The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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/*
*
* Copyright 2016 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GRPCPP_IMPL_CODEGEN_CHANNEL_INTERFACE_H
#define GRPCPP_IMPL_CODEGEN_CHANNEL_INTERFACE_H
#include <grpc/impl/codegen/connectivity_state.h>
#include <grpcpp/impl/codegen/status.h>
#include <grpcpp/impl/codegen/time.h>
namespace grpc {
class ChannelInterface;
class ClientContext;
class CompletionQueue;
template <class R>
class ClientReader;
template <class W>
class ClientWriter;
template <class W, class R>
class ClientReaderWriter;
namespace internal {
class Call;
class CallOpSetInterface;
class RpcMethod;
template <class InputMessage, class OutputMessage>
class BlockingUnaryCallImpl;
template <class R>
class ClientAsyncReaderFactory;
template <class W>
class ClientAsyncWriterFactory;
template <class W, class R>
class ClientAsyncReaderWriterFactory;
template <class R>
class ClientAsyncResponseReaderFactory;
} // namespace internal
/// Codegen interface for \a grpc::Channel.
class ChannelInterface {
public:
virtual ~ChannelInterface() {}
/// Get the current channel state. If the channel is in IDLE and
/// \a try_to_connect is set to true, try to connect.
virtual grpc_connectivity_state GetState(bool try_to_connect) = 0;
/// Return the \a tag on \a cq when the channel state is changed or \a
/// deadline expires. \a GetState needs to called to get the current state.
template <typename T>
void NotifyOnStateChange(grpc_connectivity_state last_observed, T deadline,
CompletionQueue* cq, void* tag) {
TimePoint<T> deadline_tp(deadline);
NotifyOnStateChangeImpl(last_observed, deadline_tp.raw_time(), cq, tag);
}
/// Blocking wait for channel state change or \a deadline expiration.
/// \a GetState needs to called to get the current state.
template <typename T>
bool WaitForStateChange(grpc_connectivity_state last_observed, T deadline) {
TimePoint<T> deadline_tp(deadline);
return WaitForStateChangeImpl(last_observed, deadline_tp.raw_time());
}
/// Wait for this channel to be connected
template <typename T>
bool WaitForConnected(T deadline) {
grpc_connectivity_state state;
while ((state = GetState(true)) != GRPC_CHANNEL_READY) {
if (!WaitForStateChange(state, deadline)) return false;
}
return true;
}
private:
template <class R>
friend class ::grpc::ClientReader;
template <class W>
friend class ::grpc::ClientWriter;
template <class W, class R>
friend class ::grpc::ClientReaderWriter;
template <class R>
friend class ::grpc::internal::ClientAsyncReaderFactory;
template <class W>
friend class ::grpc::internal::ClientAsyncWriterFactory;
template <class W, class R>
friend class ::grpc::internal::ClientAsyncReaderWriterFactory;
template <class R>
friend class ::grpc::internal::ClientAsyncResponseReaderFactory;
template <class InputMessage, class OutputMessage>
friend class ::grpc::internal::BlockingUnaryCallImpl;
friend class ::grpc::internal::RpcMethod;
virtual internal::Call CreateCall(const internal::RpcMethod& method,
ClientContext* context,
CompletionQueue* cq) = 0;
virtual void PerformOpsOnCall(internal::CallOpSetInterface* ops,
internal::Call* call) = 0;
virtual void* RegisterMethod(const char* method) = 0;
virtual void NotifyOnStateChangeImpl(grpc_connectivity_state last_observed,
gpr_timespec deadline,
CompletionQueue* cq, void* tag) = 0;
virtual bool WaitForStateChangeImpl(grpc_connectivity_state last_observed,
gpr_timespec deadline) = 0;
};
} // namespace grpc
#endif // GRPCPP_IMPL_CODEGEN_CHANNEL_INTERFACE_H