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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
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230 lines
7.2 KiB
230 lines
7.2 KiB
/* |
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* |
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* Copyright 2016 gRPC authors. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*/ |
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#include "src/cpp/thread_manager/thread_manager.h" |
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#include <climits> |
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#include <mutex> |
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#include <grpc/support/log.h> |
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#include <grpc/support/thd.h> |
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namespace grpc { |
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ThreadManager::WorkerThread::WorkerThread(ThreadManager* thd_mgr, bool* valid) |
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: thd_mgr_(thd_mgr) { |
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gpr_thd_options opt = gpr_thd_options_default(); |
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gpr_thd_options_set_joinable(&opt); |
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// Make thread creation exclusive with respect to its join happening in |
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// ~WorkerThread(). |
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std::lock_guard<std::mutex> lock(wt_mu_); |
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*valid = valid_ = thd_mgr->thread_creator_( |
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&thd_, "worker thread", |
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[](void* th) { |
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reinterpret_cast<ThreadManager::WorkerThread*>(th)->Run(); |
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}, |
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this, &opt); |
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} |
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void ThreadManager::WorkerThread::Run() { |
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thd_mgr_->MainWorkLoop(); |
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thd_mgr_->MarkAsCompleted(this); |
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} |
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ThreadManager::WorkerThread::~WorkerThread() { |
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// Don't join until the thread is fully constructed. |
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std::lock_guard<std::mutex> lock(wt_mu_); |
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if (valid_) { |
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thd_mgr_->thread_joiner_(thd_); |
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} |
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} |
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ThreadManager::ThreadManager( |
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int min_pollers, int max_pollers, |
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std::function<int(gpr_thd_id*, const char*, void (*)(void*), void*, |
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const gpr_thd_options*)> |
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thread_creator, |
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std::function<void(gpr_thd_id)> thread_joiner) |
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: shutdown_(false), |
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num_pollers_(0), |
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min_pollers_(min_pollers), |
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max_pollers_(max_pollers == -1 ? INT_MAX : max_pollers), |
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num_threads_(0), |
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thread_creator_(thread_creator), |
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thread_joiner_(thread_joiner) {} |
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ThreadManager::~ThreadManager() { |
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{ |
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std::lock_guard<std::mutex> lock(mu_); |
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GPR_ASSERT(num_threads_ == 0); |
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} |
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CleanupCompletedThreads(); |
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} |
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void ThreadManager::Wait() { |
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std::unique_lock<std::mutex> lock(mu_); |
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while (num_threads_ != 0) { |
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shutdown_cv_.wait(lock); |
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} |
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} |
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void ThreadManager::Shutdown() { |
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std::lock_guard<std::mutex> lock(mu_); |
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shutdown_ = true; |
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} |
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bool ThreadManager::IsShutdown() { |
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std::lock_guard<std::mutex> lock(mu_); |
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return shutdown_; |
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} |
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void ThreadManager::MarkAsCompleted(WorkerThread* thd) { |
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{ |
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std::lock_guard<std::mutex> list_lock(list_mu_); |
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completed_threads_.push_back(thd); |
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} |
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std::lock_guard<std::mutex> lock(mu_); |
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num_threads_--; |
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if (num_threads_ == 0) { |
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shutdown_cv_.notify_one(); |
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} |
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} |
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void ThreadManager::CleanupCompletedThreads() { |
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std::list<WorkerThread*> completed_threads; |
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{ |
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// swap out the completed threads list: allows other threads to clean up |
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// more quickly |
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std::unique_lock<std::mutex> lock(list_mu_); |
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completed_threads.swap(completed_threads_); |
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} |
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for (auto thd : completed_threads) delete thd; |
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} |
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void ThreadManager::Initialize() { |
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{ |
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std::unique_lock<std::mutex> lock(mu_); |
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num_pollers_ = min_pollers_; |
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num_threads_ = min_pollers_; |
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} |
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for (int i = 0; i < min_pollers_; i++) { |
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// Create a new thread (which ends up calling the MainWorkLoop() function |
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bool valid; |
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new WorkerThread(this, &valid); |
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GPR_ASSERT(valid); // we need to have at least this minimum |
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} |
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} |
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void ThreadManager::MainWorkLoop() { |
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while (true) { |
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void* tag; |
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bool ok; |
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WorkStatus work_status = PollForWork(&tag, &ok); |
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std::unique_lock<std::mutex> lock(mu_); |
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// Reduce the number of pollers by 1 and check what happened with the poll |
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num_pollers_--; |
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bool done = false; |
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switch (work_status) { |
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case TIMEOUT: |
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// If we timed out and we have more pollers than we need (or we are |
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// shutdown), finish this thread |
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if (shutdown_ || num_pollers_ > max_pollers_) done = true; |
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break; |
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case SHUTDOWN: |
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// If the thread manager is shutdown, finish this thread |
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done = true; |
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break; |
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case WORK_FOUND: |
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// If we got work and there are now insufficient pollers, start a new |
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// one |
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bool resources; |
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if (!shutdown_ && num_pollers_ < min_pollers_) { |
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bool valid; |
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// Drop lock before spawning thread to avoid contention |
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lock.unlock(); |
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auto* th = new WorkerThread(this, &valid); |
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lock.lock(); |
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if (valid) { |
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num_pollers_++; |
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num_threads_++; |
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} else { |
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delete th; |
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} |
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resources = (num_pollers_ > 0); |
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} else { |
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resources = true; |
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} |
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// Drop lock before any application work |
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lock.unlock(); |
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// Lock is always released at this point - do the application work |
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DoWork(tag, ok, resources); |
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// Take the lock again to check post conditions |
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lock.lock(); |
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// If we're shutdown, we should finish at this point. |
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if (shutdown_) done = true; |
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break; |
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} |
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// If we decided to finish the thread, break out of the while loop |
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if (done) break; |
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// Otherwise go back to polling as long as it doesn't exceed max_pollers_ |
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// |
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// **WARNING**: |
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// There is a possibility of threads thrashing here (i.e excessive thread |
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// shutdowns and creations than the ideal case). This happens if max_poller_ |
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// count is small and the rate of incoming requests is also small. In such |
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// scenarios we can possibly configure max_pollers_ to a higher value and/or |
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// increase the cq timeout. |
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// |
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// However, not doing this check here and unconditionally incrementing |
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// num_pollers (and hoping that the system will eventually settle down) has |
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// far worse consequences i.e huge number of threads getting created to the |
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// point of thread-exhaustion. For example: if the incoming request rate is |
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// very high, all the polling threads will return very quickly from |
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// PollForWork() with WORK_FOUND. They all briefly decrement num_pollers_ |
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// counter thereby possibly - and briefly - making it go below min_pollers; |
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// This will most likely result in the creation of a new poller since |
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// num_pollers_ dipped below min_pollers_. |
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// |
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// Now, If we didn't do the max_poller_ check here, all these threads will |
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// go back to doing PollForWork() and the whole cycle repeats (with a new |
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// thread being added in each cycle). Once the total number of threads in |
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// the system crosses a certain threshold (around ~1500), there is heavy |
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// contention on mutexes (the mu_ here or the mutexes in gRPC core like the |
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// pollset mutex) that makes DoWork() take longer to finish thereby causing |
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// new poller threads to be created even faster. This results in a thread |
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// avalanche. |
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if (num_pollers_ < max_pollers_) { |
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num_pollers_++; |
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} else { |
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break; |
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} |
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}; |
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CleanupCompletedThreads(); |
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// If we are here, either ThreadManager is shutting down or it already has |
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// enough threads. |
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} |
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} // namespace grpc
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