|
|
|
# Primitive test for adding frameworks in XCode
|
|
|
|
# When opening the xcodeproj, the Folder "Frameworks" should contain two frameworks (OpenGL.framework and Foundation.framework)
|
|
|
|
# "Target Membership" of ...
|
|
|
|
# - OpenGL.framework should be only to prog@exe
|
|
|
|
# - Foundation.framework should be only to stat@sta
|
|
|
|
# "Build Phase" / "Link Binary with Libraries" for the target
|
|
|
|
# - "prog@exe" should be only "Foundation.framework"
|
|
|
|
# - "stat@sta" should be only "OpenGL.framework"
|
|
|
|
# see "xcode-frameworks.png" for an example
|
|
|
|
|
|
|
|
project('xcode framework test', 'objc', default_options : ['libdir=libtest'])
|
|
|
|
|
|
|
|
dep_main = dependency('appleframeworks', modules : ['Foundation'])
|
|
|
|
|
|
|
|
if meson.is_cross_build()
|
|
|
|
# This is only available in iOS, not macOS. Just test finding it.
|
|
|
|
uikit_dep = dependency('appleframeworks', modules: 'UIKit')
|
|
|
|
else
|
|
|
|
dep_libs = dependency('appleframeworks', modules : ['OpenGL'], required : false)
|
|
|
|
if not dep_libs.found()
|
|
|
|
error('OpenGL framework not found')
|
|
|
|
endif
|
|
|
|
assert(dep_libs.type_name() == 'appleframeworks', 'type_name is wrong')
|
|
|
|
# Only add the C compiler now, to ensure all lookups above were done with the ObjC one.
|
|
|
|
add_languages('c')
|
|
|
|
stlib = static_library('stat', 'stat.c', install : true, dependencies: dep_libs)
|
|
|
|
exe = executable('prog', 'prog.c', install : true, dependencies: dep_main)
|
|
|
|
uikit_dep = dependency('appleframeworks', modules: 'UIKit', required: false)
|
|
|
|
if uikit_dep.found()
|
|
|
|
error('UIKit found on macOS even though it should not be there.')
|
|
|
|
endif
|
|
|
|
endif
|