The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
474 lines
16 KiB
474 lines
16 KiB
#region Copyright notice and license |
|
|
|
// Copyright 2015, Google Inc. |
|
// All rights reserved. |
|
// |
|
// Redistribution and use in source and binary forms, with or without |
|
// modification, are permitted provided that the following conditions are |
|
// met: |
|
// |
|
// * Redistributions of source code must retain the above copyright |
|
// notice, this list of conditions and the following disclaimer. |
|
// * Redistributions in binary form must reproduce the above |
|
// copyright notice, this list of conditions and the following disclaimer |
|
// in the documentation and/or other materials provided with the |
|
// distribution. |
|
// * Neither the name of Google Inc. nor the names of its |
|
// contributors may be used to endorse or promote products derived from |
|
// this software without specific prior written permission. |
|
// |
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
|
|
#endregion |
|
|
|
using System; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using System.Linq; |
|
using System.Threading.Tasks; |
|
using Grpc.Core.Internal; |
|
using Grpc.Core.Logging; |
|
using Grpc.Core.Utils; |
|
|
|
namespace Grpc.Core |
|
{ |
|
/// <summary> |
|
/// gRPC server. A single server can server arbitrary number of services and can listen on more than one ports. |
|
/// </summary> |
|
public class Server |
|
{ |
|
const int DefaultRequestCallTokensPerCq = 2000; |
|
static readonly ILogger Logger = GrpcEnvironment.Logger.ForType<Server>(); |
|
|
|
readonly AtomicCounter activeCallCounter = new AtomicCounter(); |
|
|
|
readonly ServiceDefinitionCollection serviceDefinitions; |
|
readonly ServerPortCollection ports; |
|
readonly GrpcEnvironment environment; |
|
readonly List<ChannelOption> options; |
|
readonly ServerSafeHandle handle; |
|
readonly object myLock = new object(); |
|
|
|
readonly List<ServerServiceDefinition> serviceDefinitionsList = new List<ServerServiceDefinition>(); |
|
readonly List<ServerPort> serverPortList = new List<ServerPort>(); |
|
readonly Dictionary<string, IServerCallHandler> callHandlers = new Dictionary<string, IServerCallHandler>(); |
|
readonly TaskCompletionSource<object> shutdownTcs = new TaskCompletionSource<object>(); |
|
|
|
bool startRequested; |
|
volatile bool shutdownRequested; |
|
int requestCallTokensPerCq = DefaultRequestCallTokensPerCq; |
|
|
|
/// <summary> |
|
/// Creates a new server. |
|
/// </summary> |
|
public Server() : this(null) |
|
{ |
|
} |
|
|
|
/// <summary> |
|
/// Creates a new server. |
|
/// </summary> |
|
/// <param name="options">Channel options.</param> |
|
public Server(IEnumerable<ChannelOption> options) |
|
{ |
|
this.serviceDefinitions = new ServiceDefinitionCollection(this); |
|
this.ports = new ServerPortCollection(this); |
|
this.environment = GrpcEnvironment.AddRef(); |
|
this.options = options != null ? new List<ChannelOption>(options) : new List<ChannelOption>(); |
|
using (var channelArgs = ChannelOptions.CreateChannelArgs(this.options)) |
|
{ |
|
this.handle = ServerSafeHandle.NewServer(channelArgs); |
|
} |
|
|
|
foreach (var cq in environment.CompletionQueues) |
|
{ |
|
this.handle.RegisterCompletionQueue(cq); |
|
} |
|
GrpcEnvironment.RegisterServer(this); |
|
} |
|
|
|
/// <summary> |
|
/// Services that will be exported by the server once started. Register a service with this |
|
/// server by adding its definition to this collection. |
|
/// </summary> |
|
public ServiceDefinitionCollection Services |
|
{ |
|
get |
|
{ |
|
return serviceDefinitions; |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Ports on which the server will listen once started. Register a port with this |
|
/// server by adding its definition to this collection. |
|
/// </summary> |
|
public ServerPortCollection Ports |
|
{ |
|
get |
|
{ |
|
return ports; |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// To allow awaiting termination of the server. |
|
/// </summary> |
|
public Task ShutdownTask |
|
{ |
|
get |
|
{ |
|
return shutdownTcs.Task; |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Experimental API. Might anytime change without prior notice. |
|
/// Number or calls requested via grpc_server_request_call at any given time for each completion queue. |
|
/// </summary> |
|
public int RequestCallTokensPerCompletionQueue |
|
{ |
|
get |
|
{ |
|
return requestCallTokensPerCq; |
|
} |
|
set |
|
{ |
|
lock (myLock) |
|
{ |
|
GrpcPreconditions.CheckState(!startRequested); |
|
GrpcPreconditions.CheckArgument(value > 0); |
|
requestCallTokensPerCq = value; |
|
} |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Starts the server. |
|
/// </summary> |
|
public void Start() |
|
{ |
|
lock (myLock) |
|
{ |
|
GrpcPreconditions.CheckState(!startRequested); |
|
GrpcPreconditions.CheckState(!shutdownRequested); |
|
startRequested = true; |
|
|
|
handle.Start(); |
|
|
|
for (int i = 0; i < requestCallTokensPerCq; i++) |
|
{ |
|
foreach (var cq in environment.CompletionQueues) |
|
{ |
|
AllowOneRpc(cq); |
|
} |
|
} |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Requests server shutdown and when there are no more calls being serviced, |
|
/// cleans up used resources. The returned task finishes when shutdown procedure |
|
/// is complete. |
|
/// </summary> |
|
/// <remarks> |
|
/// It is strongly recommended to shutdown all previously created servers before exiting from the process. |
|
/// </remarks> |
|
public Task ShutdownAsync() |
|
{ |
|
return ShutdownInternalAsync(false); |
|
} |
|
|
|
/// <summary> |
|
/// Requests server shutdown while cancelling all the in-progress calls. |
|
/// The returned task finishes when shutdown procedure is complete. |
|
/// </summary> |
|
/// <remarks> |
|
/// It is strongly recommended to shutdown all previously created servers before exiting from the process. |
|
/// </remarks> |
|
public Task KillAsync() |
|
{ |
|
return ShutdownInternalAsync(true); |
|
} |
|
|
|
internal void AddCallReference(object call) |
|
{ |
|
activeCallCounter.Increment(); |
|
|
|
bool success = false; |
|
handle.DangerousAddRef(ref success); |
|
GrpcPreconditions.CheckState(success); |
|
} |
|
|
|
internal void RemoveCallReference(object call) |
|
{ |
|
handle.DangerousRelease(); |
|
activeCallCounter.Decrement(); |
|
} |
|
|
|
/// <summary> |
|
/// Shuts down the server. |
|
/// </summary> |
|
private async Task ShutdownInternalAsync(bool kill) |
|
{ |
|
lock (myLock) |
|
{ |
|
GrpcPreconditions.CheckState(!shutdownRequested); |
|
shutdownRequested = true; |
|
} |
|
GrpcEnvironment.UnregisterServer(this); |
|
|
|
var cq = environment.CompletionQueues.First(); // any cq will do |
|
handle.ShutdownAndNotify(HandleServerShutdown, cq); |
|
if (kill) |
|
{ |
|
handle.CancelAllCalls(); |
|
} |
|
await ShutdownCompleteOrEnvironmentDeadAsync().ConfigureAwait(false); |
|
|
|
DisposeHandle(); |
|
|
|
await GrpcEnvironment.ReleaseAsync().ConfigureAwait(false); |
|
} |
|
|
|
/// <summary> |
|
/// In case the environment's threadpool becomes dead, the shutdown completion will |
|
/// never be delivered, but we need to release the environment's handle anyway. |
|
/// </summary> |
|
private async Task ShutdownCompleteOrEnvironmentDeadAsync() |
|
{ |
|
while (true) |
|
{ |
|
var task = await Task.WhenAny(shutdownTcs.Task, Task.Delay(20)).ConfigureAwait(false); |
|
if (shutdownTcs.Task == task) |
|
{ |
|
return; |
|
} |
|
if (!environment.IsAlive) |
|
{ |
|
return; |
|
} |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Adds a service definition. |
|
/// </summary> |
|
private void AddServiceDefinitionInternal(ServerServiceDefinition serviceDefinition) |
|
{ |
|
lock (myLock) |
|
{ |
|
GrpcPreconditions.CheckState(!startRequested); |
|
foreach (var entry in serviceDefinition.CallHandlers) |
|
{ |
|
callHandlers.Add(entry.Key, entry.Value); |
|
} |
|
serviceDefinitionsList.Add(serviceDefinition); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Adds a listening port. |
|
/// </summary> |
|
private int AddPortInternal(ServerPort serverPort) |
|
{ |
|
lock (myLock) |
|
{ |
|
GrpcPreconditions.CheckNotNull(serverPort.Credentials, "serverPort"); |
|
GrpcPreconditions.CheckState(!startRequested); |
|
var address = string.Format("{0}:{1}", serverPort.Host, serverPort.Port); |
|
int boundPort; |
|
using (var nativeCredentials = serverPort.Credentials.ToNativeCredentials()) |
|
{ |
|
if (nativeCredentials != null) |
|
{ |
|
boundPort = handle.AddSecurePort(address, nativeCredentials); |
|
} |
|
else |
|
{ |
|
boundPort = handle.AddInsecurePort(address); |
|
} |
|
} |
|
var newServerPort = new ServerPort(serverPort, boundPort); |
|
this.serverPortList.Add(newServerPort); |
|
return boundPort; |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Allows one new RPC call to be received by server. |
|
/// </summary> |
|
private void AllowOneRpc(CompletionQueueSafeHandle cq) |
|
{ |
|
if (!shutdownRequested) |
|
{ |
|
handle.RequestCall((success, ctx) => HandleNewServerRpc(success, ctx, cq), cq); |
|
} |
|
} |
|
|
|
private void DisposeHandle() |
|
{ |
|
var activeCallCount = activeCallCounter.Count; |
|
if (activeCallCount > 0) |
|
{ |
|
Logger.Warning("Server shutdown has finished but there are still {0} active calls for that server.", activeCallCount); |
|
} |
|
handle.Dispose(); |
|
} |
|
|
|
/// <summary> |
|
/// Selects corresponding handler for given call and handles the call. |
|
/// </summary> |
|
private async Task HandleCallAsync(ServerRpcNew newRpc, CompletionQueueSafeHandle cq, Action continuation) |
|
{ |
|
try |
|
{ |
|
IServerCallHandler callHandler; |
|
if (!callHandlers.TryGetValue(newRpc.Method, out callHandler)) |
|
{ |
|
callHandler = UnimplementedMethodCallHandler.Instance; |
|
} |
|
await callHandler.HandleCall(newRpc, cq).ConfigureAwait(false); |
|
} |
|
catch (Exception e) |
|
{ |
|
Logger.Warning(e, "Exception while handling RPC."); |
|
} |
|
finally |
|
{ |
|
continuation(); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Handles the native callback. |
|
/// </summary> |
|
private void HandleNewServerRpc(bool success, RequestCallContextSafeHandle ctx, CompletionQueueSafeHandle cq) |
|
{ |
|
bool nextRpcRequested = false; |
|
if (success) |
|
{ |
|
var newRpc = ctx.GetServerRpcNew(this); |
|
|
|
// after server shutdown, the callback returns with null call |
|
if (!newRpc.Call.IsInvalid) |
|
{ |
|
nextRpcRequested = true; |
|
|
|
// Start asynchronous handler for the call. |
|
// Don't await, the continuations will run on gRPC thread pool once triggered |
|
// by cq.Next(). |
|
#pragma warning disable 4014 |
|
HandleCallAsync(newRpc, cq, () => AllowOneRpc(cq)); |
|
#pragma warning restore 4014 |
|
} |
|
} |
|
|
|
if (!nextRpcRequested) |
|
{ |
|
AllowOneRpc(cq); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Handles native callback. |
|
/// </summary> |
|
private void HandleServerShutdown(bool success, BatchContextSafeHandle ctx) |
|
{ |
|
shutdownTcs.SetResult(null); |
|
} |
|
|
|
/// <summary> |
|
/// Collection of service definitions. |
|
/// </summary> |
|
public class ServiceDefinitionCollection : IEnumerable<ServerServiceDefinition> |
|
{ |
|
readonly Server server; |
|
|
|
internal ServiceDefinitionCollection(Server server) |
|
{ |
|
this.server = server; |
|
} |
|
|
|
/// <summary> |
|
/// Adds a service definition to the server. This is how you register |
|
/// handlers for a service with the server. Only call this before Start(). |
|
/// </summary> |
|
public void Add(ServerServiceDefinition serviceDefinition) |
|
{ |
|
server.AddServiceDefinitionInternal(serviceDefinition); |
|
} |
|
|
|
/// <summary> |
|
/// Gets enumerator for this collection. |
|
/// </summary> |
|
public IEnumerator<ServerServiceDefinition> GetEnumerator() |
|
{ |
|
return server.serviceDefinitionsList.GetEnumerator(); |
|
} |
|
|
|
IEnumerator IEnumerable.GetEnumerator() |
|
{ |
|
return server.serviceDefinitionsList.GetEnumerator(); |
|
} |
|
} |
|
|
|
/// <summary> |
|
/// Collection of server ports. |
|
/// </summary> |
|
public class ServerPortCollection : IEnumerable<ServerPort> |
|
{ |
|
readonly Server server; |
|
|
|
internal ServerPortCollection(Server server) |
|
{ |
|
this.server = server; |
|
} |
|
|
|
/// <summary> |
|
/// Adds a new port on which server should listen. |
|
/// Only call this before Start(). |
|
/// <returns>The port on which server will be listening.</returns> |
|
/// </summary> |
|
public int Add(ServerPort serverPort) |
|
{ |
|
return server.AddPortInternal(serverPort); |
|
} |
|
|
|
/// <summary> |
|
/// Adds a new port on which server should listen. |
|
/// <returns>The port on which server will be listening.</returns> |
|
/// </summary> |
|
/// <param name="host">the host</param> |
|
/// <param name="port">the port. If zero, an unused port is chosen automatically.</param> |
|
/// <param name="credentials">credentials to use to secure this port.</param> |
|
public int Add(string host, int port, ServerCredentials credentials) |
|
{ |
|
return Add(new ServerPort(host, port, credentials)); |
|
} |
|
|
|
/// <summary> |
|
/// Gets enumerator for this collection. |
|
/// </summary> |
|
public IEnumerator<ServerPort> GetEnumerator() |
|
{ |
|
return server.serverPortList.GetEnumerator(); |
|
} |
|
|
|
IEnumerator IEnumerable.GetEnumerator() |
|
{ |
|
return server.serverPortList.GetEnumerator(); |
|
} |
|
} |
|
} |
|
}
|
|
|