mirror of https://github.com/grpc/grpc.git
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
139 lines
5.9 KiB
139 lines
5.9 KiB
# Quick justification |
|
|
|
We've approached the problem of the build system from a lot of different |
|
angles. The main issue was that there isn't a single build system that |
|
was going to single handedly cover all of our usage cases. |
|
|
|
So instead we decided to work the following way: |
|
|
|
* A build.json file at the root is the source of truth for listing all of the |
|
target and files needed to build grpc and its tests, as well as basic system |
|
dependencies description. |
|
|
|
* Each project file (Makefile, Visual Studio project files, Bazel's BUILD) is |
|
a plain-text template that uses the build.json file to generate the final |
|
output file. |
|
|
|
This way we can maintain as many project system as we see fit, without having |
|
to manually maintain them when we add or remove new code to the repository. |
|
Only the structure of the project file is relevant to the template. The actual |
|
list of source code and targets isn't. |
|
|
|
We currently have template files for GNU Make, Visual Studio 2010 to 2015, |
|
and Bazel. In the future, we would like to expand to generating gyp or cmake |
|
project files (or potentially both), XCode project files, and an Android.mk |
|
file to be able to compile gRPC using Android's NDK. |
|
|
|
We'll gladly accept contribution that'd create additional project files |
|
using that system. |
|
|
|
# Structure of build.json |
|
|
|
The build.json file has the following structure: |
|
|
|
``` |
|
{ |
|
"settings": { ... }, # global settings, such as version number |
|
"filegroups": [ ... ], # groups of file that is automatically expanded |
|
"libs": [ ... ], # list of libraries to build |
|
"targets": [ ... ], # list of targets to build |
|
} |
|
``` |
|
|
|
The `filegroups` are helpful to re-use a subset of files in multiple targets. |
|
One `filegroups` entry has the following structure: |
|
|
|
``` |
|
{ |
|
"name": "arbitrary string", # the name of the filegroup |
|
"public_headers": [ ... ], # list of public headers defined in that filegroup |
|
"headers": [ ... ], # list of headers defined in that filegroup |
|
"src": [ ... ], # list of source files defined in that filegroup |
|
} |
|
``` |
|
|
|
The `libs` array contains the list of all the libraries we describe. Some may be |
|
helper libraries for the tests. Some may be installable libraries. Some may be |
|
helper libraries for installable binaries. |
|
|
|
The `targets` array contains the list of all the binary targets we describe. Some may |
|
be installable binaries. |
|
|
|
One `libs` or `targets` entry has the following structure: |
|
|
|
``` |
|
{ |
|
"name": "arbitrary string", # the name of the library |
|
"build": "build type", # in which situation we want that library to be |
|
# built and potentially installed |
|
"language": "...", # the language tag; "c" or "c++" |
|
"public_headers": [ ... ], # list of public headers to install |
|
"headers": [ ... ], # list of headers used by that target |
|
"src": [ ... ], # list of files to compile |
|
"secure": "...", # "yes", "no" or "check" |
|
"baselib": boolean, # this is a low level library that has system |
|
# dependencies |
|
"vs_project_guid: "...", # Visual Studio's unique guid for that project |
|
"filegroups": [ ... ], # list of filegroups to merge to that project |
|
# note that this will be expanded automatically |
|
"deps": [ ... ], # list of libraries this target depends on |
|
} |
|
``` |
|
|
|
## The `"build"` tag |
|
|
|
Currently, the "`build`" tag have these meanings: |
|
|
|
* `"all"`: library to build on `"make all"`, and install on the system. |
|
* `"protoc"`: a protoc plugin to build on `"make all"` and install on the system. |
|
* `"priviate"`: a library to only build for tests. |
|
* `"test"`: a test binary to run on `"make test"`. |
|
|
|
All of the targets should always be present in the generated project file, if |
|
possible and applicable. But the build tag is what should group the targets |
|
together in a single build command. |
|
|
|
|
|
## The `"secure"` tag |
|
|
|
This means this target requires OpenSSL one way or another. The values can be |
|
`"yes"`, `"no"` and `"check"`. The default value is `"check"`. It means that |
|
the target requires OpenSSL, but that since the target depends on another one |
|
that is supposed to also import OpenSSL, the import should then be implicitely |
|
transitive. `"check"` should then only disable that target if OpenSSL hasn't |
|
been found or is unavailable. |
|
|
|
## The `"baselib"` boolean |
|
|
|
This means this is a library that will provide most of the features for gRPC. |
|
In particular, if we're locally building OpenSSL, protobuf or zlib, then we |
|
should merge OpenSSL, protobuf or zlib inside that library. That effect depends |
|
on the `"language"` tag. OpenSSL and zlib are for `"c"` libraries, while |
|
protobuf is for `"c++"` ones. |
|
|
|
# The template system |
|
|
|
We're currently using the [mako templates](http://www.makotemplates.org/) |
|
renderer. That choice enables us to simply render text files without dragging |
|
with us a lot of other features. Feel free to explore the current templates |
|
in that directory. The simplest one is probably [BUILD.template](BUILD.template) |
|
which is used to create the [Bazel](http://bazel.io/) project file. |
|
|
|
## The renderer engine |
|
|
|
As mentioned, the renderer is using [mako templates](http://www.makotemplates.org/), |
|
but some glue is needed to process all of that. See the [buildgen folder](../tools/buildgen) |
|
for more details. We're mainly loading the build.json file, and massaging it, |
|
in order to get the list of properties we need, into a Python dictionary, that |
|
is then passed to the template while rending it. |
|
|
|
## The plugins |
|
|
|
The file build.json itself isn't passed straight to the template files. It is |
|
first processed and modified by a few plugins. For example, the `filegroups` |
|
expander is [a plugin](../tools/buildgen/plugins/expand_filegroups.py). |
|
|
|
The structure of a plugin is simple. The plugin must defined the function |
|
`mako_plugin` that takes a Python dictionary. That dictionary represents the |
|
current state of the build.json contents. The plugin can alter it to whatever |
|
feature it needs to add.
|
|
|