Muxi Yan
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src | 7 years ago | |
test/core | 8 years ago | |
tools | 7 years ago | |
CMakeLists.txt.template | 7 years ago | |
Makefile.template | 7 years ago | |
README.md | 8 years ago | |
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build_config.rb.template | 8 years ago | |
composer.json.template | 7 years ago | |
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config.w32.template | 8 years ago | |
gRPC-Core.podspec.template | 7 years ago | |
gRPC-ProtoRPC.podspec.template | 7 years ago | |
gRPC-RxLibrary.podspec.template | 7 years ago | |
gRPC.podspec.template | 7 years ago | |
grpc.def.template | 9 years ago | |
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README.md
Regenerating project files
Prerequisites: python
, pip install mako
# Regenerate the projects files using templates
tools/buildgen/generate_projects.sh
Quick justification
We've approached the problem of the build system from a lot of different angles. The main issue was that there isn't a single build system that was going to single handedly cover all of our usage cases.
So instead we decided to work the following way:
-
A
build.yaml
file at the root is the source of truth for listing all the targets and files needed to build grpc and its tests, as well as a basic system for dependency description. -
Each project file (Makefile, Visual Studio project files, Bazel's BUILD) is a YAML file used by the
build.yaml
file to generate the final output file.
This way we can maintain as many project system as we see fit, without having to manually maintain them when we add or remove new code to the repository. Only the structure of the project file is relevant to the template. The actual list of source code and targets isn't.
We currently have template files for GNU Make, Visual Studio 2013, Bazel and gyp (albeit only for Node.js). In the future, we would like to expand to also generate cmake project files, XCode project files, and an Android.mk file allowing to compile gRPC using Android's NDK.
We'll gladly accept contribution that'd create additional project files using that system.
Structure of build.yaml
The build.yaml
file has the following structure:
settings: # global settings, such as version number
...
filegroups: # groups of files that are automatically expanded
...
libs: # list of libraries to build
...
target: # list of targets to build
...
The filegroups
are helpful to re-use a subset of files in multiple targets.
One filegroups
entry has the following structure:
- name: "arbitrary string", # the name of the filegroup
public_headers: # list of public headers defined in that filegroup
- ...
headers: # list of headers defined in that filegroup
- ...
src: # list of source files defined in that filegroup
- ...
The libs
collection contains the list of all the libraries we describe. Some may be
helper libraries for the tests. Some may be installable libraries. Some may be
helper libraries for installable binaries.
The targets
array contains the list of all the binary targets we describe. Some may
be installable binaries.
One libs
or targets
entry has the following structure (see below for
details):
name: "arbitrary string", # the name of the library
build: "build type", # in which situation we want that library to be
# built and potentially installed (see below).
language: "...", # the language tag; "c" or "c++"
public_headers: # list of public headers to install
headers: # list of headers used by that target
src: # list of files to compile
secure: boolean, # see below
baselib: boolean, # this is a low level library that has system
# dependencies
vs_project_guid: '{...}', # Visual Studio's unique guid for that project
filegroups: # list of filegroups to merge to that project
# note that this will be expanded automatically
deps: # list of libraries this target depends on
deps_linkage: "..." # "static" or "dynamic". Used by the Makefile only to
# determine the way dependencies are linkned. Defaults
# to "dynamic".
dll: "..." # see below.
dll_def: "..." # Visual Studio's dll definition file.
vs_props: # List of property sheets to attach to that project.
vs_config_type: "..." # DynamicLibrary/StaticLibrary. Used only when
# creating a library. Specifies if we're building a
# static library or a dll. Use in conjunction with `dll_def`.
vs_packages: # List of nuget packages this project depends on.
The "build"
tag
Currently, the "build
" tag have these meanings:
"all"
: library to build on"make all"
, and install on the system."protoc"
: a protoc plugin to build on"make all"
and install on the system."private"
: a library to only build for tests."test"
: a test binary to run on"make test"
."tool"
: a binary to be built upon"make tools"
.
All of the targets should always be present in the generated project file, if possible and applicable. But the build tag is what should group the targets together in a single build command.
The "secure"
tag
This means this target requires OpenSSL one way or another. The values can be
"yes"
, "no"
and "check"
. The default value is "check"
. It means that
the target requires OpenSSL, but that since the target depends on another one
that is supposed to also import OpenSSL, the import should then be implicitely
transitive. "check"
should then only disable that target if OpenSSL hasn't
been found or is unavailable.
The "baselib"
boolean
This means this is a library that will provide most of the features for gRPC.
In particular, if we're locally building OpenSSL, protobuf or zlib, then we
should merge OpenSSL, protobuf or zlib inside that library. That effect depends
on the "language"
tag. OpenSSL and zlib are for "c"
libraries, while
protobuf is for "c++"
ones.
The "dll"
tag
Used only by Visual Studio's project files. "true" means the project will be built with both static and dynamic runtimes. "false" means it'll only be built with static runtime. "only" means it'll only be built with the dll runtime.
The "dll_def"
tag
Specifies the visual studio's dll definition file. When creating a DLL, you sometimes (not always) need a def file (see grpc.def).
The template system
We're currently using the mako templates renderer. That choice enables us to simply render text files without dragging with us a lot of other features. Feel free to explore the current templates in that directory. The simplest one is probably BUILD.template which is used to create the Bazel project file.
The renderer engine
As mentioned, the renderer is using mako templates, but some glue is needed to process all of that. See the buildgen folder for more details. We're mainly loading the build.json file, and massaging it, in order to get the list of properties we need, into a Python dictionary, that is then passed to the template while rending it.
The plugins
The file build.json itself isn't passed straight to the template files. It is
first processed and modified by a few plugins. For example, the filegroups
expander is a plugin.
The structure of a plugin is simple. The plugin must defined the function
mako_plugin
that takes a Python dictionary. That dictionary represents the
current state of the build.json contents. The plugin can alter it to whatever
feature it needs to add.