
|
|
|
|
that you would like to be enabled during the day to day development
|
|
|
|
work (which uses the `debug` buildtype), you'd do this instead:
|
|
|
|
|
|
|
|
```meson
|
|
|
|
if get_option('buildtype') == 'debug'
|
|
|
|
add_project_arguments('-DENABLE_EXTRA_CHECKS', ...)
|
|
|
|
endif
|
|
|
|
```
|
|
|
|
|
|
|
|
In this way the extra options are automatically used during
|
|
|
|
development but are not compiled in release builds. Note that (since
|
|
|
|
Meson 0.57.0) you can set optimization to, say, 2 in your debug builds
|
|
|
|
if you want to. If you tried to set this flag based on optimization
|
|
|
|
level, it would fail in this case.
|
|
|
|
|
|
|
|
## How do I use a library before declaring it?
|
|
|
|
|
|
|
|
This is valid (and good) code:
|
|
|
|
```
|
|
|
|
libA = library('libA', 'fileA.cpp', link_with : [])
|
|
|
|
libB = library('libB', 'fileB.cpp', link_with : [libA])
|
|
|
|
```
|
|
|
|
But there is currently no way to get something like this to work:
|
|
|
|
```
|
|
|
|
libB = library('libB', 'fileB.cpp', link_with : [libA])
|
|
|
|
libA = library('libA', 'fileA.cpp', link_with : [])
|
|
|
|
```
|
|
|
|
This means that you HAVE to write your `library(...)` calls in the order that the
|
|
|
|
dependencies flow. While ideas to make arbitrary orders possible exist, they were
|
|
|
|
rejected because reordering the `library(...)` calls was considered the "proper"
|
|
|
|
way. See [here](https://github.com/mesonbuild/meson/issues/8178) for the discussion.
|
|
|
|
|
|
|
|
## Why doesn't meson have user defined functions/macros?
|
|
|
|
|
|
|
|
The tl;dr answer to this is that meson's design is focused on solving specific
|
|
|
|
problems rather than providing a general purpose language to write complex
|
|
|
|
code solutions in build files. Build systems should be quick to write and
|
|
|
|
quick to understand, functions muddle this simplicity.
|
|
|
|
|
|
|
|
The long answer is twofold:
|
|
|
|
|
|
|
|
First, Meson aims to provide a rich set of tools that solve specific problems
|
|
|
|
simply out of the box. This is similar to the "batteries included" mentality of
|
|
|
|
Python. By providing tools that solve common problems in the simplest way
|
|
|
|
possible *in* Meson we are solving that problem for everyone instead of forcing
|
|
|
|
everyone to solve that problem for themselves over and over again, often
|
|
|
|
badly. One example of this are Meson's dependency wrappers around various
|
|
|
|
config-tool executables (sdl-config, llvm-config, etc). In other build
|
|
|
|
systems each user of that dependency writes a wrapper and deals with the
|
|
|
|
corner cases (or doesn't, as is often the case), in Meson we handle them
|
|
|
|
internally, everyone gets fixes and the corner cases are ironed out for
|
|
|
|
*everyone*. Providing user defined functions or macros goes directly against
|
|
|
|
this design goal.
|
|
|
|
|
|
|
|
Second, functions and macros makes the build system more difficult to reason
|
|
|
|
about. When you encounter some function call, you can refer to the reference
|
|
|
|
manual to see that function and its signature. Instead of spending
|
|
|
|
frustrating hours trying to interpret some bit of m4 or follow long include
|
|
|
|
paths to figure out what `function1` (which calls `function2`, which calls
|
|
|
|
`function3`, ad infinitum), you know what the build system is doing. Unless
|
|
|
|
you're actively developing Meson itself, it's just a tool to orchestrate
|
|
|
|
building the thing you actually care about. We want you to spend as little
|
|
|
|
time worrying about build systems as possible so you can spend more time on
|
|
|
|
*your code*.
|
|
|
|
|
|
|
|
Many times user defined functions are used due to a lack of loops or
|
|
|
|
because loops are tedious to use in the language. Meson has both arrays/lists
|
|
|
|
and hashes/dicts natively. Compare the following pseudo code:
|
|
|
|
|
|
|
|
```meson
|
|
|
|
func(name, sources, extra_args)
|
|
|
|
executable(
|
|
|
|
name,
|
|
|
|
sources,
|
|
|
|
c_args : extra_args
|
|
|
|
)
|
|
|
|
endfunc
|
|
|
|
|
|
|
|
func(exe1, ['1.c', 'common.c'], [])
|
|
|
|
func(exe2, ['2.c', 'common.c'], [])
|
|
|
|
func(exe2_a, ['2.c', 'common.c'], ['-arg'])
|
|
|
|
```
|
|
|
|
|
|
|
|
```meson
|
|
|
|
foreach e : [['1', '1.c', []],
|
|
|
|
['2', '2.c', []],
|
|
|
|
['2', '2.c', ['-arg']]]
|
|
|
|
executable(
|
|
|
|
'exe' + e[0],
|
|
|
|
e[1],
|
|
|
|
c_args : e[2],
|
|
|
|
)
|
|
|
|
endforeach
|
|
|
|
```
|
|
|
|
|
|
|
|
The loop is both less code and is much easier to reason about than the function
|
|
|
|
version is, especially if the function were to live in a separate file, as is
|
|
|
|
common in other popular build systems.
|
|
|
|
|
|
|
|
Build system DSLs also tend to be badly thought out as generic programming
|
|
|
|
languages, Meson tries to make it easy to use external scripts or programs
|
|
|
|
for handling complex problems. While one can't always convert build logic
|
|
|
|
into a scripting language (or compiled language), when it can be done this is
|
|
|
|
often a better solution. External languages tend to be well-thought-out and
|
|
|
|
tested, generally don't regress, and users are more likely to have domain
|
|
|
|
knowledge about them. They also tend to have better tooling (such as
|
|
|
|
autocompletion, linting, testing solutions), which make them a lower
|
|
|
|
maintenance burden over time.
|
|
|
|
|
|
|
|
## Why don't the arguments passed to `add_project_link_arguments` affect anything?
|
|
|
|
|
|
|
|
Given code like this:
|
|
|
|
```meson
|
|
|
|
add_project_link_arguments(['-Wl,-foo'], language : ['c'])
|
|
|
|
executable(
|
|
|
|
'main',
|
|
|
|
'main.c',
|
|
|
|
'helper.cpp',
|
|
|
|
)
|
|
|
|
```
|
|
|
|
|
|
|
|
One might be surprised to find that `-Wl,-foo` is *not* applied to the linkage
|
|
|
|
of the `main` executable. In this Meson is working as expected, since meson will
|
|
|
|
attempt to determine the correct linker to use automatically. This avoids
|
|
|
|
situations like in autotools where dummy C++ sources have to be added to some
|
|
|
|
compilation targets to get correct linkage. So in the above case the C++ linker
|
|
|
|
is used, instead of the C linker, as `helper.cpp` likely cannot be linked using
|
|
|
|
the C linker.
|
|
|
|
|
|
|
|
Generally the best way to resolve this is to add the `cpp` language to the
|
|
|
|
`add_project_link_arguments` call.
|
|
|
|
```meson
|
|
|
|
add_project_link_arguments(['-Wl,-foo'], language : ['c', 'cpp'])
|
|
|
|
executable(
|
|
|
|
'main',
|
|
|
|
'main.c',
|
|
|
|
'helper.cpp',
|
|
|
|
)
|
|
|
|
```
|
|
|
|
|
|
|
|
To force the use of the C linker anyway the `link_language` keyword argument can
|
|
|
|
be used. Note that this can result in a compilation failure if there are symbols
|
|
|
|
that the C linker cannot resolve.
|
|
|
|
```meson
|
|
|
|
add_project_link_arguments(['-Wl,-foo'], language : ['c'])
|
|
|
|
executable(
|
|
|
|
'main',
|
|
|
|
'main.c',
|
|
|
|
'helper.cpp',
|
|
|
|
link_language : 'c',
|
|
|
|
)
|
|
|
|
```
|