New API:
HB_BUFFER_FLAG_REMOVE_DEFAULT_IGNORABLES
hb-shape / hb-view --remove-default-ignorables
One more text-rendering-tests test passing. Eleven failing.
I like to have a mode where CONTAINS_NOTDEF and CONTAINS_DOTTEDCIRCLE are not
returned. Abused a value of -1 for that. hb-shape now uses it. Fixes two
of the six tests failing with --verify in test/shaping/run-tests.sh.
We break and shape fragments and reconstruct shape result from them.
Remains to compare to original buffer. Going to add some buffer
comparison API and use here, instead of open-coding.
Before, that was printed using --debug (and in both hb-shape and hb-view).
Changed it, now hb-shape has a new command-line argument called --show-messages.
When invoked, it also respects other output formatting options. The messages
are better formatted and printed to te same place that hb-shape output is
directed to. Previously they were written to stderr.
Fixes https://github.com/behdad/harfbuzz/issues/506
This moves all the source listings in src/Makefile.am,
src/hb-ucdn/Makefile.am and util/Makefile.am into separate Makefile
snippets, so that they may be shared between different Makefile-based
build systems, such as NMake for Visual Studio.
Currently just announces lookup applications. Message-API *will* change.
hb-shape / hb-view are updated to print-out messages to stder if --debug
is specified.
Pre-2013 MSVC does not have scalbn() and scalbnf(), which are used in the
utility programs. Add fallback implementations for these, which can be
used when necessary.
Use the fallback implementation for lround() only on pre-2013 Visual
Studio, and ensure we are clear about the types of the parameters for
lround() and scalbnf(), since Visual Studio can be quite picky on
ambiguous parameter types. Also, use g_ascii_strcasecmp() rather than
strcasecmp() as we are already using GLib for this code and we are
assured that g_ascii_strcasemp() is available.
For scalbnf() on pre-2013 Visaul Studio, a fallback implementation is
needed, but use another forced-included header for those compilers, which
will be added later.
Also use (char)27 on Visual Studio builds as '\e' is not a recognized
escape sequence, which will do the same thing.