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The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
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386 lines
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386 lines
19 KiB
#gRPC Basics: C# # |
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This tutorial provides a basic C# programmer's introduction to working with gRPC. By walking through this example you'll learn how to: |
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- Define a service in a .proto file. |
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- Generate server and client code using the protocol buffer compiler. |
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- Use the C# gRPC API to write a simple client and server for your service. |
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It assumes that you have read the [Getting started](https://github.com/grpc/grpc/tree/master/examples) guide and are familiar with [protocol buffers] (https://developers.google.com/protocol-buffers/docs/overview). Note that the example in this tutorial only uses the proto2 version of the protocol buffers language, as proto3 support for C# is not ready yet (see [protobuf C# README](https://github.com/google/protobuf/tree/master/csharp#proto2--proto3)). |
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This isn't a comprehensive guide to using gRPC in C#: more reference documentation is coming soon. |
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## Why use gRPC? |
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Our example is a simple route mapping application that lets clients get information about features on their route, create a summary of their route, and exchange route information such as traffic updates with the server and other clients. |
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With gRPC we can define our service once in a .proto file and implement clients and servers in any of gRPC's supported languages, which in turn can be run in environments ranging from servers inside Google to your own tablet - all the complexity of communication between different languages and environments is handled for you by gRPC. We also get all the advantages of working with protocol buffers, including efficient serialization, a simple IDL, and easy interface updating. |
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## Example code and setup |
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The example code for our tutorial is in [examples/csharp/route_guide](.). To download the example, clone this repository by running the following command: |
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```shell |
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$ git clone https://github.com/grpc/grpc.git |
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``` |
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All the files for this tutorial are in the directory `examples/csharp/route_guide`. |
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Open the solution `examples/csharp/route_guide/RouteGuide.sln` from Visual Studio (or Monodevelop on Linux). |
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On Windows, you should not need to do anything besides opening the solution. All the needed dependencies will be restored |
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for you automatically by the `Grpc` NuGet package upon building the solution. |
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On Linux (or MacOS), you will first need to install protobuf and gRPC C Core using Linuxbrew (or Homebrew) tool in order to be |
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able to generate the server and client interface code and run the examples. Follow the instructions for [Linux](https://github.com/grpc/grpc/tree/master/src/csharp#usage-linux-mono) or [MacOS](https://github.com/grpc/grpc/tree/master/src/csharp#usage-macos-mono). |
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## Defining the service |
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Our first step (as you'll know from [Getting started](https://github.com/grpc/grpc/tree/master/examples)) is to define the gRPC *service* and the method *request* and *response* types using [protocol buffers] (https://developers.google.com/protocol-buffers/docs/overview). You can see the complete .proto file in [`RouteGuide/protos/route_guide.proto`](RouteGuide/protos/route_guide.proto). |
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To define a service, you specify a named `service` in your .proto file: |
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```protobuf |
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service RouteGuide { |
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... |
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} |
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``` |
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Then you define `rpc` methods inside your service definition, specifying their request and response types. gRPC lets you define four kinds of service method, all of which are used in the `RouteGuide` service: |
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- A *simple RPC* where the client sends a request to the server using the stub and waits for a response to come back, just like a normal function call. |
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```protobuf |
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// Obtains the feature at a given position. |
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rpc GetFeature(Point) returns (Feature) {} |
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``` |
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- A *server-side streaming RPC* where the client sends a request to the server and gets a stream to read a sequence of messages back. The client reads from the returned stream until there are no more messages. As you can see in our example, you specify a server-side streaming method by placing the `stream` keyword before the *response* type. |
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```protobuf |
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// Obtains the Features available within the given Rectangle. Results are |
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// streamed rather than returned at once (e.g. in a response message with a |
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// repeated field), as the rectangle may cover a large area and contain a |
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// huge number of features. |
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rpc ListFeatures(Rectangle) returns (stream Feature) {} |
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``` |
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- A *client-side streaming RPC* where the client writes a sequence of messages and sends them to the server, again using a provided stream. Once the client has finished writing the messages, it waits for the server to read them all and return its response. You specify a server-side streaming method by placing the `stream` keyword before the *request* type. |
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```protobuf |
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// Accepts a stream of Points on a route being traversed, returning a |
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// RouteSummary when traversal is completed. |
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rpc RecordRoute(stream Point) returns (RouteSummary) {} |
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``` |
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- A *bidirectional streaming RPC* where both sides send a sequence of messages using a read-write stream. The two streams operate independently, so clients and servers can read and write in whatever order they like: for example, the server could wait to receive all the client messages before writing its responses, or it could alternately read a message then write a message, or some other combination of reads and writes. The order of messages in each stream is preserved. You specify this type of method by placing the `stream` keyword before both the request and the response. |
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```protobuf |
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// Accepts a stream of RouteNotes sent while a route is being traversed, |
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// while receiving other RouteNotes (e.g. from other users). |
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rpc RouteChat(stream RouteNote) returns (stream RouteNote) {} |
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``` |
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Our .proto file also contains protocol buffer message type definitions for all the request and response types used in our service methods - for example, here's the `Point` message type: |
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```protobuf |
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// Points are represented as latitude-longitude pairs in the E7 representation |
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// (degrees multiplied by 10**7 and rounded to the nearest integer). |
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// Latitudes should be in the range +/- 90 degrees and longitude should be in |
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// the range +/- 180 degrees (inclusive). |
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message Point { |
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int32 latitude = 1; |
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int32 longitude = 2; |
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} |
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``` |
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## Generating client and server code |
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Next we need to generate the gRPC client and server interfaces from our .proto service definition. We do this using the protocol buffer compiler `protoc` with a special gRPC C# plugin. |
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If you want to run this yourself, make sure you've installed protoc and gRPC C# plugin. The instructions vary based on your OS: |
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- For Windows, the `Grpc.Tools` and `Google.Protobuf` NuGet packages contain the binaries you will need to generate the code. |
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- For Linux, make sure you've [installed gRPC C Core using Linuxbrew](https://github.com/grpc/grpc/tree/master/src/csharp#usage-linux-mono) |
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- For MacOS, make sure you've [installed gRPC C Core using Homebrew](https://github.com/grpc/grpc/tree/master/src/csharp#usage-macos-mono) |
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Once that's done, the following command can be used to generate the C# code. |
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To generate the code on Windows, we use `protoc.exe` from the `Google.Protobuf` NuGet package and `grpc_csharp_plugin.exe` from the `Grpc.Tools` NuGet package (both under the `tools` directory). |
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Normally you would need to add the `Grpc.Tools` package to the solution yourself, but in this tutorial it has been already done for you. Following command should be run from the `csharp/route_guide` directory: |
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``` |
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> packages\Google.Protobuf.3.0.0-alpha4\tools\protoc -I RouteGuide/protos --csharp_out=RouteGuide --grpc_out=RouteGuide --plugin=protoc-gen-grpc=packages\Grpc.Tools.0.7.0\tools\grpc_csharp_plugin.exe RouteGuide/protos/route_guide.proto |
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``` |
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On Linux/MacOS, we rely on `protoc` and `grpc_csharp_plugin` being installed by Linuxbrew/Homebrew. Run this command from the route_guide directory: |
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```shell |
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$ protoc -I RouteGuide/protos --csharp_out=RouteGuide --grpc_out=RouteGuide --plugin=protoc-gen-grpc=`which grpc_csharp_plugin` RouteGuide/protos/route_guide.proto |
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``` |
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Running one of the previous commands regenerates the following files in the RouteGuide directory: |
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- `RouteGuide/RouteGuide.cs` defines a namespace `examples` |
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- This contains all the protocol buffer code to populate, serialize, and retrieve our request and response message types |
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- `RouteGuide/RouteGuideGrpc.cs`, provides stub and service classes |
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- an interface `RouteGuide.IRouteGuide` to inherit from when defining RouteGuide service implementations |
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- a class `RouteGuide.RouteGuideClient` that can be used to access remote RouteGuide instances |
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<a name="server"></a> |
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## Creating the server |
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First let's look at how we create a `RouteGuide` server. If you're only interested in creating gRPC clients, you can skip this section and go straight to [Creating the client](#client) (though you might find it interesting anyway!). |
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There are two parts to making our `RouteGuide` service do its job: |
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- Implementing the service interface generated from our service definition: doing the actual "work" of our service. |
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- Running a gRPC server to listen for requests from clients and return the service responses. |
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You can find our example `RouteGuide` server in [RouteGuideServer/RouteGuideImpl.cs](RouteGuideServer/RouteGuideServerImpl.cs). Let's take a closer look at how it works. |
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### Implementing RouteGuide |
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As you can see, our server has a `RouteGuideImpl` class that implements the generated `RouteGuide.IRouteGuide`: |
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```csharp |
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// RouteGuideImpl provides an implementation of the RouteGuide service. |
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public class RouteGuideImpl : RouteGuide.IRouteGuide |
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``` |
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#### Simple RPC |
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`RouteGuideImpl` implements all our service methods. Let's look at the simplest type first, `GetFeature`, which just gets a `Point` from the client and returns the corresponding feature information from its database in a `Feature`. |
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```csharp |
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public Task<Feature> GetFeature(Point request, Grpc.Core.ServerCallContext context) |
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{ |
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return Task.FromResult(CheckFeature(request)); |
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} |
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``` |
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The method is passed a context for the RPC (which is empty in the alpha release), the client's `Point` protocol buffer request, and returns a `Feature` protocol buffer. In the method we create the `Feature` with the appropriate information, and then return it. To allow asynchronous |
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implementation, the method returns `Task<Feature>` rather than just `Feature`. You are free to perform your computations synchronously and return |
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the result once you've finished, just as we do in the example. |
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#### Server-side streaming RPC |
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Now let's look at something a bit more complicated - a streaming RPC. `ListFeatures` is a server-side streaming RPC, so we need to send back multiple `Feature` protocol buffers to our client. |
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```csharp |
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// in RouteGuideImpl |
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public async Task ListFeatures(Rectangle request, |
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Grpc.Core.IServerStreamWriter<Feature> responseStream, |
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Grpc.Core.ServerCallContext context) |
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{ |
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var responses = features.FindAll( (feature) => feature.Exists() && request.Contains(feature.Location) ); |
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foreach (var response in responses) |
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{ |
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await responseStream.WriteAsync(response); |
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} |
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} |
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``` |
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As you can see, here the request object is a `Rectangle` in which our client wants to find `Feature`s, but instead of returning a simple response we need to write responses to an asynchronous stream `IServerStreamWriter` using async method `WriteAsync`. |
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#### Client-side streaming RPC |
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Similarly, the client-side streaming method `RecordRoute` uses an [IAsyncEnumerator](https://github.com/Reactive-Extensions/Rx.NET/blob/master/Ix.NET/Source/System.Interactive.Async/IAsyncEnumerator.cs), to read the stream of requests using the async method `MoveNext` and the `Current` property. |
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```csharp |
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public async Task<RouteSummary> RecordRoute(Grpc.Core.IAsyncStreamReader<Point> requestStream, |
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Grpc.Core.ServerCallContext context) |
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{ |
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int pointCount = 0; |
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int featureCount = 0; |
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int distance = 0; |
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Point previous = null; |
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var stopwatch = new Stopwatch(); |
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stopwatch.Start(); |
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while (await requestStream.MoveNext()) |
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{ |
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var point = requestStream.Current; |
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pointCount++; |
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if (CheckFeature(point).Exists()) |
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{ |
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featureCount++; |
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} |
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if (previous != null) |
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{ |
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distance += (int) previous.GetDistance(point); |
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} |
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previous = point; |
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} |
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stopwatch.Stop(); |
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return new RouteSummary |
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{ |
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PointCount = pointCount, |
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FeatureCount = featureCount, |
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Distance = distance, |
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ElapsedTime = (int)(stopwatch.ElapsedMilliseconds / 1000) |
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}; |
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} |
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``` |
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#### Bidirectional streaming RPC |
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Finally, let's look at our bidirectional streaming RPC `RouteChat`. |
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```csharp |
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public async Task RouteChat(Grpc.Core.IAsyncStreamReader<RouteNote> requestStream, |
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Grpc.Core.IServerStreamWriter<RouteNote> responseStream, |
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Grpc.Core.ServerCallContext context,) |
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{ |
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while (await requestStream.MoveNext()) |
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{ |
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var note = requestStream.Current; |
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List<RouteNote> prevNotes = AddNoteForLocation(note.Location, note); |
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foreach (var prevNote in prevNotes) |
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{ |
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await responseStream.WriteAsync(prevNote); |
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} |
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} |
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} |
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``` |
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Here the method receives both `requestStream` and `responseStream` arguments. Reading the requests is done the same way as in the client-side streaming method `RecordRoute`. Writing the responses is done the same way as in the server-side streaming method `ListFeatures`. |
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### Starting the server |
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Once we've implemented all our methods, we also need to start up a gRPC server so that clients can actually use our service. The following snippet shows how we do this for our `RouteGuide` service: |
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```csharp |
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var features = RouteGuideUtil.ParseFeatures(RouteGuideUtil.DefaultFeaturesFile); |
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Server server = new Server |
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{ |
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Services = { RouteGuide.BindService(new RouteGuideImpl(features)) }, |
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Ports = { new ServerPort("localhost", Port, ServerCredentials.Insecure) } |
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}; |
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server.Start(); |
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Console.WriteLine("RouteGuide server listening on port " + port); |
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Console.WriteLine("Press any key to stop the server..."); |
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Console.ReadKey(); |
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server.ShutdownAsync().Wait(); |
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``` |
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As you can see, we build and start our server using `Grpc.Core.Server` class. To do this, we: |
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1. Create an instance of `Grpc.Core.Server`. |
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1. Create an instance of our service implementation class `RouteGuideImpl`. |
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3. Register our service implementation by adding its service definition to `Services` collection (We obtain the service definition from the generated `RouteGuide.BindService` method). |
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2. Specify the address and port we want to use to listen for client requests. This is done by adding `ServerPort` to `Ports` collection. |
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4. Call `Start` on the server instance to start an RPC server for our service. |
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<a name="client"></a> |
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## Creating the client |
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In this section, we'll look at creating a C# client for our `RouteGuide` service. You can see our complete example client code in [RouteGuideClient/Program.cs](RouteGuideClient/Program.cs). |
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### Creating a stub |
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To call service methods, we first need to create a *stub*. |
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First, we need to create a gRPC client channel that will connect to gRPC server. Then, we use the `RouteGuide.NewClient` method of the `RouteGuide` class generated from our .proto. |
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```csharp |
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Channel channel = new Channel("127.0.0.1:50052", Credentials.Insecure) |
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var client = new RouteGuideClient(RouteGuide.NewClient(channel)); |
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// YOUR CODE GOES HERE |
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channel.ShutdownAsync().Wait(); |
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``` |
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### Calling service methods |
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Now let's look at how we call our service methods. gRPC C# provides asynchronous versions of each of the supported method types. For convenience, |
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gRPC C# also provides a synchronous method stub, but only for simple (single request/single response) RPCs. |
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#### Simple RPC |
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Calling the simple RPC `GetFeature` in a synchronous way is nearly as straightforward as calling a local method. |
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```csharp |
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Point request = new Point { Latitude = 409146138, Longitude = -746188906 }; |
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Feature feature = client.GetFeature(request); |
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``` |
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As you can see, we create and populate a request protocol buffer object (in our case `Point`), and call the desired method on the client object, passing it the request. If the RPC finishes with success, the response protocol buffer (in our case `Feature`) will be returned. Otherwise, an exception of type `RpcException` will be thrown, indicating the status code of the problem. |
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Alternatively, if you are in async context, you can call an asynchronous version of the method (and use `await` keyword to await the result): |
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```csharp |
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Point request = new Point { Latitude = 409146138, Longitude = -746188906 }; |
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Feature feature = await client.GetFeatureAsync(request); |
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``` |
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#### Streaming RPCs |
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Now let's look at our streaming methods. If you've already read [Creating the server](#server) some of this may look very familiar - streaming RPCs are implemented in a similar way on both sides. The difference with respect to simple call is that the client methods return an instance of a call object, that provides access to request/response streams and/or asynchronous result (depending on the streaming type you are using). |
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Here's where we call the server-side streaming method `ListFeatures`, which has property `ReponseStream` of type `IAsyncEnumerator<Feature>` |
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```csharp |
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using (var call = client.ListFeatures(request)) |
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{ |
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while (await call.ResponseStream.MoveNext()) |
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{ |
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Feature feature = call.ResponseStream.Current; |
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Console.WriteLine("Received " + feature.ToString()); |
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} |
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} |
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``` |
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The client-side streaming method `RecordRoute` is similar, except we use the property `RequestStream` to write the requests one by one using `WriteAsync` and eventually signal that no more request will be send using `CompleteAsync`. The method result can be obtained through the property |
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`ResponseAsync`. |
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```csharp |
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using (var call = client.RecordRoute()) |
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{ |
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foreach (var point in points) |
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{ |
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await call.RequestStream.WriteAsync(point); |
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} |
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await call.RequestStream.CompleteAsync(); |
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RouteSummary summary = await call.ResponseAsync; |
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} |
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``` |
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Finally, let's look at our bidirectional streaming RPC `RouteChat`. In this case, we write the request to `RequestStream` and receive the responses from `ResponseStream`. As you can see from the example, the streams are independent of each other. |
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```csharp |
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using (var call = client.RouteChat()) |
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{ |
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var responseReaderTask = Task.Run(async () => |
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{ |
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while (await call.ResponseStream.MoveNext()) |
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{ |
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var note = call.ResponseStream.Current; |
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Console.WriteLine("Received " + note); |
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} |
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}); |
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foreach (RouteNote request in requests) |
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{ |
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await call.RequestStream.WriteAsync(request); |
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} |
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await call.RequestStream.CompleteAsync(); |
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await responseReaderTask; |
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} |
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``` |
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## Try it out! |
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Build client and server: |
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Open the solution `examples/csharp/route_guide/RouteGuide.sln` from Visual Studio (or Monodevelop on Linux) and hit "Build". |
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Run the server, which will listen on port 50052: |
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``` |
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> cd RouteGuideServer/bin/Debug |
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> RouteGuideServer.exe |
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``` |
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Run the client (in a different terminal): |
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``` |
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> cd RouteGuideClient/bin/Debug |
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> RouteGuideClient.exe |
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``` |
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You can also run the server and client directly from Visual Studio. |
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On Linux or Mac, use `mono RouteGuideServer.exe` and `mono RouteGuideClient.exe` to run the server and client.
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