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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
https://grpc.io/
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152 lines
4.9 KiB
152 lines
4.9 KiB
/* |
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* |
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* Copyright 2015 gRPC authors. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*/ |
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#include <iostream> |
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#include <memory> |
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#include <string> |
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#include <thread> |
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#include "absl/flags/flag.h" |
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#include "absl/flags/parse.h" |
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#include "absl/log/check.h" |
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#include <grpc/support/log.h> |
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#include <grpcpp/grpcpp.h> |
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#ifdef BAZEL_BUILD |
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#include "examples/protos/helloworld.grpc.pb.h" |
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#else |
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#include "helloworld.grpc.pb.h" |
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#endif |
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ABSL_FLAG(std::string, target, "localhost:50051", "Server address"); |
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using grpc::Channel; |
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using grpc::ClientAsyncResponseReader; |
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using grpc::ClientContext; |
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using grpc::CompletionQueue; |
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using grpc::Status; |
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using helloworld::Greeter; |
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using helloworld::HelloReply; |
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using helloworld::HelloRequest; |
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class GreeterClient { |
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public: |
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explicit GreeterClient(std::shared_ptr<Channel> channel) |
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: stub_(Greeter::NewStub(channel)) {} |
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// Assembles the client's payload and sends it to the server. |
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void SayHello(const std::string& user) { |
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// Data we are sending to the server. |
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HelloRequest request; |
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request.set_name(user); |
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// Call object to store rpc data |
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AsyncClientCall* call = new AsyncClientCall; |
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// stub_->PrepareAsyncSayHello() creates an RPC object, returning |
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// an instance to store in "call" but does not actually start the RPC |
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// Because we are using the asynchronous API, we need to hold on to |
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// the "call" instance in order to get updates on the ongoing RPC. |
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call->response_reader = |
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stub_->PrepareAsyncSayHello(&call->context, request, &cq_); |
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// StartCall initiates the RPC call |
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call->response_reader->StartCall(); |
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// Request that, upon completion of the RPC, "reply" be updated with the |
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// server's response; "status" with the indication of whether the operation |
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// was successful. Tag the request with the memory address of the call |
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// object. |
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call->response_reader->Finish(&call->reply, &call->status, (void*)call); |
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} |
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// Loop while listening for completed responses. |
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// Prints out the response from the server. |
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void AsyncCompleteRpc() { |
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void* got_tag; |
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bool ok = false; |
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// Block until the next result is available in the completion queue "cq". |
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while (cq_.Next(&got_tag, &ok)) { |
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// The tag in this example is the memory location of the call object |
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AsyncClientCall* call = static_cast<AsyncClientCall*>(got_tag); |
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// Verify that the request was completed successfully. Note that "ok" |
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// corresponds solely to the request for updates introduced by Finish(). |
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CHECK(ok); |
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if (call->status.ok()) |
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std::cout << "Greeter received: " << call->reply.message() << std::endl; |
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else |
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std::cout << "RPC failed" << std::endl; |
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// Once we're complete, deallocate the call object. |
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delete call; |
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} |
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} |
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private: |
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// struct for keeping state and data information |
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struct AsyncClientCall { |
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// Container for the data we expect from the server. |
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HelloReply reply; |
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// Context for the client. It could be used to convey extra information to |
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// the server and/or tweak certain RPC behaviors. |
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ClientContext context; |
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// Storage for the status of the RPC upon completion. |
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Status status; |
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std::unique_ptr<ClientAsyncResponseReader<HelloReply>> response_reader; |
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}; |
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// Out of the passed in Channel comes the stub, stored here, our view of the |
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// server's exposed services. |
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std::unique_ptr<Greeter::Stub> stub_; |
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// The producer-consumer queue we use to communicate asynchronously with the |
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// gRPC runtime. |
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CompletionQueue cq_; |
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}; |
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int main(int argc, char** argv) { |
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absl::ParseCommandLine(argc, argv); |
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// Instantiate the client. It requires a channel, out of which the actual RPCs |
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// are created. This channel models a connection to an endpoint specified by |
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// the argument "--target=" which is the only expected argument. |
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std::string target_str = absl::GetFlag(FLAGS_target); |
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// We indicate that the channel isn't authenticated (use of |
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// InsecureChannelCredentials()). |
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GreeterClient greeter( |
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grpc::CreateChannel(target_str, grpc::InsecureChannelCredentials())); |
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// Spawn reader thread that loops indefinitely |
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std::thread thread_ = std::thread(&GreeterClient::AsyncCompleteRpc, &greeter); |
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for (int i = 0; i < 100; i++) { |
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std::string user("world " + std::to_string(i)); |
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greeter.SayHello(user); // The actual RPC call! |
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} |
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std::cout << "Press control-c to quit" << std::endl << std::endl; |
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thread_.join(); // blocks forever |
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return 0; |
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}
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