[glyf] Implement depth limit for add_gid_and_children

pull/2011/head
Ebrahim Byagowi 5 years ago
parent be0eddd418
commit 1fb9c3b646
  1. 8
      src/hb-ot-glyf-table.hh

@ -795,7 +795,7 @@ struct glyf
bool get_points_var (hb_codepoint_t glyph,
const int *coords, unsigned int coord_count,
contour_point_vector_t &all_points /* OUT */,
unsigned int depth=0) const
unsigned int depth = 0) const
{
if (unlikely (depth++ > HB_MAX_NESTING_LEVEL)) return false;
contour_point_vector_t points;
@ -1009,8 +1009,10 @@ struct glyf
}
void
add_gid_and_children (hb_codepoint_t gid, hb_set_t *gids_to_retain) const
add_gid_and_children (hb_codepoint_t gid, hb_set_t *gids_to_retain,
unsigned int depth = 0) const
{
if (unlikely (depth++ > HB_MAX_NESTING_LEVEL)) return;
/* Check if is already visited */
if (gids_to_retain->has (gid)) return;
@ -1019,7 +1021,7 @@ struct glyf
hb_bytes_t glyph_bytes = bytes_for_glyph (gid);
const GlyphHeader &glyph_header = *glyph_bytes.as<GlyphHeader> ();
for (auto &item : glyph_header.get_composite_iterator (glyph_bytes))
add_gid_and_children (item.glyphIndex, gids_to_retain);
add_gid_and_children (item.glyphIndex, gids_to_retain, depth);
}
private:

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