The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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# Copyright 2016, Google Inc.
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
# * Neither the name of Google Inc. nor the names of its
# contributors may be used to endorse or promote products derived from
# this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# performance scenario configuration for various languages
class CXXLanguage:
def __init__(self):
self.safename = 'cxx'
def worker_cmdline(self):
return ['bins/opt/qps_worker']
def worker_port_offset(self):
return 0
def scenarios(self):
# TODO(jtattermusch): add more scenarios
return {
# Scenario 1: generic async streaming ping-pong (contentionless latency)
'cpp_async_generic_streaming_ping_pong': [
'--rpc_type=STREAMING',
'--client_type=ASYNC_CLIENT',
'--server_type=ASYNC_GENERIC_SERVER',
'--outstanding_rpcs_per_channel=1',
'--client_channels=1',
'--bbuf_req_size=0',
'--bbuf_resp_size=0',
'--async_client_threads=1',
'--async_server_threads=1',
'--secure_test=true',
'--num_servers=1',
'--num_clients=1',
'--server_core_limit=0',
'--client_core_limit=0'],
# Scenario 5: Sync unary ping-pong with protobufs
'cpp_sync_unary_ping_pong_protobuf': [
'--rpc_type=UNARY',
'--client_type=SYNC_CLIENT',
'--server_type=SYNC_SERVER',
'--outstanding_rpcs_per_channel=1',
'--client_channels=1',
'--simple_req_size=0',
'--simple_resp_size=0',
'--secure_test=true',
'--num_servers=1',
'--num_clients=1',
'--server_core_limit=0',
'--client_core_limit=0']}
def __str__(self):
return 'c++'
class CSharpLanguage:
def __init__(self):
self.safename = str(self)
def worker_cmdline(self):
return ['tools/run_tests/performance/run_worker_csharp.sh']
def worker_port_offset(self):
return 100
def scenarios(self):
# TODO(jtattermusch): add more scenarios
return {
# Scenario 1: generic async streaming ping-pong (contentionless latency)
'csharp_async_generic_streaming_ping_pong': [
'--rpc_type=STREAMING',
'--client_type=ASYNC_CLIENT',
'--server_type=ASYNC_GENERIC_SERVER',
'--outstanding_rpcs_per_channel=1',
'--client_channels=1',
'--bbuf_req_size=0',
'--bbuf_resp_size=0',
'--async_client_threads=1',
'--async_server_threads=1',
'--secure_test=true',
'--num_servers=1',
'--num_clients=1',
'--server_core_limit=0',
'--client_core_limit=0']}
def __str__(self):
return 'csharp'
class NodeLanguage:
def __init__(self):
pass
self.safename = str(self)
def worker_cmdline(self):
return ['tools/run_tests/performance/run_worker_node.sh']
def worker_port_offset(self):
return 200
def scenarios(self):
# TODO(jtattermusch): add more scenarios
return {
'node_sync_unary_ping_pong_protobuf': [
'--rpc_type=UNARY',
'--client_type=ASYNC_CLIENT',
'--server_type=ASYNC_SERVER',
'--outstanding_rpcs_per_channel=1',
'--client_channels=1',
'--simple_req_size=0',
'--simple_resp_size=0',
'--secure_test=false',
'--num_servers=1',
'--num_clients=1',
'--server_core_limit=0',
'--client_core_limit=0']}
def __str__(self):
return 'node'
LANGUAGES = {
'c++' : CXXLanguage(),
'csharp' : CSharpLanguage(),
'node' : NodeLanguage(),
}