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# Copyright 2020 The Meson development team
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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# http://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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from pathlib import Path
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from ..envconfig import CMakeSkipCompilerTest
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from ..mesonlib import MachineChoice
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from .common import language_map
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from .. import mlog
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import shutil
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import typing as T
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from enum import Enum
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from textwrap import dedent
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if T.TYPE_CHECKING:
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from ..envconfig import MachineInfo, Properties, CMakeVariables
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from ..environment import Environment
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from ..compilers import Compiler
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_MESON_TO_CMAKE_MAPPING = {
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'arm': 'ARMCC',
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'armclang': 'ARMClang',
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'clang': 'Clang',
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'clang-cl': 'MSVC',
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'flang': 'Flang',
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'g95': 'G95',
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'gcc': 'GNU',
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'intel': 'Intel',
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'intel-cl': 'MSVC',
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'msvc': 'MSVC',
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'pathscale': 'PathScale',
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'pgi': 'PGI',
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'sun': 'SunPro',
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}
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class CMakeExecScope(Enum):
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SUBPROJECT = 'subproject'
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DEPENDENCY = 'dependency'
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class CMakeToolchain:
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def __init__(self, env: 'Environment', for_machine: MachineChoice, exec_scope: CMakeExecScope, out_dir: Path, preload_file: T.Optional[Path] = None) -> None:
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self.env = env
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self.for_machine = for_machine
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self.exec_scope = exec_scope
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self.preload_file = preload_file
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self.toolchain_file = out_dir / 'CMakeMesonToolchainFile.cmake'
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self.toolchain_file = self.toolchain_file.resolve()
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self.minfo = self.env.machines[self.for_machine]
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self.properties = self.env.properties[self.for_machine]
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self.compilers = self.env.coredata.compilers[self.for_machine]
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self.cmakevars = self.env.cmakevars[self.for_machine]
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self.variables = self.get_defaults()
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self.variables.update(self.cmakevars.get_variables())
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assert self.toolchain_file.is_absolute()
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def write(self) -> Path:
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if not self.toolchain_file.parent.exists():
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self.toolchain_file.parent.mkdir(parents=True)
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self.toolchain_file.write_text(self.generate())
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mlog.cmd_ci_include(self.toolchain_file.as_posix())
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return self.toolchain_file
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def get_cmake_args(self) -> T.List[str]:
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args = ['-DCMAKE_TOOLCHAIN_FILE=' + self.toolchain_file.as_posix()]
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if self.preload_file is not None:
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args += ['-DMESON_PRELOAD_FILE=' + self.preload_file.as_posix()]
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return args
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def generate(self) -> str:
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res = dedent('''\
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######################################
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### AUTOMATICALLY GENERATED FILE ###
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######################################
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# This file was generated from the configuration in the
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# relevant meson machine file. See the meson documentation
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# https://mesonbuild.com/Machine-files.html for more information
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if(DEFINED MESON_PRELOAD_FILE)
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include("${MESON_PRELOAD_FILE}")
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endif()
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''')
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# Escape all \ in the values
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for key, value in self.variables.items():
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self.variables[key] = [x.replace('\\', '/') for x in value]
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# Set variables from the current machine config
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res += '# Variables from meson\n'
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for key, value in self.variables.items():
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res += 'set(' + key
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for i in value:
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res += ' "{}"'.format(i)
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res += ')\n'
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res += '\n'
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# Add the user provided toolchain file
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user_file = self.properties.get_cmake_toolchain_file()
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if user_file is not None:
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res += dedent('''
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# Load the CMake toolchain file specified by the user
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include("{}")
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'''.format(user_file.as_posix()))
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return res
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def get_defaults(self) -> T.Dict[str, T.List[str]]:
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defaults = {} # type: T.Dict[str, T.List[str]]
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# Do nothing if the user does not want automatic defaults
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if not self.properties.get_cmake_defaults():
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return defaults
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# Best effort to map the meson system name to CMAKE_SYSTEM_NAME, which
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# is not trivial since CMake lacks a list of all supported
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# CMAKE_SYSTEM_NAME values.
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SYSTEM_MAP = {
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'android': 'Android',
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'linux': 'Linux',
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'windows': 'Windows',
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'freebsd': 'FreeBSD',
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'darwin': 'Darwin',
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} # type: T.Dict[str, str]
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# Only set these in a cross build. Otherwise CMake will trip up in native
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# builds and thing they are cross (which causes TRY_RUN() to break)
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if self.env.is_cross_build(when_building_for=self.for_machine):
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defaults['CMAKE_SYSTEM_NAME'] = [SYSTEM_MAP.get(self.minfo.system, self.minfo.system)]
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defaults['CMAKE_SYSTEM_PROCESSOR'] = [self.minfo.cpu_family]
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defaults['CMAKE_SIZEOF_VOID_P'] = ['8' if self.minfo.is_64_bit else '4']
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sys_root = self.properties.get_sys_root()
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if sys_root:
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defaults['CMAKE_SYSROOT'] = [sys_root]
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# Determine whether CMake the compiler test should be skipped
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skip_check = self.properties.get_cmake_skip_compiler_test() == CMakeSkipCompilerTest.ALWAYS
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if self.properties.get_cmake_skip_compiler_test() == CMakeSkipCompilerTest.DEP_ONLY and self.exec_scope == CMakeExecScope.DEPENDENCY:
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skip_check = True
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def make_abs(exe: str) -> str:
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if Path(exe).is_absolute():
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return exe
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p = shutil.which(exe)
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if p is None:
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return exe
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return p
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# Set the compiler variables
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for lang, comp_obj in self.compilers.items():
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exe_list = [make_abs(x) for x in comp_obj.get_exelist()]
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comp_id = CMakeToolchain.meson_compiler_to_cmake_id(comp_obj)
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comp_version = comp_obj.version.upper()
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prefix = 'CMAKE_{}_'.format(language_map.get(lang, lang.upper()))
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if not exe_list:
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continue
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elif len(exe_list) == 2:
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defaults[prefix + 'COMPILER'] = [exe_list[1]]
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defaults[prefix + 'COMPILER_LAUNCHER'] = [exe_list[0]]
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else:
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defaults[prefix + 'COMPILER'] = exe_list
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if comp_obj.get_id() == 'clang-cl':
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defaults['CMAKE_LINKER'] = comp_obj.get_linker_exelist()
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# Setting the variables after this check cause CMake to skip
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# validating the compiler
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if not skip_check:
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continue
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defaults[prefix + 'COMPILER_ID'] = [comp_id]
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defaults[prefix + 'COMPILER_VERSION'] = [comp_version]
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#defaults[prefix + 'COMPILER_LOADED'] = ['1']
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defaults[prefix + 'COMPILER_FORCED'] = ['1']
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defaults[prefix + 'COMPILER_WORKS'] = ['TRUE']
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#defaults[prefix + 'ABI_COMPILED'] = ['TRUE']
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return defaults
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@staticmethod
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def meson_compiler_to_cmake_id(cobj: 'Compiler') -> str:
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"""Translate meson compiler's into CMAKE compiler ID's.
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Most of these can be handled by a simple table lookup, with a few
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exceptions.
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Clang and Apple's Clang are both identified as "clang" by meson. To make
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things more complicated gcc and vanilla clang both use Apple's ld64 on
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macOS. The only way to know for sure is to do an isinstance() check.
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"""
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from ..compilers import (AppleClangCCompiler, AppleClangCPPCompiler,
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AppleClangObjCCompiler, AppleClangObjCPPCompiler)
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if isinstance(cobj, (AppleClangCCompiler, AppleClangCPPCompiler,
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AppleClangObjCCompiler, AppleClangObjCPPCompiler)):
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return 'AppleClang'
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# If no mapping, try GNU and hope that the build files don't care
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return _MESON_TO_CMAKE_MAPPING.get(cobj.get_id(), 'GNU')
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