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/*
*
* Copyright 2015, Google Inc.
* All rights reserved.
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* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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*
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#ifndef GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H
#define GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H
#include <grpc++/impl/codegen/call.h>
#include <grpc++/impl/codegen/channel_interface.h>
#include <grpc++/impl/codegen/client_context.h>
#include <grpc++/impl/codegen/completion_queue.h>
#include <grpc++/impl/codegen/core_codegen_interface.h>
#include <grpc++/impl/codegen/server_context.h>
#include <grpc++/impl/codegen/service_type.h>
#include <grpc++/impl/codegen/status.h>
namespace grpc {
/// Common interface for all synchronous client side streaming.
class ClientStreamingInterface {
public:
virtual ~ClientStreamingInterface() {}
/// Wait until the stream finishes, and return the final status. When the
/// client side declares it has no more message to send, either implicitly or
/// by calling \a WritesDone(), it needs to make sure there is no more message
/// to be received from the server, either implicitly or by getting a false
/// from a \a Read().
///
/// This function will return either:
/// - when all incoming messages have been read and the server has returned
/// status.
/// - OR when the server has returned a non-OK status.
virtual Status Finish() = 0;
};
/// Common interface for all synchronous server side streaming.
class ServerStreamingInterface {
public:
virtual ~ServerStreamingInterface() {}
/// Blocking send initial metadata to client.
virtual void SendInitialMetadata() = 0;
};
/// An interface that yields a sequence of messages of type \a R.
template <class R>
class ReaderInterface {
public:
virtual ~ReaderInterface() {}
/// Upper bound on the next message size available for reading on this stream
virtual bool NextMessageSize(uint32_t* sz) = 0;
/// Blocking read a message and parse to \a msg. Returns \a true on success.
/// This is thread-safe with respect to \a Write or \WritesDone methods on
/// the same stream. It should not be called concurrently with another \a
/// Read on the same stream as the order of delivery will not be defined.
///
/// \param[out] msg The read message.
///
/// \return \a false when there will be no more incoming messages, either
/// because the other side has called \a WritesDone() or the stream has failed
/// (or been cancelled).
virtual bool Read(R* msg) = 0;
};
/// An interface that can be fed a sequence of messages of type \a W.
template <class W>
class WriterInterface {
public:
virtual ~WriterInterface() {}
/// Blocking write \a msg to the stream with options.
/// This is thread-safe with respect to \a Read
///
/// \param msg The message to be written to the stream.
/// \param options Options affecting the write operation.
///
/// \return \a true on success, \a false when the stream has been closed.
virtual bool Write(const W& msg, const WriteOptions& options) = 0;
/// Blocking write \a msg to the stream with default options.
/// This is thread-safe with respect to \a Read
///
/// \param msg The message to be written to the stream.
///
/// \return \a true on success, \a false when the stream has been closed.
inline bool Write(const W& msg) { return Write(msg, WriteOptions()); }
};
/// Client-side interface for streaming reads of message of type \a R.
template <class R>
class ClientReaderInterface : public ClientStreamingInterface,
public ReaderInterface<R> {
public:
/// Blocking wait for initial metadata from server. The received metadata
/// can only be accessed after this call returns. Should only be called before
/// the first read. Calling this method is optional, and if it is not called
/// the metadata will be available in ClientContext after the first read.
virtual void WaitForInitialMetadata() = 0;
};
template <class R>
class ClientReader final : public ClientReaderInterface<R> {
public:
/// Blocking create a stream and write the first request out.
template <class W>
ClientReader(ChannelInterface* channel, const RpcMethod& method,
ClientContext* context, const W& request)
: context_(context), call_(channel->CreateCall(method, context, &cq_)) {
CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage,
CallOpClientSendClose>
ops;
ops.SendInitialMetadata(context->send_initial_metadata_,
context->initial_metadata_flags());
// TODO(ctiller): don't assert
GPR_CODEGEN_ASSERT(ops.SendMessage(request).ok());
ops.ClientSendClose();
call_.PerformOps(&ops);
cq_.Pluck(&ops);
}
void WaitForInitialMetadata() override {
GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
CallOpSet<CallOpRecvInitialMetadata> ops;
ops.RecvInitialMetadata(context_);
call_.PerformOps(&ops);
cq_.Pluck(&ops); /// status ignored
}
bool NextMessageSize(uint32_t* sz) override {
*sz = call_.max_receive_message_size();
return true;
}
bool Read(R* msg) override {
CallOpSet<CallOpRecvInitialMetadata, CallOpRecvMessage<R>> ops;
if (!context_->initial_metadata_received_) {
ops.RecvInitialMetadata(context_);
}
ops.RecvMessage(msg);
call_.PerformOps(&ops);
return cq_.Pluck(&ops) && ops.got_message;
}
Status Finish() override {
CallOpSet<CallOpClientRecvStatus> ops;
Status status;
ops.ClientRecvStatus(context_, &status);
call_.PerformOps(&ops);
GPR_CODEGEN_ASSERT(cq_.Pluck(&ops));
return status;
}
private:
ClientContext* context_;
CompletionQueue cq_;
Call call_;
};
/// Client-side interface for streaming writes of message of type \a W.
template <class W>
class ClientWriterInterface : public ClientStreamingInterface,
public WriterInterface<W> {
public:
/// Half close writing from the client.
/// Block until currently-pending writes are completed.
/// Thread safe with respect to \a Read operations only
///
/// \return Whether the writes were successful.
virtual bool WritesDone() = 0;
};
template <class W>
class ClientWriter : public ClientWriterInterface<W> {
public:
/// Blocking create a stream.
template <class R>
ClientWriter(ChannelInterface* channel, const RpcMethod& method,
ClientContext* context, R* response)
: context_(context), call_(channel->CreateCall(method, context, &cq_)) {
finish_ops_.RecvMessage(response);
finish_ops_.AllowNoMessage();
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(context->send_initial_metadata_,
context->initial_metadata_flags());
call_.PerformOps(&ops);
cq_.Pluck(&ops);
}
void WaitForInitialMetadata() {
GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
CallOpSet<CallOpRecvInitialMetadata> ops;
ops.RecvInitialMetadata(context_);
call_.PerformOps(&ops);
cq_.Pluck(&ops); // status ignored
}
using WriterInterface<W>::Write;
bool Write(const W& msg, const WriteOptions& options) override {
CallOpSet<CallOpSendMessage> ops;
if (!ops.SendMessage(msg, options).ok()) {
return false;
}
call_.PerformOps(&ops);
return cq_.Pluck(&ops);
}
bool WritesDone() override {
CallOpSet<CallOpClientSendClose> ops;
ops.ClientSendClose();
call_.PerformOps(&ops);
return cq_.Pluck(&ops);
}
/// Read the final response and wait for the final status.
Status Finish() override {
Status status;
if (!context_->initial_metadata_received_) {
finish_ops_.RecvInitialMetadata(context_);
}
finish_ops_.ClientRecvStatus(context_, &status);
call_.PerformOps(&finish_ops_);
GPR_CODEGEN_ASSERT(cq_.Pluck(&finish_ops_));
return status;
}
private:
ClientContext* context_;
CallOpSet<CallOpRecvInitialMetadata, CallOpGenericRecvMessage,
CallOpClientRecvStatus>
finish_ops_;
CompletionQueue cq_;
Call call_;
};
/// Client-side interface for bi-directional streaming.
template <class W, class R>
class ClientReaderWriterInterface : public ClientStreamingInterface,
public WriterInterface<W>,
public ReaderInterface<R> {
public:
/// Blocking wait for initial metadata from server. The received metadata
/// can only be accessed after this call returns. Should only be called before
/// the first read. Calling this method is optional, and if it is not called
/// the metadata will be available in ClientContext after the first read.
virtual void WaitForInitialMetadata() = 0;
/// Block until currently-pending writes are completed.
/// Thread-safe with respect to \a Read
///
/// \return Whether the writes were successful.
virtual bool WritesDone() = 0;
};
template <class W, class R>
class ClientReaderWriter final : public ClientReaderWriterInterface<W, R> {
public:
/// Blocking create a stream.
ClientReaderWriter(ChannelInterface* channel, const RpcMethod& method,
ClientContext* context)
: context_(context), call_(channel->CreateCall(method, context, &cq_)) {
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(context->send_initial_metadata_,
context->initial_metadata_flags());
call_.PerformOps(&ops);
cq_.Pluck(&ops);
}
void WaitForInitialMetadata() override {
GPR_CODEGEN_ASSERT(!context_->initial_metadata_received_);
CallOpSet<CallOpRecvInitialMetadata> ops;
ops.RecvInitialMetadata(context_);
call_.PerformOps(&ops);
cq_.Pluck(&ops); // status ignored
}
bool NextMessageSize(uint32_t* sz) override {
*sz = call_.max_receive_message_size();
return true;
}
bool Read(R* msg) override {
CallOpSet<CallOpRecvInitialMetadata, CallOpRecvMessage<R>> ops;
if (!context_->initial_metadata_received_) {
ops.RecvInitialMetadata(context_);
}
ops.RecvMessage(msg);
call_.PerformOps(&ops);
return cq_.Pluck(&ops) && ops.got_message;
}
using WriterInterface<W>::Write;
bool Write(const W& msg, const WriteOptions& options) override {
CallOpSet<CallOpSendMessage> ops;
if (!ops.SendMessage(msg, options).ok()) return false;
call_.PerformOps(&ops);
return cq_.Pluck(&ops);
}
bool WritesDone() override {
CallOpSet<CallOpClientSendClose> ops;
ops.ClientSendClose();
call_.PerformOps(&ops);
return cq_.Pluck(&ops);
}
Status Finish() override {
CallOpSet<CallOpRecvInitialMetadata, CallOpClientRecvStatus> ops;
if (!context_->initial_metadata_received_) {
ops.RecvInitialMetadata(context_);
}
Status status;
ops.ClientRecvStatus(context_, &status);
call_.PerformOps(&ops);
GPR_CODEGEN_ASSERT(cq_.Pluck(&ops));
return status;
}
private:
ClientContext* context_;
CompletionQueue cq_;
Call call_;
};
/// Server-side interface for streaming reads of message of type \a R.
template <class R>
class ServerReaderInterface : public ServerStreamingInterface,
public ReaderInterface<R> {};
template <class R>
class ServerReader final : public ServerReaderInterface<R> {
public:
ServerReader(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {}
void SendInitialMetadata() override {
GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ops.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
call_->PerformOps(&ops);
call_->cq()->Pluck(&ops);
}
bool NextMessageSize(uint32_t* sz) override {
*sz = call_->max_receive_message_size();
return true;
}
bool Read(R* msg) override {
CallOpSet<CallOpRecvMessage<R>> ops;
ops.RecvMessage(msg);
call_->PerformOps(&ops);
return call_->cq()->Pluck(&ops) && ops.got_message;
}
private:
Call* const call_;
ServerContext* const ctx_;
};
/// Server-side interface for streaming writes of message of type \a W.
template <class W>
class ServerWriterInterface : public ServerStreamingInterface,
public WriterInterface<W> {};
template <class W>
class ServerWriter final : public ServerWriterInterface<W> {
public:
ServerWriter(Call* call, ServerContext* ctx) : call_(call), ctx_(ctx) {}
void SendInitialMetadata() override {
GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ops.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
call_->PerformOps(&ops);
call_->cq()->Pluck(&ops);
}
using WriterInterface<W>::Write;
bool Write(const W& msg, const WriteOptions& options) override {
CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage> ops;
if (!ops.SendMessage(msg, options).ok()) {
return false;
}
if (!ctx_->sent_initial_metadata_) {
ops.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ops.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
}
call_->PerformOps(&ops);
return call_->cq()->Pluck(&ops);
}
private:
Call* const call_;
ServerContext* const ctx_;
};
/// Server-side interface for bi-directional streaming.
template <class W, class R>
class ServerReaderWriterInterface : public ServerStreamingInterface,
public WriterInterface<W>,
public ReaderInterface<R> {};
// Actual implementation of bi-directional streaming
namespace internal {
template <class W, class R>
class ServerReaderWriterBody final {
public:
ServerReaderWriterBody(Call* call, ServerContext* ctx)
: call_(call), ctx_(ctx) {}
void SendInitialMetadata() {
GPR_CODEGEN_ASSERT(!ctx_->sent_initial_metadata_);
CallOpSet<CallOpSendInitialMetadata> ops;
ops.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ops.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
call_->PerformOps(&ops);
call_->cq()->Pluck(&ops);
}
bool NextMessageSize(uint32_t* sz) {
*sz = call_->max_receive_message_size();
return true;
}
bool Read(R* msg) {
CallOpSet<CallOpRecvMessage<R>> ops;
ops.RecvMessage(msg);
call_->PerformOps(&ops);
return call_->cq()->Pluck(&ops) && ops.got_message;
}
bool Write(const W& msg, const WriteOptions& options) {
CallOpSet<CallOpSendInitialMetadata, CallOpSendMessage> ops;
if (!ops.SendMessage(msg, options).ok()) {
return false;
}
if (!ctx_->sent_initial_metadata_) {
ops.SendInitialMetadata(ctx_->initial_metadata_,
ctx_->initial_metadata_flags());
if (ctx_->compression_level_set()) {
ops.set_compression_level(ctx_->compression_level());
}
ctx_->sent_initial_metadata_ = true;
}
call_->PerformOps(&ops);
return call_->cq()->Pluck(&ops);
}
private:
Call* const call_;
ServerContext* const ctx_;
};
}
// class to represent the user API for a bidirectional streaming call
template <class W, class R>
class ServerReaderWriter final : public ServerReaderWriterInterface<W, R> {
public:
ServerReaderWriter(Call* call, ServerContext* ctx) : body_(call, ctx) {}
void SendInitialMetadata() override { body_.SendInitialMetadata(); }
bool NextMessageSize(uint32_t* sz) override {
return body_.NextMessageSize(sz);
}
bool Read(R* msg) override { return body_.Read(msg); }
using WriterInterface<W>::Write;
bool Write(const W& msg, const WriteOptions& options) override {
return body_.Write(msg, options);
}
private:
internal::ServerReaderWriterBody<W, R> body_;
};
/// A class to represent a flow-controlled unary call. This is something
/// of a hybrid between conventional unary and streaming. This is invoked
/// through a unary call on the client side, but the server responds to it
/// as though it were a single-ping-pong streaming call. The server can use
/// the \a NextMessageSize method to determine an upper-bound on the size of
/// the message.
/// A key difference relative to streaming: ServerUnaryStreamer
/// must have exactly 1 Read and exactly 1 Write, in that order, to function
/// correctly. Otherwise, the RPC is in error.
template <class RequestType, class ResponseType>
class ServerUnaryStreamer final
: public ServerReaderWriterInterface<ResponseType, RequestType> {
public:
ServerUnaryStreamer(Call* call, ServerContext* ctx)
: body_(call, ctx), read_done_(false), write_done_(false) {}
void SendInitialMetadata() override { body_.SendInitialMetadata(); }
bool NextMessageSize(uint32_t* sz) override {
return body_.NextMessageSize(sz);
}
bool Read(RequestType* request) override {
if (read_done_) {
return false;
}
read_done_ = true;
return body_.Read(request);
}
using WriterInterface<ResponseType>::Write;
bool Write(const ResponseType& response,
const WriteOptions& options) override {
if (write_done_ || !read_done_) {
return false;
}
write_done_ = true;
return body_.Write(response, options);
}
private:
internal::ServerReaderWriterBody<ResponseType, RequestType> body_;
bool read_done_;
bool write_done_;
};
/// A class to represent a flow-controlled server-side streaming call.
/// This is something of a hybrid between server-side and bidi streaming.
/// This is invoked through a server-side streaming call on the client side,
/// but the server responds to it as though it were a bidi streaming call that
/// must first have exactly 1 Read and then any number of Writes.
template <class RequestType, class ResponseType>
class ServerSplitStreamer final
: public ServerReaderWriterInterface<ResponseType, RequestType> {
public:
ServerSplitStreamer(Call* call, ServerContext* ctx)
: body_(call, ctx), read_done_(false) {}
void SendInitialMetadata() override { body_.SendInitialMetadata(); }
bool NextMessageSize(uint32_t* sz) override {
return body_.NextMessageSize(sz);
}
bool Read(RequestType* request) override {
if (read_done_) {
return false;
}
read_done_ = true;
return body_.Read(request);
}
using WriterInterface<ResponseType>::Write;
bool Write(const ResponseType& response,
const WriteOptions& options) override {
return read_done_ && body_.Write(response, options);
}
private:
internal::ServerReaderWriterBody<ResponseType, RequestType> body_;
bool read_done_;
};
} // namespace grpc
#endif // GRPCXX_IMPL_CODEGEN_SYNC_STREAM_H