The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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// Copyright 2023 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <iostream>
#include <memory>
#include <string>
#include <unordered_set>
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
#include "absl/strings/str_format.h"
#include "absl/synchronization/mutex.h"
#include <grpcpp/ext/proto_server_reflection_plugin.h>
#include <grpcpp/grpcpp.h>
#include <grpcpp/health_check_service_interface.h>
#ifdef BAZEL_BUILD
#include "examples/protos/helloworld.grpc.pb.h"
#else
#include "helloworld.grpc.pb.h"
#endif
ABSL_FLAG(uint16_t, port, 50051, "Server port for the service");
using grpc::CallbackServerContext;
using grpc::Server;
using grpc::ServerBuilder;
using grpc::ServerUnaryReactor;
using grpc::Status;
using grpc::StatusCode;
using helloworld::Greeter;
using helloworld::HelloReply;
using helloworld::HelloRequest;
// Logic and data behind the server's behavior.
class GreeterServiceImpl final : public Greeter::CallbackService {
ServerUnaryReactor* SayHello(CallbackServerContext* context,
const HelloRequest* request,
HelloReply* reply) override {
ServerUnaryReactor* reactor = context->DefaultReactor();
Status status;
// Checks the length of name
if (request->name().empty() || request->name().length() > 10) {
// Returns an error status with error code and message.
status = Status(StatusCode::INVALID_ARGUMENT,
"Length of `Name` should be between 1 and 10");
} else {
reply->set_message(absl::StrFormat("Hello %s", request->name()));
status = Status::OK;
}
reactor->Finish(status);
return reactor;
}
private:
absl::Mutex mu_;
std::unordered_set<std::string> request_name_set_;
};
void RunServer(uint16_t port) {
std::string server_address = absl::StrFormat("0.0.0.0:%d", port);
GreeterServiceImpl service;
grpc::EnableDefaultHealthCheckService(true);
grpc::reflection::InitProtoReflectionServerBuilderPlugin();
ServerBuilder builder;
// Listen on the given address without any authentication mechanism.
builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
// Register "service" as the instance through which we'll communicate with
// clients. In this case it corresponds to an *synchronous* service.
builder.RegisterService(&service);
// Finally assemble the server.
std::unique_ptr<Server> server(builder.BuildAndStart());
std::cout << "Server listening on " << server_address << std::endl;
// Wait for the server to shutdown. Note that some other thread must be
// responsible for shutting down the server for this call to ever return.
server->Wait();
}
int main(int argc, char** argv) {
absl::ParseCommandLine(argc, argv);
RunServer(absl::GetFlag(FLAGS_port));
return 0;
}