The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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/*
*
* Copyright 2024 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <cstddef>
#include <iostream>
#include <memory>
#include <string>
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
#include "absl/strings/str_cat.h"
#include <grpcpp/ext/proto_server_reflection_plugin.h>
#include <grpcpp/grpcpp.h>
#include <grpcpp/health_check_service_interface.h>
#include <grpcpp/support/status.h>
#ifdef BAZEL_BUILD
#include "examples/protos/helloworld.grpc.pb.h"
#else
#include "helloworld.grpc.pb.h"
#endif
ABSL_FLAG(uint16_t, port, 50051, "Server port for the service");
ABSL_FLAG(size_t, message_size, 3 * 1024 * 1024,
"Size of the messages to send");
ABSL_FLAG(uint32_t, to_send, 10,
"Messages to send in response to a single request");
using grpc::CallbackServerContext;
using grpc::Server;
using grpc::ServerBuilder;
using grpc::ServerUnaryReactor;
using grpc::Status;
namespace {
//
// Will write the replies as fast as it can, starting a new write as soon as
// previous one is done.
//
class HelloReactor final
: public grpc::ServerWriteReactor<helloworld::HelloReply> {
public:
HelloReactor(size_t message_size, size_t to_send)
: messages_to_send_(to_send) {
res_.set_message(std::string(message_size, '#'));
Write();
}
void Write() {
absl::MutexLock lock(&mu_);
StartWrite(&res_);
--messages_to_send_;
write_start_time_ = absl::Now();
}
void OnWriteDone(bool ok) override {
bool more = false;
{
absl::MutexLock lock(&mu_);
std::cout << "Write #" << messages_to_send_ << " done (Ok: " << ok
<< "): " << absl::Now() - *write_start_time_ << "\n";
write_start_time_ = absl::nullopt;
more = ok && messages_to_send_ > 0;
}
if (more) {
Write();
} else {
Finish(grpc::Status::OK);
std::cout << "Done sending messages\n";
}
}
void OnDone() override { delete this; }
private:
helloworld::HelloReply res_;
size_t messages_to_send_;
absl::optional<absl::Time> write_start_time_;
absl::Mutex mu_;
};
class GreeterService final : public helloworld::Greeter::CallbackService {
public:
GreeterService(size_t message_size, size_t to_send)
: message_size_(message_size), to_send_(to_send) {}
grpc::ServerWriteReactor<helloworld::HelloReply>* SayHelloStreamReply(
grpc::CallbackServerContext* /*context*/,
const helloworld::HelloRequest* request) override {
return new HelloReactor(message_size_, to_send_);
}
private:
size_t message_size_;
size_t to_send_;
};
} // namespace
int main(int argc, char* argv[]) {
absl::ParseCommandLine(argc, argv);
std::string server_address =
absl::StrCat("0.0.0.0:", absl::GetFlag(FLAGS_port));
grpc::EnableDefaultHealthCheckService(true);
grpc::reflection::InitProtoReflectionServerBuilderPlugin();
GreeterService service(absl::GetFlag(FLAGS_message_size),
absl::GetFlag(FLAGS_to_send));
ServerBuilder builder;
builder.RegisterService(&service);
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
std::unique_ptr<Server> server(builder.BuildAndStart());
std::cout << "Server listening on " << server_address << std::endl;
server->Wait();
return 0;
}