The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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#region Copyright notice and license
// Copyright 2015 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#endregion
using System;
using System.Linq;
using System.Threading.Tasks;
using Grpc.Core;
using Helloworld;
namespace TestGrpcPackage
{
class MainClass
{
public static void Main(string[] args)
{
// Disable SO_REUSEPORT to prevent https://github.com/grpc/grpc/issues/10755
Server server = new Server(new[] { new ChannelOption(ChannelOptions.SoReuseport, 0) })
{
Services = { Greeter.BindService(new GreeterImpl()) },
Ports = { new ServerPort("localhost", ServerPort.PickUnused, ServerCredentials.Insecure) }
};
server.Start();
Channel channel = new Channel("localhost", server.Ports.Single().BoundPort, ChannelCredentials.Insecure);
try
{
var client = new Greeter.GreeterClient(channel);
String user = "you";
var reply = client.SayHello(new HelloRequest { Name = user });
Console.WriteLine("Greeting: " + reply.Message);
Console.WriteLine("Success!");
}
finally
{
channel.ShutdownAsync().Wait();
server.ShutdownAsync().Wait();
}
}
// Test that codegen works well in case the .csproj has .proto files
// of the same name, but under different directories (see #17672).
// This method doesn't need to be used, it is enough to check that it builds.
private static object CheckDuplicateProtoFilesAreOk()
{
return new DuplicateProto.MessageFromDuplicateProto();
}
}
class GreeterImpl : Greeter.GreeterBase
{
// Server side handler of the SayHello RPC
public override Task<HelloReply> SayHello(HelloRequest request, ServerCallContext context)
{
return Task.FromResult(new HelloReply { Message = "Hello " + request.Name });
}
}
}