[cairo] Try fix msvc build

pull/3976/head
Behdad Esfahbod 2 years ago
parent c652e8e1b7
commit 488be52467
  1. 16
      src/hb-cairo-utils.cc

@ -425,25 +425,25 @@ normalize (Point p)
{
float len = sqrt (dot (p, p));
return (Point) { p.x / len, p.y / len };
return Point { p.x / len, p.y / len };
}
static inline Point
sum (Point p, Point q)
{
return (Point) { p.x + q.x, p.y + q.y };
return Point { p.x + q.x, p.y + q.y };
}
static inline Point
difference (Point p, Point q)
{
return (Point) { p.x - q.x, p.y - q.y };
return Point { p.x - q.x, p.y - q.y };
}
static inline Point
scale (Point p, float f)
{
return (Point) { p.x * f, p.y * f };
return Point { p.x * f, p.y * f };
}
typedef struct {
@ -493,13 +493,13 @@ add_sweep_gradient_patches1 (float cx, float cy, float radius,
float a1, color_t *c1,
cairo_pattern_t *pattern)
{
Point center = (Point) { cx, cy };
Point center = Point { cx, cy };
int num_splits;
Point p0;
color_t color0, color1;
num_splits = ceilf (fabs (a1 - a0) / MAX_ANGLE);
p0 = (Point) { cosf (a0), sinf (a0) };
p0 = Point { cosf (a0), sinf (a0) };
color0 = *c0;
for (int a = 0; a < num_splits; a++)
@ -517,12 +517,12 @@ add_sweep_gradient_patches1 (float cx, float cy, float radius,
patch.color0 = color0;
patch.color1 = color1;
p1 = (Point) { cosf (angle1), sinf (angle1) };
p1 = Point { cosf (angle1), sinf (angle1) };
patch.p0 = sum (center, scale (p0, radius));
patch.p1 = sum (center, scale (p1, radius));
A = normalize (sum (p0, p1));
U = (Point) { -A.y, A.x };
U = Point { -A.y, A.x };
C0 = sum (A, scale (U, dot (difference (p0, A), p0) / dot (U, p0)));
C1 = sum (A, scale (U, dot (difference (p1, A), p1) / dot (U, p1)));

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