Esun Kim
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cmake_externalproject | 5 years ago | |
cocoapods | ||
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CMakeLists.txt | 5 years ago | |
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README.md | 6 years ago | |
greeter_async_client.cc | 6 years ago | |
greeter_async_client2.cc | 6 years ago | |
greeter_async_server.cc | 6 years ago | |
greeter_client.cc | ||
greeter_server.cc |
README.md
gRPC C++ Hello World Tutorial
Install gRPC
Make sure you have installed gRPC on your system. Follow the BUILDING.md instructions.
Get the tutorial source code
The example code for this and our other examples lives in the examples
directory. Clone this repository to your local machine by running the
following command:
$ git clone -b $(curl -L https://grpc.io/release) https://github.com/grpc/grpc
Change your current directory to examples/cpp/helloworld
$ cd examples/cpp/helloworld/
Defining a service
The first step in creating our example is to define a service: an RPC service specifies the methods that can be called remotely with their parameters and return types. As you saw in the overview above, gRPC does this using protocol buffers. We use the protocol buffers interface definition language (IDL) to define our service methods, and define the parameters and return types as protocol buffer message types. Both the client and the server use interface code generated from the service definition.
Here's our example service definition, defined using protocol buffers IDL in
helloworld.proto. The Greeting
service has one method, hello
, that lets the server receive a single
HelloRequest
message from the remote client containing the user's name, then send back
a greeting in a single HelloReply
. This is the simplest type of RPC you
can specify in gRPC - we'll look at some other types later in this document.
syntax = "proto3";
option java_package = "ex.grpc";
package helloworld;
// The greeting service definition.
service Greeter {
// Sends a greeting
rpc SayHello (HelloRequest) returns (HelloReply) {}
}
// The request message containing the user's name.
message HelloRequest {
string name = 1;
}
// The response message containing the greetings
message HelloReply {
string message = 1;
}
Generating gRPC code
Once we've defined our service, we use the protocol buffer compiler
protoc
to generate the special client and server code we need to create
our application. The generated code contains both stub code for clients to
use and an abstract interface for servers to implement, both with the method
defined in our Greeting
service.
To generate the client and server side interfaces:
$ make helloworld.grpc.pb.cc helloworld.pb.cc
Which internally invokes the proto-compiler as:
$ protoc -I ../../protos/ --grpc_out=. --plugin=protoc-gen-grpc=grpc_cpp_plugin ../../protos/helloworld.proto
$ protoc -I ../../protos/ --cpp_out=. ../../protos/helloworld.proto
Writing a client
-
Create a channel. A channel is a logical connection to an endpoint. A gRPC channel can be created with the target address, credentials to use and arguments as follows
auto channel = CreateChannel("localhost:50051", InsecureChannelCredentials());
-
Create a stub. A stub implements the rpc methods of a service and in the generated code, a method is provided to create a stub with a channel:
auto stub = helloworld::Greeter::NewStub(channel);
-
Make a unary rpc, with
ClientContext
and request/response proto messages.ClientContext context; HelloRequest request; request.set_name("hello"); HelloReply reply; Status status = stub->SayHello(&context, request, &reply);
-
Check returned status and response.
if (status.ok()) { // check reply.message() } else { // rpc failed. }
For a working example, refer to greeter_client.cc.
Writing a server
-
Implement the service interface
class GreeterServiceImpl final : public Greeter::Service { Status SayHello(ServerContext* context, const HelloRequest* request, HelloReply* reply) override { std::string prefix("Hello "); reply->set_message(prefix + request->name()); return Status::OK; } };
-
Build a server exporting the service
GreeterServiceImpl service; ServerBuilder builder; builder.AddListeningPort("0.0.0.0:50051", grpc::InsecureServerCredentials()); builder.RegisterService(&service); std::unique_ptr<Server> server(builder.BuildAndStart());
For a working example, refer to greeter_server.cc.
Writing asynchronous client and server
gRPC uses CompletionQueue
API for asynchronous operations. The basic work flow
is
- bind a
CompletionQueue
to a rpc call - do something like a read or write, present with a unique
void*
tag - call
CompletionQueue::Next
to wait for operations to complete. If a tag appears, it indicates that the corresponding operation is complete.
Async client
The channel and stub creation code is the same as the sync client.
-
Initiate the rpc and create a handle for the rpc. Bind the rpc to a
CompletionQueue
.CompletionQueue cq; auto rpc = stub->AsyncSayHello(&context, request, &cq);
-
Ask for reply and final status, with a unique tag
Status status; rpc->Finish(&reply, &status, (void*)1);
-
Wait for the completion queue to return the next tag. The reply and status are ready once the tag passed into the corresponding
Finish()
call is returned.void* got_tag; bool ok = false; cq.Next(&got_tag, &ok); if (ok && got_tag == (void*)1) { // check reply and status }
For a working example, refer to greeter_async_client.cc.
Async server
The server implementation requests a rpc call with a tag and then wait for the completion queue to return the tag. The basic flow is
-
Build a server exporting the async service
helloworld::Greeter::AsyncService service; ServerBuilder builder; builder.AddListeningPort("0.0.0.0:50051", InsecureServerCredentials()); builder.RegisterService(&service); auto cq = builder.AddCompletionQueue(); auto server = builder.BuildAndStart();
-
Request one rpc
ServerContext context; HelloRequest request; ServerAsyncResponseWriter<HelloReply> responder; service.RequestSayHello(&context, &request, &responder, &cq, &cq, (void*)1);
-
Wait for the completion queue to return the tag. The context, request and responder are ready once the tag is retrieved.
HelloReply reply; Status status; void* got_tag; bool ok = false; cq.Next(&got_tag, &ok); if (ok && got_tag == (void*)1) { // set reply and status responder.Finish(reply, status, (void*)2); }
-
Wait for the completion queue to return the tag. The rpc is finished when the tag is back.
void* got_tag; bool ok = false; cq.Next(&got_tag, &ok); if (ok && got_tag == (void*)2) { // clean up }
To handle multiple rpcs, the async server creates an object CallData
to
maintain the state of each rpc and use the address of it as the unique tag. For
simplicity the server only uses one completion queue for all events, and runs a
main loop in HandleRpcs
to query the queue.
For a working example, refer to greeter_async_server.cc.