The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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/*
*
* Copyright 2021 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <grpcpp/grpcpp.h>
#include <condition_variable>
#include <iostream>
#include <memory>
#include <mutex>
#include <string>
#include <thread>
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
#ifdef BAZEL_BUILD
#include "examples/protos/helloworld.grpc.pb.h"
#else
#include "helloworld.grpc.pb.h"
#endif
ABSL_FLAG(std::string, target, "localhost:50051", "Server address");
using grpc::Channel;
using grpc::ClientContext;
using grpc::Status;
using helloworld::Greeter;
using helloworld::HelloReply;
using helloworld::HelloRequest;
class GreeterClient {
public:
GreeterClient(std::shared_ptr<Channel> channel)
: stub_(Greeter::NewStub(channel)) {}
// Assembles the client's payload, sends it and presents the response back
// from the server.
std::string SayHello(const std::string& user) {
// Data we are sending to the server.
HelloRequest request;
request.set_name(user);
// Container for the data we expect from the server.
HelloReply reply;
// Context for the client. It could be used to convey extra information to
// the server and/or tweak certain RPC behaviors.
ClientContext context;
// The actual RPC.
std::mutex mu;
std::condition_variable cv;
bool done = false;
Status status;
stub_->async()->SayHello(&context, &request, &reply,
[&mu, &cv, &done, &status](Status s) {
status = std::move(s);
std::lock_guard<std::mutex> lock(mu);
done = true;
cv.notify_one();
});
std::unique_lock<std::mutex> lock(mu);
while (!done) {
cv.wait(lock);
}
// Act upon its status.
if (status.ok()) {
return reply.message();
} else {
std::cout << status.error_code() << ": " << status.error_message()
<< std::endl;
return "RPC failed";
}
}
private:
std::unique_ptr<Greeter::Stub> stub_;
};
int main(int argc, char** argv) {
absl::ParseCommandLine(argc, argv);
// Instantiate the client. It requires a channel, out of which the actual RPCs
// are created. This channel models a connection to an endpoint specified by
// the argument "--target=" which is the only expected argument.
std::string target_str = absl::GetFlag(FLAGS_target);
grpc::ChannelArguments args;
// Sample way of setting keepalive arguments on the client channel. Here we
// are configuring a keepalive time period of 20 seconds, with a timeout of 10
// seconds. Additionally, pings will be sent even if there are no calls in
// flight on an active connection.
args.SetInt(GRPC_ARG_KEEPALIVE_TIME_MS, 20 * 1000 /*20 sec*/);
args.SetInt(GRPC_ARG_KEEPALIVE_TIMEOUT_MS, 10 * 1000 /*10 sec*/);
args.SetInt(GRPC_ARG_KEEPALIVE_PERMIT_WITHOUT_CALLS, 1);
for (auto i = 0; i < 10; ++i) {
GreeterClient greeter(grpc::CreateCustomChannel(
target_str, grpc::InsecureChannelCredentials(), args));
std::string user("world");
std::string reply = greeter.SayHello(user);
std::cout << "Greeter received: " << reply << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(10));
}
return 0;
}