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project('a', 'c')
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good = declare_dependency(link_with: static_library('good', 'g.c'))
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bad = declare_dependency(link_args: 'nonexistent.a')
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not_found = dependency('invalid', required: false)
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source_set = import('sourceset')
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sources = source_set.source_set()
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sources.add(when: 'YES', if_false: ['nope.c'])
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sources.add(when: 'YES1', if_true: [files('a.c'), not_found])
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subdir('subdir')
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sources.add(when: 'NO', if_true: 'nope.c', if_false: ['f.c'])
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sources.add(when: 'NO', if_true: bad, if_false: ['f.c'])
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sources.add(when: 'YES2', if_true: good)
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# dependencies as conditions
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sources.add(when: not_found, if_true: 'nope.c')
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# test add_all
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sources2 = source_set.source_set()
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sources2.add(when: 'YES1', if_true: 'nope.c')
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sources.add_all(when: 'NO', if_true: sources2)
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# test duplicate items
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sources.add(when: 'YES1', if_true: [files('a.c'), not_found])
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conf1 = configuration_data()
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conf1.set10('YES', true)
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conf1.set10('YES1', true)
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conf1.set10('YES2', false)
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conf1.set10('NO', false)
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result1 = sources.apply(conf1)
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conf2 = configuration_data()
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conf2.set10('YES', true)
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conf2.set10('YES1', false)
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conf2.set10('YES2', true)
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conf2.set10('NO', false)
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result2 = sources.apply(conf2)
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# Each target will recompile the objects
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executable('first', sources: result1.sources(), dependencies: result1.dependencies())
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executable('second', sources: result2.sources(), dependencies: result2.dependencies())
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# All target will use the same object files
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if meson.is_unity()
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message('Skipping extraction test because this is a Unity build.')
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else
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all_objs = static_library('all_objs', sources.all_sources())
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executable('first_via_lib', objects: all_objs.extract_objects(result1.sources()), dependencies: result1.dependencies())
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executable('second_via_lib', objects: all_objs.extract_objects(result2.sources()), dependencies: result2.dependencies())
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endif
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