|
|
|
---
|
|
|
|
short-description: Simplest tutorial
|
|
|
|
...
|
|
|
|
|
|
|
|
# Tutorial
|
|
|
|
|
|
|
|
This page shows from the ground up how to create a Meson build
|
|
|
|
definition for a simple project. Then we expand it to use external
|
|
|
|
dependencies to show how easily they can be integrated into your
|
|
|
|
project.
|
|
|
|
|
|
|
|
This tutorial has been written mostly for Linux usage. It assumes that
|
|
|
|
you have GTK development libraries available on the system. On
|
|
|
|
Debian-derived systems such as Ubuntu they can be installed with the
|
|
|
|
following command:
|
|
|
|
|
|
|
|
```
|
|
|
|
sudo apt install libgtk-3-dev
|
|
|
|
```
|
|
|
|
|
|
|
|
It is possible to build the GUI application on other platforms, such
|
|
|
|
as Windows and macOS, but you need to install the needed dependencies.
|
|
|
|
|
|
|
|
The humble beginning
|
|
|
|
-----
|
|
|
|
|
|
|
|
Let's start with the most basic of programs, the classic hello
|
|
|
|
example. First we create a file `main.c` which holds the source. It
|
|
|
|
looks like this.
|
|
|
|
|
|
|
|
```c
|
|
|
|
#include<stdio.h>
|
|
|
|
|
|
|
|
int main(int argc, char **argv) {
|
|
|
|
printf("Hello there.\n");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
Then we create a Meson build description and put it in a file called
|
|
|
|
`meson.build` in the same directory. Its contents are the following.
|
|
|
|
|
|
|
|
```meson
|
|
|
|
project('tutorial', 'c')
|
|
|
|
executable('demo', 'main.c')
|
|
|
|
```
|
|
|
|
|
|
|
|
That is all. We are now ready to build our application. First we need
|
|
|
|
to initialize the build by going into the source directory and issuing
|
|
|
|
the following commands.
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ meson builddir
|
|
|
|
```
|
|
|
|
|
|
|
|
We create a separate build directory to hold all of the compiler
|
|
|
|
output. Meson is different from some other build systems in that it
|
|
|
|
does not permit in-source builds. You must always create a separate
|
|
|
|
build directory. Common convention is to put the default build
|
|
|
|
directory in a subdirectory of your top level source directory.
|
|
|
|
|
|
|
|
When Meson is run it prints the following output.
|
|
|
|
|
|
|
|
The Meson build system
|
|
|
|
version: 0.13.0-research
|
|
|
|
Source dir: /home/jpakkane/mesontutorial
|
|
|
|
Build dir: /home/jpakkane/mesontutorial/builddir
|
|
|
|
Build type: native build
|
|
|
|
Project name is "tutorial".
|
|
|
|
Using native c compiler "ccache cc". (gcc 4.8.2)
|
|
|
|
Creating build target "demo" with 1 files.
|
|
|
|
|
|
|
|
Now we are ready to build our code.
|
|
|
|
|
|
|
|
```
|
|
|
|
$ cd builddir
|
|
|
|
$ ninja
|
|
|
|
```
|
|
|
|
|
|
|
|
Once that is done we can run the resulting binary.
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ ./demo
|
|
|
|
```
|
|
|
|
|
|
|
|
This produces the expected output.
|
|
|
|
|
|
|
|
Hello there.
|
|
|
|
|
|
|
|
Adding dependencies
|
|
|
|
-----
|
|
|
|
|
|
|
|
Just printing text is a bit old fashioned. Let's update our program to
|
|
|
|
create a graphical window instead. We'll use the
|
|
|
|
[GTK+](https://gtk.org) widget toolkit. First we edit the main file to
|
|
|
|
use GTK+. The new version looks like this.
|
|
|
|
|
|
|
|
```c
|
|
|
|
#include<gtk/gtk.h>
|
|
|
|
|
|
|
|
int main(int argc, char **argv) {
|
|
|
|
GtkWidget *win;
|
|
|
|
gtk_init(&argc, &argv);
|
|
|
|
win = gtk_window_new(GTK_WINDOW_TOPLEVEL);
|
|
|
|
gtk_window_set_title(GTK_WINDOW(win), "Hello there");
|
|
|
|
g_signal_connect(win, "destroy", G_CALLBACK(gtk_main_quit), NULL);
|
|
|
|
gtk_widget_show(win);
|
|
|
|
gtk_main();
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
Then we edit the Meson file, instructing it to find and use the GTK+
|
|
|
|
libraries.
|
|
|
|
|
|
|
|
```meson
|
|
|
|
project('tutorial', 'c')
|
|
|
|
gtkdep = dependency('gtk+-3.0')
|
|
|
|
executable('demo', 'main.c', dependencies : gtkdep)
|
|
|
|
```
|
|
|
|
|
|
|
|
Now we are ready to build. The thing to notice is that we do *not*
|
|
|
|
need to recreate our build directory, run any sort of magical commands
|
|
|
|
or the like. Instead we just type the exact same command as if we were
|
|
|
|
rebuilding our code without any build system changes.
|
|
|
|
|
|
|
|
```
|
|
|
|
$ ninja
|
|
|
|
```
|
|
|
|
|
|
|
|
Once you have set up your build directory the first time, you don't
|
|
|
|
ever need to run the `meson` command again. You always just run
|
|
|
|
`ninja`. Meson will automatically detect when you have done changes to
|
|
|
|
build definitions and will take care of everything so users don't have
|
|
|
|
to care. In this case the following output is produced.
|
|
|
|
|
|
|
|
[1/1] Regenerating build files
|
|
|
|
The Meson build system
|
|
|
|
version: 0.13.0-research
|
|
|
|
Source dir: /home/jpakkane/mesontutorial
|
|
|
|
Build dir: /home/jpakkane/mesontutorial/builddir
|
|
|
|
Build type: native build
|
|
|
|
Project name is "tutorial".
|
|
|
|
Using native c compiler "ccache cc". (gcc 4.8.2)
|
|
|
|
Found pkg-config version 0.26.
|
|
|
|
Dependency gtk+-3.0 found: YES
|
|
|
|
Creating build target "demo" with 1 files.
|
|
|
|
[1/2] Compiling c object demo.dir/main.c.o
|
|
|
|
[2/2] Linking target demo
|
|
|
|
|
|
|
|
Note how Meson noticed that the build definition has changed and reran
|
|
|
|
itself automatically. The program is now ready to be run:
|
|
|
|
|
|
|
|
```
|
|
|
|
$ ./demo
|
|
|
|
```
|
|
|
|
|
|
|
|
This creates the following GUI application.
|
|
|
|
|
|
|
|
![GTK+ sample application screenshot](images/gtksample.png)
|