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project('object generator', 'c')
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# FIXME: Note that this will not add a dependency to the compiler executable.
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# Code will not be rebuilt if it changes.
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comp = find_program('obj_generator.py')
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if host_machine.system() == 'windows'
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ext = '.obj'
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else
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ext = '.o'
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endif
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cc = meson.get_compiler('c').cmd_array().get(-1)
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# Generate an object file with configure_file to mimic prebuilt objects
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# provided by the source tree
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source1 = configure_file(input : 'source.c',
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output : 'source' + ext,
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command : [comp, cc, files('source.c'),
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join_paths(meson.current_build_dir(), 'source' + ext)])
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obj = static_library('obj', objects : source1)
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# Generate an object file manually.
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gen = generator(comp,
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output : '@BASENAME@' + ext,
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arguments : [cc, '@INPUT@', '@OUTPUT@'])
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generated = gen.process(['source2.c'])
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shr = shared_library('shr', generated,
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vs_module_defs : 'source2.def')
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# Generate an object file with indexed OUTPUT replacement.
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gen2 = generator(comp,
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output : '@BASENAME@' + ext,
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arguments : [cc, '@INPUT@', '@OUTPUT0@'])
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generated2 = gen2.process(['source3.c'])
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stc = static_library('stc', generated2)
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e = executable('prog', 'prog.c', link_with : [obj, shr, stc],
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install : true)
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test('objgen', e)
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