The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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using System;
using Google.GRPC.Core.Internal;
using System.Runtime.InteropServices;
namespace Google.GRPC.Core
{
/// <summary>
/// Encapsulates initialization and shutdown of gRPC library.
/// </summary>
public class GrpcEnvironment
{
const int THREAD_POOL_SIZE = 1;
[DllImport("grpc_csharp_ext.dll")]
static extern void grpcsharp_init();
[DllImport("grpc_csharp_ext.dll")]
static extern void grpcsharp_shutdown();
static object staticLock = new object();
static volatile GrpcEnvironment instance;
readonly GrpcThreadPool threadPool;
bool isClosed;
/// <summary>
/// Makes sure GRPC environment is initialized. Subsequent invocations don't have any
/// effect unless you call Shutdown first.
/// Although normal use cases assume you will call this just once in your application's
/// lifetime (and call Shutdown once you're done), for the sake of easier testing it's
/// allowed to initialize the environment again after it has been successfully shutdown.
/// </summary>
public static void Initialize() {
lock(staticLock)
{
if (instance == null)
{
instance = new GrpcEnvironment();
}
}
}
/// <summary>
/// Shuts down the GRPC environment if it was initialized before.
/// Repeated invocations have no effect.
/// </summary>
public static void Shutdown()
{
lock(staticLock)
{
if (instance != null)
{
instance.Close();
instance = null;
}
}
}
internal static GrpcThreadPool ThreadPool
{
get
{
var inst = instance;
if (inst == null)
{
throw new InvalidOperationException("GRPC environment not initialized");
}
return inst.threadPool;
}
}
/// <summary>
/// Creates gRPC environment.
/// </summary>
private GrpcEnvironment()
{
grpcsharp_init();
threadPool = new GrpcThreadPool(THREAD_POOL_SIZE);
threadPool.Start();
// TODO: use proper logging here
Console.WriteLine("GRPC initialized.");
}
/// <summary>
/// Shuts down this environment.
/// </summary>
private void Close()
{
if (isClosed)
{
throw new InvalidOperationException("Close has already been called");
}
threadPool.Stop();
grpcsharp_shutdown();
isClosed = true;
// TODO: use proper logging here
Console.WriteLine("GRPC shutdown.");
}
}
}