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#include<SDL.h>
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#include<memory>
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#include<iostream>
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#include<string>
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int main(int argc, char *argv[]) {
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SDL_Surface *screenSurface;
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SDL_Event e;
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int keepGoing = 1;
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std::string message;
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if(SDL_Init( SDL_INIT_VIDEO ) < 0) {
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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}
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atexit(SDL_Quit);
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std::unique_ptr<SDL_Window, void(*)(SDL_Window*)> window(SDL_CreateWindow( "My application", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN), SDL_DestroyWindow);
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screenSurface = SDL_GetWindowSurface(window.get());
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// Use iostream to make sure we have not screwed
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// up libstdc++ linking.
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message = "Window created.";
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message += " Starting main loop.";
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std::cout << message << std::endl;
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while(keepGoing) {
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while(SDL_PollEvent(&e) != 0) {
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if(e.type == SDL_QUIT) {
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keepGoing = 0;
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break;
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}
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}
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SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0x00, 0x00));
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SDL_UpdateWindowSurface(window.get());
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SDL_Delay(100);
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}
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return 0;
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}
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