The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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Muxi Yan efbeb750ec
Merge pull request #18814 from muxi/fix-cfstream-build-yaml
6 years ago
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src Merge remote-tracking branch 'upstream/v1.20.x' into HEAD 6 years ago
test Revert "Revert c-ares as the default resolvre" 6 years ago
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BUILD.gn.template Add initial Fuchsia support. 6 years ago
CMakeLists.txt.template addressed comments 6 years ago
Makefile.template Merge pull request #16527 from swift-nav/silverjam/buildroot-cross-compile 6 years ago
README.md Fixed typo in templates documentation 6 years ago
build_config.rb.template
composer.json.template PHP: upgrade interop test google/auth version 6 years ago
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config.w32.template PHP: fix distribtest test by adding -Ithird_party/nanopb 7 years ago
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gRPC-Core.podspec.template build system fix for default CFStream 6 years ago
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gRPC-RxLibrary.podspec.template Update templates for supprt tvOS 6 years ago
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grpc.def.template
grpc.gemspec.template loosen dependecy in gemspec template 6 years ago
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package.xml.template PHP: make generate_projects.sh smarter for package.xml 7 years ago

README.md

Regenerating project files

Prerequisites

  • python
  • pip install mako (the template processor)
  • pip install pyyaml (to read the yaml files)
  • go (required by boringssl dependency)
# Regenerate the projects files (and other generated files) using templates
tools/buildgen/generate_projects.sh

Quick justification

We've approached the problem of the build system from a lot of different angles. The main issue was that there isn't a single build system that was going to single handedly cover all of our usage cases.

So instead we decided to work the following way:

  • A build.yaml file at the root is the source of truth for listing all the targets and files needed to build grpc and its tests, as well as a basic system for dependency description.

  • Most of the build systems supported by gRPC (e.g. Makefile, cmake, XCode) have a template defined in this directory. The templates use the information from the build.yaml file to generate the project files specific to a given build system.

This way we can maintain as many project system as we see fit, without having to manually maintain them when we add or remove new code to the repository. Only the structure of the project file is relevant to the template. The actual list of source code and targets isn't.

Structure of build.yaml

The build.yaml file has the following structure:

settings:  # global settings, such as version number
  ...
filegroups:  # groups of files that are automatically expanded
  ...
libs:  # list of libraries to build
  ...
targets:   # list of targets to build
  ...

The filegroups are helpful to re-use a subset of files in multiple targets. One filegroups entry has the following structure:

- name: "arbitrary string", # the name of the filegroup
  public_headers: # list of public headers defined in that filegroup
  - ...
  headers: # list of headers defined in that filegroup
  - ...
  src: # list of source files defined in that filegroup
  - ...

The libs collection contains the list of all the libraries we describe. Some may be helper libraries for the tests. Some may be installable libraries. Some may be helper libraries for installable binaries.

The targets array contains the list of all the binary targets we describe. Some may be installable binaries.

One libs or targets entry has the following structure (see below for details):

name: "arbitrary string", # the name of the library
build: "build type",      # in which situation we want that library to be
                          # built and potentially installed (see below).
language: "...",          # the language tag; "c" or "c++"
public_headers:           # list of public headers to install
headers:                  # list of headers used by that target
src:                      # list of files to compile
secure: boolean,          # see below
baselib: boolean,         # this is a low level library that has system
                          # dependencies
filegroups:               # list of filegroups to merge to that project
                          # note that this will be expanded automatically
deps:                     # list of libraries this target depends on
deps_linkage: "..."       # "static"  or "dynamic". Used by the Makefile only to
                          # determine the way dependencies are linkned. Defaults
                          # to "dynamic".
dll: "..."                # see below.

The "build" tag

Currently, the "build" tag have these meanings:

  • "all": library to build on "make all", and install on the system.
  • "protoc": a protoc plugin to build on "make all" and install on the system.
  • "private": a library to only build for tests.
  • "test": a test binary to run on "make test".
  • "tool": a binary to be built upon "make tools".

All of the targets should always be present in the generated project file, if possible and applicable. But the build tag is what should group the targets together in a single build command.

The "secure" tag

This means this target requires OpenSSL one way or another. The values can be "yes", "no" and "check". The default value is "check". It means that the target requires OpenSSL, but that since the target depends on another one that is supposed to also import OpenSSL, the import should then be implicitely transitive. "check" should then only disable that target if OpenSSL hasn't been found or is unavailable.

The "baselib" boolean

This means this is a library that will provide most of the features for gRPC. In particular, if we're locally building OpenSSL, protobuf or zlib, then we should merge OpenSSL, protobuf or zlib inside that library. That effect depends on the "language" tag. OpenSSL and zlib are for "c" libraries, while protobuf is for "c++" ones.

The "dll" tag

Currently only used by cmake. "true" means the project will be built with both static and dynamic runtimes. "false" means it'll only be built with static runtime. "only" means it'll only be built with the dll runtime.

The template system

We're currently using the mako templates renderer. That choice enables us to simply render text files without dragging with us a lot of other features. Feel free to explore the current templates in that directory.

The renderer engine

As mentioned, the renderer is using mako templates, but some glue is needed to process all of that. See the buildgen folder for more details. We're mainly loading the build.json file, and massaging it, in order to get the list of properties we need, into a Python dictionary, that is then passed to the template while rending it.

The plugins

The file build.json itself isn't passed straight to the template files. It is first processed and modified by a few plugins. For example, the filegroups expander is a plugin.

The structure of a plugin is simple. The plugin must defined the function mako_plugin that takes a Python dictionary. That dictionary represents the current state of the build.json contents. The plugin can alter it to whatever feature it needs to add.