The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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1.1 KiB

C++ Performance Notes

Streaming write buffering

Generally, each write operation (Write(), WritesDone()) implies a syscall. gRPC will try to batch together separate write operations from different threads, but currently cannot automatically infer batching in a single stream.

If message k+1 in a stream does not rely on responses from message k, it's possible to enable write batching by passing a WriteOptions argument to Write with the buffer_hint set:

stream_writer->Write(message, WriteOptions().set_buffer_hint());

The write will be buffered until one of the following is true:

  • the per-stream buffer is filled (controllable with the channel argument GRPC_ARG_HTTP2_WRITE_BUFFER_SIZE) - this prevents infinite buffering leading to OOM
  • a subsequent Write without buffer_hint set is posted
  • the call is finished for writing (WritesDone() called on the client, or Finish() called on an async server stream, or the service handler returns for a sync server stream)

Completion Queues and Threading in the Async API

Right now, the best performance trade-off is having numcpu's threads and one completion queue per thread.