The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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/*
*
* Copyright 2015, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <forward_list>
#include <functional>
#include <memory>
#include <mutex>
#include <thread>
#include <gflags/gflags.h>
#include <grpc/grpc.h>
#include <grpc/support/alloc.h>
#include <grpc/support/host_port.h>
#include <grpc/support/log.h>
#include <grpc++/support/config.h>
#include <grpc++/server.h>
#include <grpc++/server_builder.h>
#include <grpc++/server_context.h>
#include <grpc++/security/server_credentials.h>
#include <gtest/gtest.h>
#include "test/cpp/qps/server.h"
#include "test/proto/benchmarks/services.grpc.pb.h"
namespace grpc {
namespace testing {
class AsyncQpsServerTest : public Server {
public:
explicit AsyncQpsServerTest(const ServerConfig &config): Server(config) {
char *server_address = NULL;
gpr_join_host_port(&server_address, "::", Port());
ServerBuilder builder;
builder.AddListeningPort(server_address, InsecureServerCredentials());
gpr_free(server_address);
builder.RegisterAsyncService(&async_service_);
for (int i = 0; i < config.async_server_threads(); i++) {
srv_cqs_.emplace_back(builder.AddCompletionQueue());
}
server_ = builder.BuildAndStart();
using namespace std::placeholders;
for (int i = 0; i < 10000 / config.async_server_threads(); i++) {
for (int j = 0; j < config.async_server_threads(); j++) {
auto request_unary = std::bind(
&BenchmarkService::AsyncService::RequestUnaryCall, &async_service_, _1,
_2, _3, srv_cqs_[j].get(), srv_cqs_[j].get(), _4);
auto request_streaming = std::bind(
&BenchmarkService::AsyncService::RequestStreamingCall, &async_service_,
_1, _2, srv_cqs_[j].get(), srv_cqs_[j].get(), _3);
contexts_.push_front(
new ServerRpcContextUnaryImpl<SimpleRequest, SimpleResponse>(
request_unary, ProcessRPC));
contexts_.push_front(
new ServerRpcContextStreamingImpl<SimpleRequest, SimpleResponse>(
request_streaming, ProcessRPC));
}
}
for (int i = 0; i < config.async_server_threads(); i++) {
shutdown_state_.emplace_back(new PerThreadShutdownState());
}
for (int i = 0; i < config.async_server_threads(); i++) {
threads_.emplace_back(&AsyncQpsServerTest::ThreadFunc, this, i);
}
}
~AsyncQpsServerTest() {
auto deadline = std::chrono::system_clock::now() + std::chrono::seconds(10);
server_->Shutdown(deadline);
for (auto ss = shutdown_state_.begin(); ss != shutdown_state_.end(); ++ss) {
(*ss)->set_shutdown();
}
for (auto thr = threads_.begin(); thr != threads_.end(); thr++) {
thr->join();
}
for (auto cq = srv_cqs_.begin(); cq != srv_cqs_.end(); ++cq) {
(*cq)->Shutdown();
bool ok;
void *got_tag;
while ((*cq)->Next(&got_tag, &ok))
;
}
while (!contexts_.empty()) {
delete contexts_.front();
contexts_.pop_front();
}
}
private:
void ThreadFunc(int rank) {
// Wait until work is available or we are shutting down
bool ok;
void *got_tag;
while (srv_cqs_[rank]->Next(&got_tag, &ok)) {
ServerRpcContext *ctx = detag(got_tag);
// The tag is a pointer to an RPC context to invoke
const bool still_going = ctx->RunNextState(ok);
if (!shutdown_state_[rank]->shutdown()) {
// this RPC context is done, so refresh it
if (!still_going) {
ctx->Reset();
}
} else {
return;
}
}
return;
}
class ServerRpcContext {
public:
ServerRpcContext() {}
virtual ~ServerRpcContext(){};
virtual bool RunNextState(bool) = 0; // next state, return false if done
virtual void Reset() = 0; // start this back at a clean state
};
static void *tag(ServerRpcContext *func) {
return reinterpret_cast<void *>(func);
}
static ServerRpcContext *detag(void *tag) {
return reinterpret_cast<ServerRpcContext *>(tag);
}
template <class RequestType, class ResponseType>
class ServerRpcContextUnaryImpl GRPC_FINAL : public ServerRpcContext {
public:
ServerRpcContextUnaryImpl(
std::function<void(ServerContext *, RequestType *,
grpc::ServerAsyncResponseWriter<ResponseType> *,
void *)> request_method,
std::function<grpc::Status(const RequestType *, ResponseType *)>
invoke_method)
: srv_ctx_(new ServerContext),
next_state_(&ServerRpcContextUnaryImpl::invoker),
request_method_(request_method),
invoke_method_(invoke_method),
response_writer_(srv_ctx_.get()) {
request_method_(srv_ctx_.get(), &req_, &response_writer_,
AsyncQpsServerTest::tag(this));
}
~ServerRpcContextUnaryImpl() GRPC_OVERRIDE {}
bool RunNextState(bool ok) GRPC_OVERRIDE {
return (this->*next_state_)(ok);
}
void Reset() GRPC_OVERRIDE {
srv_ctx_.reset(new ServerContext);
req_ = RequestType();
response_writer_ =
grpc::ServerAsyncResponseWriter<ResponseType>(srv_ctx_.get());
// Then request the method
next_state_ = &ServerRpcContextUnaryImpl::invoker;
request_method_(srv_ctx_.get(), &req_, &response_writer_,
AsyncQpsServerTest::tag(this));
}
private:
bool finisher(bool) { return false; }
bool invoker(bool ok) {
if (!ok) {
return false;
}
ResponseType response;
// Call the RPC processing function
grpc::Status status = invoke_method_(&req_, &response);
// Have the response writer work and invoke on_finish when done
next_state_ = &ServerRpcContextUnaryImpl::finisher;
response_writer_.Finish(response, status, AsyncQpsServerTest::tag(this));
return true;
}
std::unique_ptr<ServerContext> srv_ctx_;
RequestType req_;
bool (ServerRpcContextUnaryImpl::*next_state_)(bool);
std::function<void(ServerContext *, RequestType *,
grpc::ServerAsyncResponseWriter<ResponseType> *, void *)>
request_method_;
std::function<grpc::Status(const RequestType *, ResponseType *)>
invoke_method_;
grpc::ServerAsyncResponseWriter<ResponseType> response_writer_;
};
template <class RequestType, class ResponseType>
class ServerRpcContextStreamingImpl GRPC_FINAL : public ServerRpcContext {
public:
ServerRpcContextStreamingImpl(
std::function<void(ServerContext *, grpc::ServerAsyncReaderWriter<
ResponseType, RequestType> *,
void *)> request_method,
std::function<grpc::Status(const RequestType *, ResponseType *)>
invoke_method)
: srv_ctx_(new ServerContext),
next_state_(&ServerRpcContextStreamingImpl::request_done),
request_method_(request_method),
invoke_method_(invoke_method),
stream_(srv_ctx_.get()) {
request_method_(srv_ctx_.get(), &stream_, AsyncQpsServerTest::tag(this));
}
~ServerRpcContextStreamingImpl() GRPC_OVERRIDE {}
bool RunNextState(bool ok) GRPC_OVERRIDE {
return (this->*next_state_)(ok);
}
void Reset() GRPC_OVERRIDE {
srv_ctx_.reset(new ServerContext);
req_ = RequestType();
stream_ = grpc::ServerAsyncReaderWriter<ResponseType, RequestType>(
srv_ctx_.get());
// Then request the method
next_state_ = &ServerRpcContextStreamingImpl::request_done;
request_method_(srv_ctx_.get(), &stream_, AsyncQpsServerTest::tag(this));
}
private:
bool request_done(bool ok) {
if (!ok) {
return false;
}
stream_.Read(&req_, AsyncQpsServerTest::tag(this));
next_state_ = &ServerRpcContextStreamingImpl::read_done;
return true;
}
bool read_done(bool ok) {
if (ok) {
// invoke the method
ResponseType response;
// Call the RPC processing function
grpc::Status status = invoke_method_(&req_, &response);
// initiate the write
stream_.Write(response, AsyncQpsServerTest::tag(this));
next_state_ = &ServerRpcContextStreamingImpl::write_done;
} else { // client has sent writes done
// finish the stream
stream_.Finish(Status::OK, AsyncQpsServerTest::tag(this));
next_state_ = &ServerRpcContextStreamingImpl::finish_done;
}
return true;
}
bool write_done(bool ok) {
// now go back and get another streaming read!
if (ok) {
stream_.Read(&req_, AsyncQpsServerTest::tag(this));
next_state_ = &ServerRpcContextStreamingImpl::read_done;
} else {
stream_.Finish(Status::OK, AsyncQpsServerTest::tag(this));
next_state_ = &ServerRpcContextStreamingImpl::finish_done;
}
return true;
}
bool finish_done(bool ok) { return false; /* reset the context */ }
std::unique_ptr<ServerContext> srv_ctx_;
RequestType req_;
bool (ServerRpcContextStreamingImpl::*next_state_)(bool);
std::function<void(
ServerContext *,
grpc::ServerAsyncReaderWriter<ResponseType, RequestType> *, void *)>
request_method_;
std::function<grpc::Status(const RequestType *, ResponseType *)>
invoke_method_;
grpc::ServerAsyncReaderWriter<ResponseType, RequestType> stream_;
};
static Status ProcessRPC(const SimpleRequest *request,
SimpleResponse *response) {
if (request->response_size() > 0) {
if (!SetPayload(request->response_type(), request->response_size(),
response->mutable_payload())) {
return Status(grpc::StatusCode::INTERNAL, "Error creating payload.");
}
}
return Status::OK;
}
std::vector<std::thread> threads_;
std::unique_ptr<grpc::Server> server_;
std::vector<std::unique_ptr<grpc::ServerCompletionQueue>> srv_cqs_;
BenchmarkService::AsyncService async_service_;
std::forward_list<ServerRpcContext *> contexts_;
class PerThreadShutdownState {
public:
PerThreadShutdownState() : shutdown_(false) {}
bool shutdown() const {
std::lock_guard<std::mutex> lock(mutex_);
return shutdown_;
}
void set_shutdown() {
std::lock_guard<std::mutex> lock(mutex_);
shutdown_ = true;
}
private:
mutable std::mutex mutex_;
bool shutdown_;
};
std::vector<std::unique_ptr<PerThreadShutdownState>> shutdown_state_;
};
std::unique_ptr<Server> CreateAsyncServer(const ServerConfig& config) {
return std::unique_ptr<Server>(new AsyncQpsServerTest(config));
}
} // namespace testing
} // namespace grpc