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f47cbade18
HVAC
PaintColrLayers
accelerate-lookups
cff2-instancing-try2
cmap14
colr-paint-template
colrv2
coverage-cache2
davelab6-illo
extension-dispatch
extension_promotion
gi-cairo
inplace
language-get-scripts
list-table-versions
main
map-is-used-bitmap
monster-fonts
next_range2
patch_mode
per-syllable
retaingid-glyf-speedup
run-tests-stream
simd
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simd-neon
subset-decompose
wip/face-collection
0.6.0
0.9.1
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0.9.12
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0.9.14
0.9.15
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0.9.3
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0.9.35
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0.9.4
0.9.40
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0.9.42
0.9.5
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0.9.9
1.0.0
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1.6.0
1.6.1
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1.7.0
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1.7.7
1.8.0
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2.7.0
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2.7.4
2.8.0
2.8.1
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2.9.0
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3.0.0
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8.5.0
9.0.0
hb-rename
ng-mergepoint
ng-start
pango-extractpoint
pango-start
${ noResults }
1 Commits (f47cbade18acc4f9c935ba2c6c863beb6087d781)
Author | SHA1 | Message | Date |
---|---|---|---|
Chun-wei Fan | 53db221259 |
CMake: Support building HarfBuzz-GObject
This adds support to the CMake build files to support building HarfBuzz-GObject, which is actually a little bit complicated, as we need to: -Run glib-mkenums, which is a Python (for newer GLib/GObject) or PERL (for older, pre 2.53.4, GLib/GObject) script. This matters more for Visual Studio builds as shebang lines are not supported, so we need to test-run it with PERL or Python to determine which is the correct interpretor to use. -Next, we need to replace strings in the sources that we obtain from running glib-mkenums. So, the solution here is to use a small utility CMake script for our purposes here, to maintain maximum compatibility. -Ensure that things do work in the Visual Studio IDE builds. |
7 years ago |