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---
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short-description: A simple GUI tutorial
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...
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# Building a simple SDL2 app from scratch
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This page shows from the ground up how to define and build an SDL2 gui
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application using nothing but Meson. The document is written for
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Windows, as it is the most complex platform, but the same basic ideas
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should work on Linux and macOS as well.
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The sample application is written in plain C as SDL 2 is also written
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in C. If you prefer C++ instead, the conversion is fairly simple and
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is left as an exercise to the reader.
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This document assumes that you have already installed both Visual
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Studio and Meson.
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# Set up the build directory
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First you need to create an empty directory for all your stuff. The
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Visual Studio toolchain is a bit unusual in that it requires you to
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run your builds from a specific shell. This can be found by opening
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the application menu and then choosing `Visual Studio <year> -> x86_64
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native tools command prompt`.
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It will put you in a weird directory, so you need to go to your home
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directory:
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cd \users\yourusername
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Typically you'd type `cd \users\` and then press the tabulator key to
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make the shell autocomplete the username. Once that is done you can
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create the directory.
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mkdir sdldemo
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cd sdldemo
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# Creating the sample program
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Now we need to create a source file and a Meson build definition file.
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We're not going to use SDL at all, but instead start with a simple
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program that only prints some text. Once we have it working we can
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extend it to do graphics. The source goes into a file `sdlprog.c` and
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has the following contents:
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```c
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#include <stdio.h>
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int main(int argc, char **argv) {
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printf("App is running.\n");
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return 0;
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}
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```
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The build definition goes to a file called `meson.build` and looks
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like this:
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```meson
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project('sdldemo', 'c')
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executable('sdlprog', 'sdlprog.c')
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```
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With this done we can start the build with the following command:
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meson setup builddir
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Here `builddir` is the _build directory_, everything that is generated
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during the build is put in that directory. When run, it should look
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like this.
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![Configuring the sample application](images/sdltutorial_01.png)
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The program is compiled with this:
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meson compile -C builddir
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The `-C` argument tells Meson where the configured build directory is.
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The program will be in the build directory and can be run like this:
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builddir\sdlprog
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The output should look like this.
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![Running the sample application](images/sdltutorial_02.png)
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# Upgrading the program to use SDL
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The code needed to start SDL is a bit more complicated and we're not
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going to go into how it works. Merely replace the contents of
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`sdlprog.c` with the following:
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```c
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#include "SDL.h"
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int main(int argc, char *argv[])
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Surface *surface;
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SDL_Event event;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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return 3;
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}
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if (SDL_CreateWindowAndRenderer(320, 240, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError());
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return 3;
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}
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while (1) {
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SDL_PollEvent(&event);
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if (event.type == SDL_QUIT) {
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break;
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}
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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```
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Let's try to compile this by running `meson compile -C builddir` again.
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![Building SDL app fails](images/sdltutorial_03.png)
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That fails. The reason for this is that we don't actually have SDL
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currently available. We need to obtain it somehow. In more technical
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terms SDL2 is an _external dependency_ and obtaining it is called
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_dependency resolution_.
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Meson has a web service for downloading and building (if needed)
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dependencies called a WrapDB. It provides SDL2 so we can use it
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directly. First we need to create a `subprojects` directory because in
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Meson all subprojects like these must be stored in that directory for
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consistency.
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mkdir subprojects
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Then we can install the dependency:
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meson wrap install sdl2
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It looks like this:
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![Obtaining SDL2 from WrapDB](images/sdltutorial_04.png)
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As a final step we need to update our build definition file to use the
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newly obtained dependency.
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```meson
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project('sdldemo', 'c',
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default_options: 'default_library=static')
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sdl2_dep = dependency('sdl2')
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executable('sdlprog', 'sdlprog.c',
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win_subsystem: 'windows',
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dependencies: sdl2_dep)
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```
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In addition to the dependency this has a few other changes. First we
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specify that we want to build helper libraries statically. For simple
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projects like these it makes things simpler. We also need to tell
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Meson that the program we are building is a Windows GUI
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application rather than a console application.
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This is all we need to do and can now run `meson compile` again. First
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the system downloads and configures SDL2:
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![Running the sample application](images/sdltutorial_05.png)
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A bit later the compilation exits succesfully.
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![Running the sample application](images/sdltutorial_06.png)
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# Program is done
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Now we can run the application with
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builddir\sdlprog
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The end result is a black SDL window.
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![Running the sample application](images/sdltutorial_07.png)
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