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// Copyright 2022 gRPC authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/core/lib/promise/sleep.h"
#include <chrono>
#include <cstddef>
#include <memory>
#include <utility>
#include <vector>
#include "absl/log/log.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include <grpc/grpc.h>
#include "src/core/lib/event_engine/default_event_engine.h"
#include "src/core/lib/event_engine/event_engine_context.h"
#include "src/core/lib/gprpp/notification.h"
#include "src/core/lib/gprpp/orphanable.h"
#include "src/core/lib/iomgr/exec_ctx.h"
#include "src/core/lib/promise/exec_ctx_wakeup_scheduler.h"
#include "src/core/lib/promise/race.h"
#include "src/core/lib/resource_quota/arena.h"
#include "test/core/event_engine/mock_event_engine.h"
#include "test/core/promise/test_wakeup_schedulers.h"
using grpc_event_engine::experimental::EventEngine;
using grpc_event_engine::experimental::GetDefaultEventEngine;
using grpc_event_engine::experimental::MockEventEngine;
using testing::_;
using testing::DoAll;
using testing::Matcher;
using testing::Mock;
using testing::Return;
using testing::SaveArg;
using testing::StrictMock;
namespace grpc_core {
namespace {
RefCountedPtr<Arena> ArenaWithEventEngine(EventEngine* ee) {
auto arena = SimpleArenaAllocator()->MakeArena();
arena->SetContext<grpc_event_engine::experimental::EventEngine>(ee);
return arena;
}
TEST(Sleep, Zzzz) {
ExecCtx exec_ctx;
Notification done;
Timestamp done_time = Timestamp::Now() + Duration::Seconds(1);
auto engine = GetDefaultEventEngine();
// Sleep for one second then set done to true.
auto activity = MakeActivity(
Sleep(done_time), InlineWakeupScheduler(),
[&done](absl::Status r) {
EXPECT_EQ(r, absl::OkStatus());
done.Notify();
},
ArenaWithEventEngine(engine.get()));
done.WaitForNotification();
exec_ctx.InvalidateNow();
EXPECT_GE(Timestamp::Now(), done_time);
}
TEST(Sleep, OverlyEagerEventEngine) {
StrictMock<MockEventEngine> mock_event_engine;
ExecCtx exec_ctx;
bool done = false;
// Schedule a sleep for a very long time.
Timestamp done_time = Timestamp::Now() + Duration::Seconds(1e6);
EventEngine::Closure* wakeup = nullptr;
EXPECT_CALL(mock_event_engine, RunAfter(_, Matcher<EventEngine::Closure*>(_)))
.WillOnce(
DoAll(SaveArg<1>(&wakeup), Return(EventEngine::TaskHandle{42, 123})));
auto activity = MakeActivity(
Sleep(done_time), InlineWakeupScheduler(),
[&done](absl::Status r) {
EXPECT_EQ(r, absl::OkStatus());
done = true;
},
ArenaWithEventEngine(static_cast<EventEngine*>(&mock_event_engine)));
Mock::VerifyAndClearExpectations(&mock_event_engine);
EXPECT_NE(wakeup, nullptr);
EXPECT_FALSE(done);
// Schedule the wakeup instantaneously - It won't have passed the scheduled
// time yet, but sleep should believe the EventEngine.
wakeup->Run();
EXPECT_TRUE(done);
}
TEST(Sleep, AlreadyDone) {
ExecCtx exec_ctx;
Notification done;
Timestamp done_time = Timestamp::Now() - Duration::Seconds(1);
auto engine = GetDefaultEventEngine();
// Sleep for no time at all then set done to true.
auto activity = MakeActivity(
Sleep(done_time), InlineWakeupScheduler(),
[&done](absl::Status r) {
EXPECT_EQ(r, absl::OkStatus());
done.Notify();
},
ArenaWithEventEngine(engine.get()));
done.WaitForNotification();
}
TEST(Sleep, Cancel) {
ExecCtx exec_ctx;
Notification done;
Timestamp done_time = Timestamp::Now() + Duration::Seconds(1);
auto engine = GetDefaultEventEngine();
// Sleep for one second but race it to complete immediately
auto activity = MakeActivity(
Race(Sleep(done_time), [] { return absl::CancelledError(); }),
InlineWakeupScheduler(),
[&done](absl::Status r) {
EXPECT_EQ(r, absl::CancelledError());
done.Notify();
},
ArenaWithEventEngine(engine.get()));
done.WaitForNotification();
exec_ctx.InvalidateNow();
EXPECT_LT(Timestamp::Now(), done_time);
}
TEST(Sleep, MoveSemantics) {
// ASAN should help determine if there are any memory leaks here
ExecCtx exec_ctx;
Notification done;
Timestamp done_time = Timestamp::Now() + Duration::Milliseconds(111);
Sleep donor(done_time);
Sleep sleeper = std::move(donor);
auto engine = GetDefaultEventEngine();
auto activity = MakeActivity(
std::move(sleeper), InlineWakeupScheduler(),
[&done](absl::Status r) {
EXPECT_EQ(r, absl::OkStatus());
done.Notify();
},
ArenaWithEventEngine(engine.get()));
done.WaitForNotification();
exec_ctx.InvalidateNow();
EXPECT_GE(Timestamp::Now(), done_time);
}
TEST(Sleep, StressTest) {
// Kick off a bunch sleeps for one second.
static const int kNumActivities = 100000;
ExecCtx exec_ctx;
std::vector<std::shared_ptr<Notification>> notifications;
std::vector<ActivityPtr> activities;
auto engine = GetDefaultEventEngine();
LOG(INFO) << "Starting " << kNumActivities << " sleeps for 1sec";
for (int i = 0; i < kNumActivities; i++) {
auto notification = std::make_shared<Notification>();
auto activity = MakeActivity(
Sleep(Timestamp::Now() + Duration::Seconds(1)),
ExecCtxWakeupScheduler(),
[notification](absl::Status /*r*/) { notification->Notify(); },
ArenaWithEventEngine(engine.get()));
notifications.push_back(std::move(notification));
activities.push_back(std::move(activity));
}
LOG(INFO) << "Waiting for the first " << (kNumActivities / 2)
<< " sleeps, whilst cancelling the other half";
for (size_t i = 0; i < kNumActivities / 2; i++) {
notifications[i]->WaitForNotification();
activities[i].reset();
activities[i + kNumActivities / 2].reset();
exec_ctx.Flush();
}
}
} // namespace
} // namespace grpc_core
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
grpc_init();
int r = RUN_ALL_TESTS();
grpc_shutdown();
return r;
}