|
|
|
---
|
|
|
|
title: Quickstart Guide
|
|
|
|
short-description: Getting Started using Mesonbuild
|
|
|
|
...
|
|
|
|
|
|
|
|
# Using Meson
|
|
|
|
|
|
|
|
Meson has been designed to be as simple to use as possible. This page
|
|
|
|
outlines the initial steps needed for installation, troubleshooting,
|
|
|
|
and standard use.
|
|
|
|
|
|
|
|
For more advanced configuration please refer to the command line help
|
|
|
|
`meson --help` or the Meson documentation located at the
|
|
|
|
[Mesonbuild](https://mesonbuild.com) website.
|
|
|
|
|
|
|
|
Table of Contents:
|
|
|
|
* [Requirements](#requirements)
|
|
|
|
* [Installation using package manager](#installation-using-package-manager)
|
|
|
|
* [Installation using Python](#installation-using-python)
|
|
|
|
* [Installation from source](#installation-from-source)
|
|
|
|
* [Troubleshooting](#troubleshooting)
|
|
|
|
* [Compiling a Meson project](#compiling-a-meson-project)
|
|
|
|
* [Using Meson as a distro packager](#using-meson-as-a-distro-packager)
|
|
|
|
|
|
|
|
Requirements
|
|
|
|
--
|
|
|
|
|
|
|
|
* [Python 3](https://python.org)
|
|
|
|
* [Ninja](https://github.com/ninja-build/ninja/)
|
|
|
|
|
|
|
|
*Ninja is only needed if you use the Ninja backend. Meson can also
|
|
|
|
generate native VS and Xcode project files.*
|
|
|
|
|
|
|
|
|
|
|
|
Installation using package manager
|
|
|
|
--
|
|
|
|
|
|
|
|
Ubuntu:
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ sudo apt-get install python3 python3-pip python3-setuptools \
|
|
|
|
python3-wheel ninja-build
|
|
|
|
```
|
|
|
|
*Due to our frequent release cycle and development speed, distro packaged software may quickly become outdated.*
|
|
|
|
|
|
|
|
Installation using Python
|
|
|
|
--
|
|
|
|
Requirements: **pip3**
|
|
|
|
|
|
|
|
The best way to receive the most up-to-date version of Mesonbuild.
|
|
|
|
|
|
|
|
Install as a local user (recommended):
|
|
|
|
```console
|
|
|
|
$ pip3 install --user meson
|
|
|
|
```
|
|
|
|
Install as root:
|
|
|
|
```console
|
|
|
|
$ pip3 install meson
|
|
|
|
```
|
|
|
|
|
|
|
|
*If you are unsure whether to install as root or a local user, install
|
|
|
|
as a local user.*
|
|
|
|
|
|
|
|
|
|
|
|
Installation from source
|
|
|
|
--
|
|
|
|
Requirements: **git**
|
|
|
|
|
|
|
|
Meson can be run directly from the cloned git repository.
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ git clone https://github.com/mesonbuild/meson.git /path/to/sourcedir
|
|
|
|
```
|
|
|
|
Troubleshooting:
|
|
|
|
--
|
|
|
|
Common Issues:
|
|
|
|
```console
|
|
|
|
$ meson builddir
|
|
|
|
$ bash: /usr/bin/meson: No such file or directory
|
|
|
|
```
|
|
|
|
|
|
|
|
Description: The default installation prefix for the python pip module
|
|
|
|
installation is not included in your shell environment PATH. The
|
|
|
|
default prefix for python pip installation modules is located under
|
|
|
|
``/usr/local``.
|
|
|
|
|
|
|
|
**Resolution:
|
|
|
|
This issue can be resolved by altering the default shell environment
|
|
|
|
PATH to include ``/usr/local/bin``. **
|
|
|
|
|
|
|
|
*Note: There are other ways of fixing this issue such as using
|
|
|
|
symlinks or copying the binaries to a default path and these methods
|
|
|
|
are not recommended or supported as they may break package management
|
|
|
|
interoperability.*
|
|
|
|
|
|
|
|
|
|
|
|
Compiling a Meson project
|
|
|
|
--
|
|
|
|
|
|
|
|
The most common use case of Meson is compiling code on a code base you
|
|
|
|
are working on. The steps to take are very simple.
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ cd /path/to/source/root
|
|
|
|
$ meson builddir && cd builddir
|
|
|
|
$ meson compile
|
|
|
|
$ meson test
|
|
|
|
```
|
|
|
|
|
|
|
|
The only thing to note is that you need to create a separate build
|
|
|
|
directory. Meson will not allow you to build source code inside your
|
|
|
|
source tree. All build artifacts are stored in the build directory.
|
|
|
|
This allows you to have multiple build trees with different
|
|
|
|
configurations at the same time. This way generated files are not
|
|
|
|
added into revision control by accident.
|
|
|
|
|
|
|
|
To recompile after code changes, just type `meson compile`. The build
|
|
|
|
command is always the same. You can do arbitrary changes to source
|
|
|
|
code and build system files and Meson will detect those and will do
|
|
|
|
the right thing. If you want to build optimized binaries, just use the
|
|
|
|
argument `--buildtype=debugoptimized` when running Meson. It is
|
|
|
|
recommended that you keep one build directory for unoptimized builds
|
|
|
|
and one for optimized ones. To compile any given configuration, just
|
|
|
|
go into the corresponding build directory and run `meson compile`.
|
|
|
|
|
|
|
|
Meson will automatically add compiler flags to enable debug
|
|
|
|
information and compiler warnings (i.e. `-g` and `-Wall`). This means
|
|
|
|
the user does not have to deal with them and can instead focus on
|
|
|
|
coding.
|
|
|
|
|
|
|
|
Using Meson as a distro packager
|
|
|
|
--
|
|
|
|
|
|
|
|
Distro packagers usually want total control on the build flags
|
|
|
|
used. Meson supports this use case natively. The commands needed to
|
|
|
|
build and install Meson projects are the following.
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ cd /path/to/source/root
|
|
|
|
$ meson --prefix /usr --buildtype=plain builddir -Dc_args=... -Dcpp_args=... -Dc_link_args=... -Dcpp_link_args=...
|
|
|
|
$ meson compile -C builddir
|
|
|
|
$ meson test -C builddir
|
|
|
|
$ DESTDIR=/path/to/staging/root meson install -C builddir
|
|
|
|
```
|
|
|
|
|
|
|
|
The command line switch `--buildtype=plain` tells Meson not to add its
|
|
|
|
own flags to the command line. This gives the packager total control
|
|
|
|
on used flags.
|
|
|
|
|
|
|
|
This is very similar to other build systems. The only difference is
|
|
|
|
that the `DESTDIR` variable is passed as an environment variable
|
|
|
|
rather than as an argument to `meson install`.
|
|
|
|
|
|
|
|
As distro builds happen always from scratch, you might consider
|
|
|
|
enabling [unity builds](Unity-builds.md) on your packages because they
|
|
|
|
are faster and produce better code. However there are many projects
|
|
|
|
that do not build with unity builds enabled so the decision to use
|
|
|
|
unity builds must be done by the packager on a case by case basis.
|