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52 lines
1.4 KiB
52 lines
1.4 KiB
3 years ago
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name: add_languages
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returns: bool
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description: |
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Add programming languages used by the project.
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This is equivalent to having
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them in the `project` declaration. This function is usually used to
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add languages that are only used under some conditions.
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Returns `true` if all languages specified were found and `false` otherwise.
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If `native` is omitted, the languages may be used for either build or host
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machine, but are never required for the build machine. (i.e. it is equivalent
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to `add_languages(*langs*, native: false, required: *required*) and
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add_languages(*langs*, native: true, required: false)`. This default behaviour
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may change to `native: false` in a future Meson version.
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example: |
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```meson
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project('foobar', 'c')
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if compiling_for_osx
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add_languages('objc')
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endif
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if add_languages('cpp', required : false)
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executable('cpp-app', 'main.cpp')
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endif
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# More code...
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```
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varargs:
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type: str
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name: Language
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description: The languages to add
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kwargs:
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required:
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type: bool
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default: true
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description: |
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If set to `true`, Meson will halt if any of the languages
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specified are not found. *(since 0.47.0)* The value of a
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[`feature`](Build-options.md#features) option can also be passed.
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native:
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type: bool
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since: 0.54.0
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description: |
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If set to `true`, the language will be used to compile for the build
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machine, if `false`, for the host machine.
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