mirror of https://github.com/grpc/grpc.git
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
404 lines
14 KiB
404 lines
14 KiB
/* |
|
* |
|
* Copyright 2016 gRPC authors. |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
* |
|
*/ |
|
|
|
/* Benchmark gRPC end2end in various configurations */ |
|
|
|
#ifndef TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H |
|
#define TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H |
|
|
|
#include <benchmark/benchmark.h> |
|
#include <sstream> |
|
#include "src/core/lib/profiling/timers.h" |
|
#include "src/proto/grpc/testing/echo.grpc.pb.h" |
|
#include "test/cpp/microbenchmarks/fullstack_context_mutators.h" |
|
#include "test/cpp/microbenchmarks/fullstack_fixtures.h" |
|
|
|
namespace grpc { |
|
namespace testing { |
|
|
|
/******************************************************************************* |
|
* BENCHMARKING KERNELS |
|
*/ |
|
|
|
static void* tag(intptr_t x) { return reinterpret_cast<void*>(x); } |
|
|
|
// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of |
|
// messages in each call) in a loop on a single channel |
|
// |
|
// First parmeter (i.e state.range(0)): Message size (in bytes) to use |
|
// Second parameter (i.e state.range(1)): Number of ping pong messages. |
|
// Note: One ping-pong means two messages (one from client to server and |
|
// the other from server to client): |
|
template <class Fixture, class ClientContextMutator, class ServerContextMutator> |
|
static void BM_StreamingPingPong(benchmark::State& state) { |
|
const int msg_size = state.range(0); |
|
const int max_ping_pongs = state.range(1); |
|
|
|
EchoTestService::AsyncService service; |
|
std::unique_ptr<Fixture> fixture(new Fixture(&service)); |
|
{ |
|
EchoResponse send_response; |
|
EchoResponse recv_response; |
|
EchoRequest send_request; |
|
EchoRequest recv_request; |
|
|
|
if (msg_size > 0) { |
|
send_request.set_message(std::string(msg_size, 'a')); |
|
send_response.set_message(std::string(msg_size, 'b')); |
|
} |
|
|
|
std::unique_ptr<EchoTestService::Stub> stub( |
|
EchoTestService::NewStub(fixture->channel())); |
|
|
|
for (auto _ : state) { |
|
ServerContext svr_ctx; |
|
ServerContextMutator svr_ctx_mut(&svr_ctx); |
|
ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); |
|
service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), |
|
fixture->cq(), tag(0)); |
|
|
|
ClientContext cli_ctx; |
|
ClientContextMutator cli_ctx_mut(&cli_ctx); |
|
auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); |
|
|
|
// Establish async stream between client side and server side |
|
void* t; |
|
bool ok; |
|
int need_tags = (1 << 0) | (1 << 1); |
|
while (need_tags) { |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
GPR_ASSERT(ok); |
|
int i = static_cast<int>((intptr_t)t); |
|
GPR_ASSERT(need_tags & (1 << i)); |
|
need_tags &= ~(1 << i); |
|
} |
|
|
|
// Send 'max_ping_pongs' number of ping pong messages |
|
int ping_pong_cnt = 0; |
|
while (ping_pong_cnt < max_ping_pongs) { |
|
request_rw->Write(send_request, tag(0)); // Start client send |
|
response_rw.Read(&recv_request, tag(1)); // Start server recv |
|
request_rw->Read(&recv_response, tag(2)); // Start client recv |
|
|
|
need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3); |
|
while (need_tags) { |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
GPR_ASSERT(ok); |
|
int i = static_cast<int>((intptr_t)t); |
|
|
|
// If server recv is complete, start the server send operation |
|
if (i == 1) { |
|
response_rw.Write(send_response, tag(3)); |
|
} |
|
|
|
GPR_ASSERT(need_tags & (1 << i)); |
|
need_tags &= ~(1 << i); |
|
} |
|
|
|
ping_pong_cnt++; |
|
} |
|
|
|
request_rw->WritesDone(tag(0)); |
|
response_rw.Finish(Status::OK, tag(1)); |
|
|
|
Status recv_status; |
|
request_rw->Finish(&recv_status, tag(2)); |
|
|
|
need_tags = (1 << 0) | (1 << 1) | (1 << 2); |
|
while (need_tags) { |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
int i = static_cast<int>((intptr_t)t); |
|
GPR_ASSERT(need_tags & (1 << i)); |
|
need_tags &= ~(1 << i); |
|
} |
|
|
|
GPR_ASSERT(recv_status.ok()); |
|
} |
|
} |
|
|
|
fixture->Finish(state); |
|
fixture.reset(); |
|
state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2); |
|
} |
|
|
|
// Repeatedly sends ping pong messages in a single streaming Bidi call in a loop |
|
// First parmeter (i.e state.range(0)): Message size (in bytes) to use |
|
template <class Fixture, class ClientContextMutator, class ServerContextMutator> |
|
static void BM_StreamingPingPongMsgs(benchmark::State& state) { |
|
const int msg_size = state.range(0); |
|
|
|
EchoTestService::AsyncService service; |
|
std::unique_ptr<Fixture> fixture(new Fixture(&service)); |
|
{ |
|
EchoResponse send_response; |
|
EchoResponse recv_response; |
|
EchoRequest send_request; |
|
EchoRequest recv_request; |
|
|
|
if (msg_size > 0) { |
|
send_request.set_message(std::string(msg_size, 'a')); |
|
send_response.set_message(std::string(msg_size, 'b')); |
|
} |
|
|
|
std::unique_ptr<EchoTestService::Stub> stub( |
|
EchoTestService::NewStub(fixture->channel())); |
|
|
|
ServerContext svr_ctx; |
|
ServerContextMutator svr_ctx_mut(&svr_ctx); |
|
ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); |
|
service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), |
|
fixture->cq(), tag(0)); |
|
|
|
ClientContext cli_ctx; |
|
ClientContextMutator cli_ctx_mut(&cli_ctx); |
|
auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); |
|
|
|
// Establish async stream between client side and server side |
|
void* t; |
|
bool ok; |
|
int need_tags = (1 << 0) | (1 << 1); |
|
while (need_tags) { |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
GPR_ASSERT(ok); |
|
int i = static_cast<int>((intptr_t)t); |
|
GPR_ASSERT(need_tags & (1 << i)); |
|
need_tags &= ~(1 << i); |
|
} |
|
|
|
for (auto _ : state) { |
|
GPR_TIMER_SCOPE("BenchmarkCycle", 0); |
|
request_rw->Write(send_request, tag(0)); // Start client send |
|
response_rw.Read(&recv_request, tag(1)); // Start server recv |
|
request_rw->Read(&recv_response, tag(2)); // Start client recv |
|
|
|
need_tags = (1 << 0) | (1 << 1) | (1 << 2) | (1 << 3); |
|
while (need_tags) { |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
GPR_ASSERT(ok); |
|
int i = static_cast<int>((intptr_t)t); |
|
|
|
// If server recv is complete, start the server send operation |
|
if (i == 1) { |
|
response_rw.Write(send_response, tag(3)); |
|
} |
|
|
|
GPR_ASSERT(need_tags & (1 << i)); |
|
need_tags &= ~(1 << i); |
|
} |
|
} |
|
|
|
request_rw->WritesDone(tag(0)); |
|
response_rw.Finish(Status::OK, tag(1)); |
|
Status recv_status; |
|
request_rw->Finish(&recv_status, tag(2)); |
|
|
|
need_tags = (1 << 0) | (1 << 1) | (1 << 2); |
|
while (need_tags) { |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
int i = static_cast<int>((intptr_t)t); |
|
GPR_ASSERT(need_tags & (1 << i)); |
|
need_tags &= ~(1 << i); |
|
} |
|
|
|
GPR_ASSERT(recv_status.ok()); |
|
} |
|
|
|
fixture->Finish(state); |
|
fixture.reset(); |
|
state.SetBytesProcessed(msg_size * state.iterations() * 2); |
|
} |
|
|
|
// Repeatedly makes Streaming Bidi calls (exchanging a configurable number of |
|
// messages in each call) in a loop on a single channel. Different from |
|
// BM_StreamingPingPong we are using stream coalescing api, e.g. WriteLast, |
|
// WriteAndFinish, set_initial_metadata_corked. These apis aim at saving |
|
// sendmsg syscalls for streaming by coalescing 1. initial metadata with first |
|
// message; 2. final streaming message with trailing metadata. |
|
// |
|
// First parmeter (i.e state.range(0)): Message size (in bytes) to use |
|
// Second parameter (i.e state.range(1)): Number of ping pong messages. |
|
// Note: One ping-pong means two messages (one from client to server and |
|
// the other from server to client): |
|
// Third parameter (i.e state.range(2)): Switch between using WriteAndFinish |
|
// API and WriteLast API for server. |
|
template <class Fixture, class ClientContextMutator, class ServerContextMutator> |
|
static void BM_StreamingPingPongWithCoalescingApi(benchmark::State& state) { |
|
const int msg_size = state.range(0); |
|
const int max_ping_pongs = state.range(1); |
|
// This options is used to test out server API: WriteLast and WriteAndFinish |
|
// respectively, since we can not use both of them on server side at the same |
|
// time. Value 1 means we are testing out the WriteAndFinish API, and |
|
// otherwise we are testing out the WriteLast API. |
|
const int write_and_finish = state.range(2); |
|
|
|
EchoTestService::AsyncService service; |
|
std::unique_ptr<Fixture> fixture(new Fixture(&service)); |
|
{ |
|
EchoResponse send_response; |
|
EchoResponse recv_response; |
|
EchoRequest send_request; |
|
EchoRequest recv_request; |
|
|
|
if (msg_size > 0) { |
|
send_request.set_message(std::string(msg_size, 'a')); |
|
send_response.set_message(std::string(msg_size, 'b')); |
|
} |
|
|
|
std::unique_ptr<EchoTestService::Stub> stub( |
|
EchoTestService::NewStub(fixture->channel())); |
|
|
|
for (auto _ : state) { |
|
ServerContext svr_ctx; |
|
ServerContextMutator svr_ctx_mut(&svr_ctx); |
|
ServerAsyncReaderWriter<EchoResponse, EchoRequest> response_rw(&svr_ctx); |
|
service.RequestBidiStream(&svr_ctx, &response_rw, fixture->cq(), |
|
fixture->cq(), tag(0)); |
|
|
|
ClientContext cli_ctx; |
|
ClientContextMutator cli_ctx_mut(&cli_ctx); |
|
cli_ctx.set_initial_metadata_corked(true); |
|
// tag:1 here will never comes up, since we are not performing any op due |
|
// to initial metadata coalescing. |
|
auto request_rw = stub->AsyncBidiStream(&cli_ctx, fixture->cq(), tag(1)); |
|
|
|
void* t; |
|
bool ok; |
|
int expect_tags = 0; |
|
|
|
// Send 'max_ping_pongs' number of ping pong messages |
|
int ping_pong_cnt = 0; |
|
while (ping_pong_cnt < max_ping_pongs) { |
|
if (ping_pong_cnt == max_ping_pongs - 1) { |
|
request_rw->WriteLast(send_request, WriteOptions(), tag(2)); |
|
} else { |
|
request_rw->Write(send_request, tag(2)); // Start client send |
|
} |
|
|
|
int await_tags = (1 << 2); |
|
|
|
if (ping_pong_cnt == 0) { |
|
// wait for the server call structure (call_hook, etc.) to be |
|
// initialized (async stream between client side and server side |
|
// established). It is necessary when client init metadata is |
|
// coalesced |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
while (static_cast<int>((intptr_t)t) != 0) { |
|
// In some cases tag:2 comes before tag:0 (write tag comes out |
|
// first), this while loop is to make sure get tag:0. |
|
int i = static_cast<int>((intptr_t)t); |
|
GPR_ASSERT(await_tags & (1 << i)); |
|
await_tags &= ~(1 << i); |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
} |
|
} |
|
|
|
response_rw.Read(&recv_request, tag(3)); // Start server recv |
|
request_rw->Read(&recv_response, tag(4)); // Start client recv |
|
|
|
await_tags |= (1 << 3) | (1 << 4); |
|
expect_tags = await_tags; |
|
await_tags |= (1 << 5); |
|
|
|
while (await_tags != 0) { |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
GPR_ASSERT(ok); |
|
int i = static_cast<int>((intptr_t)t); |
|
|
|
// If server recv is complete, start the server send operation |
|
if (i == 3) { |
|
if (ping_pong_cnt == max_ping_pongs - 1) { |
|
if (write_and_finish == 1) { |
|
response_rw.WriteAndFinish(send_response, WriteOptions(), |
|
Status::OK, tag(5)); |
|
expect_tags |= (1 << 5); |
|
} else { |
|
response_rw.WriteLast(send_response, WriteOptions(), tag(5)); |
|
// WriteLast buffers the write, so it's possible neither server |
|
// write op nor client read op will finish inside the while |
|
// loop. |
|
await_tags &= ~(1 << 4); |
|
await_tags &= ~(1 << 5); |
|
expect_tags |= (1 << 5); |
|
} |
|
} else { |
|
response_rw.Write(send_response, tag(5)); |
|
expect_tags |= (1 << 5); |
|
} |
|
} |
|
|
|
GPR_ASSERT(expect_tags & (1 << i)); |
|
expect_tags &= ~(1 << i); |
|
await_tags &= ~(1 << i); |
|
} |
|
|
|
ping_pong_cnt++; |
|
} |
|
|
|
if (max_ping_pongs == 0) { |
|
expect_tags |= (1 << 6) | (1 << 7) | (1 << 8); |
|
} else { |
|
if (write_and_finish == 1) { |
|
expect_tags |= (1 << 8); |
|
} else { |
|
// server's buffered write and the client's read of the buffered write |
|
// tags should come up. |
|
expect_tags |= (1 << 7) | (1 << 8); |
|
} |
|
} |
|
|
|
// No message write or initial metadata write happened yet. |
|
if (max_ping_pongs == 0) { |
|
request_rw->WritesDone(tag(6)); |
|
// wait for server call data structure(call_hook, etc.) to be |
|
// initialized, since initial metadata is corked. |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
while (static_cast<int>((intptr_t)t) != 0) { |
|
int i = static_cast<int>((intptr_t)t); |
|
GPR_ASSERT(expect_tags & (1 << i)); |
|
expect_tags &= ~(1 << i); |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
} |
|
response_rw.Finish(Status::OK, tag(7)); |
|
} else { |
|
if (write_and_finish != 1) { |
|
response_rw.Finish(Status::OK, tag(7)); |
|
} |
|
} |
|
|
|
Status recv_status; |
|
request_rw->Finish(&recv_status, tag(8)); |
|
|
|
while (expect_tags) { |
|
GPR_ASSERT(fixture->cq()->Next(&t, &ok)); |
|
int i = static_cast<int>((intptr_t)t); |
|
GPR_ASSERT(expect_tags & (1 << i)); |
|
expect_tags &= ~(1 << i); |
|
} |
|
|
|
GPR_ASSERT(recv_status.ok()); |
|
} |
|
} |
|
|
|
fixture->Finish(state); |
|
fixture.reset(); |
|
state.SetBytesProcessed(msg_size * state.iterations() * max_ping_pongs * 2); |
|
} |
|
} // namespace testing |
|
} // namespace grpc |
|
|
|
#endif // TEST_CPP_MICROBENCHMARKS_FULLSTACK_STREAMING_PING_PONG_H
|
|
|