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## Native (build machine) compilers not always required
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`add_languages()` gained a `native:` keyword, indicating if a native or cross
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compiler is to be used.
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For the benefit of existing simple build definitions which don't contain any
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`native: true` targets, without breaking backwards compatibility for build
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definitions which assume that the native compiler is available after
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`add_languages()`, if the `native:` keyword is absent the languages may be used
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for either the build or host machine, but are never required for the build
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machine.
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This changes the behaviour of the following meson fragment (when cross-compiling
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but a native compiler is not available) from reporting an error at
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`add_language` to reporting an error at `executable`.
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```
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add_language('c')
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executable('main', 'main.c', native: true)
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```
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