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# Copyright 2019 The Meson development team
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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# http://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# This class contains the basic functionality needed to run any interpreter
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# or an interpreter-based tool.
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from .common import CMakeException
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from .client import CMakeClient, RequestCMakeInputs, RequestConfigure, RequestCompute, RequestCodeModel
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from .. import mlog
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from ..build import Build
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from ..environment import Environment
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from ..backend.backends import Backend
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from ..dependencies.base import CMakeDependency, ExternalProgram
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from subprocess import Popen, PIPE, STDOUT
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import os
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CMAKE_BACKEND_GENERATOR_MAP = {
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'ninja': 'Ninja',
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'xcode': 'Xcode',
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'vs2010': 'Visual Studio 10 2010',
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'vs2015': 'Visual Studio 15 2017',
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'vs2017': 'Visual Studio 15 2017',
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}
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CMAKE_LANGUAGE_MAP = {
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'c': 'C',
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'cpp': 'CXX',
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'cuda': 'CUDA',
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'cs': 'CSharp',
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'java': 'Java',
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'fortran': 'Fortran',
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'swift': 'Swift',
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}
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class CMakeInterpreter:
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def __init__(self, build: Build, src_dir: str, build_dir: str, env: Environment, backend: Backend):
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assert(hasattr(backend, 'name'))
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self.build = build
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self.src_dir = src_dir
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self.build_dir = build_dir
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self.env = env
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self.backend_name = backend.name
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self.client = CMakeClient(self.env)
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os.makedirs(self.build_dir, exist_ok=True)
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def configure(self) -> None:
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# Find CMake
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cmake_exe, cmake_vers, _ = CMakeDependency.find_cmake_binary(self.env)
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if cmake_exe is None or cmake_exe is False:
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raise CMakeException('Unable to find CMake')
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assert(isinstance(cmake_exe, ExternalProgram))
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if not cmake_exe.found():
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raise CMakeException('Unable to find CMake')
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generator = CMAKE_BACKEND_GENERATOR_MAP[self.backend_name]
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cmake_args = cmake_exe.get_command()
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# Map meson compiler to CMake variables
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for lang, comp in self.build.compilers.items():
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if lang not in CMAKE_LANGUAGE_MAP:
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continue
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cmake_lang = CMAKE_LANGUAGE_MAP[lang]
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exelist = comp.get_exelist()
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if len(exelist) == 1:
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cmake_args += ['-DCMAKE_{}_COMPILER={}'.format(cmake_lang, exelist[0])]
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elif len(exelist) == 2:
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cmake_args += ['-DCMAKE_{}_COMPILER_LAUNCHER={}'.format(cmake_lang, exelist[0]),
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'-DCMAKE_{}_COMPILER={}'.format(cmake_lang, exelist[1])]
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cmake_args += ['-G', generator]
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# Run CMake
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mlog.log('Configuring the build directory with', mlog.bold('CMake'), 'version', mlog.cyan(cmake_vers))
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with mlog.nested():
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mlog.log(mlog.bold('Running:'), ' '.join(cmake_args))
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proc = Popen(cmake_args + [self.src_dir], stdout=PIPE, stderr=STDOUT, cwd=self.build_dir)
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# Print CMake log in realtime
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while True:
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line = proc.stdout.readline()
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if not line:
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break
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mlog.log(line.decode('utf-8').strip('\n'))
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# Wait for CMake to finish
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proc.communicate()
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h = mlog.green('SUCCEEDED') if proc.returncode == 0 else mlog.red('FAILED')
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mlog.log('CMake configuration:', h)
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if proc.returncode != 0:
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raise CMakeException('Failed to configure the CMake subproject')
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def run(self) -> None:
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# Run configure the old way becuse doing it
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# with the server doesn't work for some reason
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self.configure()
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with self.client.connect():
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generator = CMAKE_BACKEND_GENERATOR_MAP[self.backend_name]
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self.client.do_handshake(self.src_dir, self.build_dir, generator, 1)
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# Do a second configure to initialise the server
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self.client.query_checked(RequestConfigure(), 'CMake server configure')
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# Generate the build system files
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self.client.query_checked(RequestCompute(), 'Generating build system files')
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# Get CMake build system files
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bs_reply = self.client.query_checked(RequestCMakeInputs(), 'Querying build system files')
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# Now get the CMake code model
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cm_reply = self.client.query_checked(RequestCodeModel(), 'Querying the CMake code model')
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cm_reply.log()
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