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---
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short-description: Simplest tutorial
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...
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# Tutorial
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This page shows from the ground up how to create a Meson build
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definition for a simple project. Then we expand it to use external
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dependencies to show how easily they can be integrated into your
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project.
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This tutorial has been written mostly for Linux usage. It assumes that
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you have GTK development libraries available on the system. On
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Debian-derived systems such as Ubuntu they can be installed with the
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following command:
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```
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sudo apt install libgtk-3-dev
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```
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It is possible to build the GUI application on other platforms, such
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as Windows and macOS, but you need to install the needed dependencies.
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The humble beginning
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-----
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Let's start with the most basic of programs, the classic hello
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example. First we create a file `main.c` which holds the source. It
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looks like this.
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```c
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#include <stdio.h>
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//
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// main is where all program execution starts
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//
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int main(int argc, char **argv) {
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printf("Hello there.\n");
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return 0;
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}
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```
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Then we create a Meson build description and put it in a file called
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`meson.build` in the same directory. Its contents are the following.
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```meson
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project('tutorial', 'c')
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executable('demo', 'main.c')
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```
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That is all. Note that unlike Autotools you [do not need to add any
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source headers to the list of
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sources](FAQ.md#do-i-need-to-add-my-headers-to-the-sources-list-like-in-autotools).
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We are now ready to build our application. First we need
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to initialize the build by going into the source directory and issuing
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the following commands.
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```console
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$ meson setup builddir
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```
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We create a separate build directory to hold all of the compiler
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output. Meson is different from some other build systems in that it
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does not permit in-source builds. You must always create a separate
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build directory. Common convention is to put the default build
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directory in a subdirectory of your top level source directory.
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When Meson is run it prints the following output.
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The Meson build system
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version: 0.13.0-research
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Source dir: /home/jpakkane/mesontutorial
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Build dir: /home/jpakkane/mesontutorial/builddir
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Build type: native build
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Project name is "tutorial".
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Using native c compiler "ccache cc". (gcc 4.8.2)
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Creating build target "demo" with 1 files.
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Now we are ready to build our code.
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```console
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$ cd builddir
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$ ninja
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```
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If your Meson version is newer than 0.55.0, you can use the new
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backend-agnostic build command:
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```console
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$ cd builddir
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$ meson compile
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```
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For the rest of this document we are going to use the latter form.
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Once the executable is built we can run it.
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```console
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$ ./demo
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```
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This produces the expected output.
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Hello there.
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Adding dependencies
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-----
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Just printing text is a bit old fashioned. Let's update our program to
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create a graphical window instead. We'll use the
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[GTK+](https://gtk.org) widget toolkit. First we edit the main file to
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use GTK+. The new version looks like this.
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```c
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#include <gtk/gtk.h>
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//
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// Should provided the active view for a GTK application
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//
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static void activate(GtkApplication* app, gpointer user_data)
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{
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GtkWidget *window;
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GtkWidget *label;
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window = gtk_application_window_new (app);
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label = gtk_label_new("Hello GNOME!");
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gtk_container_add (GTK_CONTAINER (window), label);
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gtk_window_set_title(GTK_WINDOW (window), "Welcome to GNOME");
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gtk_window_set_default_size(GTK_WINDOW (window), 200, 100);
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gtk_widget_show_all(window);
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} // end of function activate
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//
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// main is where all program execution starts
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//
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int main(int argc, char **argv)
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{
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GtkApplication *app;
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int status;
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app = gtk_application_new(NULL, G_APPLICATION_FLAGS_NONE);
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g_signal_connect(app, "activate", G_CALLBACK(activate), NULL);
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status = g_application_run(G_APPLICATION(app), argc, argv);
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g_object_unref(app);
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return status;
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} // end of function main
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```
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Then we edit the Meson file, instructing it to find and use the GTK+
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libraries.
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```meson
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project('tutorial', 'c')
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gtkdep = dependency('gtk+-3.0')
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executable('demo', 'main.c', dependencies : gtkdep)
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```
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If your app needs to use multiple libraries, you need to use separate
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[`dependency()`](Reference-manual.md#dependency) calls for each, like so:
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```meson
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gtkdeps = [dependency('gtk+-3.0'), dependency('gtksourceview-3.0')]
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```
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We don't need it for the current example.
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Now we are ready to build. The thing to notice is that we do *not*
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need to recreate our build directory, run any sort of magical commands
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or the like. Instead we just type the exact same command as if we were
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rebuilding our code without any build system changes.
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```console
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$ meson compile
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```
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Once you have set up your build directory the first time, you don't
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ever need to run the `meson` command again. You always just run `meson
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compile`. Meson will automatically detect when you have done changes
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to build definitions and will take care of everything so users don't
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have to care. In this case the following output is produced.
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[1/1] Regenerating build files
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The Meson build system
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version: 0.13.0-research
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Source dir: /home/jpakkane/mesontutorial
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Build dir: /home/jpakkane/mesontutorial/builddir
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Build type: native build
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Project name is "tutorial".
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Using native c compiler "ccache cc". (gcc 4.8.2)
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Found pkg-config version 0.26.
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Dependency gtk+-3.0 found: YES
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Creating build target "demo" with 1 files.
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[1/2] Compiling c object demo.dir/main.c.o
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[2/2] Linking target demo
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Note how Meson noticed that the build definition has changed and reran
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itself automatically. The program is now ready to be run:
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```
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$ ./demo
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```
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This creates the following GUI application.
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![GTK+ sample application screenshot](images/gtksample.png)
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