Esun Kim
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README.md | 4 years ago | |
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README.md
Regenerating project files
Prerequisites
python
pip install mako
(the template processor)pip install pyyaml
(to read the yaml files)go
(required by boringssl dependency)
# Regenerate the projects files (and other generated files) using templates
tools/buildgen/generate_projects.sh
Quick justification
We've approached the problem of the build system from a lot of different angles. The main issue was that there isn't a single build system that was going to single handedly cover all of our usage cases.
So instead we decided to work the following way:
-
A
build.yaml
file at the root is the source of truth for listing all the targets and files needed to build grpc and its tests, as well as a basic system for dependency description. -
Most of the build systems supported by gRPC (e.g. Makefile, cmake, XCode) have a template defined in this directory. The templates use the information from the
build.yaml
file to generate the project files specific to a given build system.
This way we can maintain as many project system as we see fit, without having to manually maintain them when we add or remove new code to the repository. Only the structure of the project file is relevant to the template. The actual list of source code and targets isn't.
Structure of build.yaml
The build.yaml
file has the following structure:
settings: # global settings, such as version number
...
filegroups: # groups of files that are automatically expanded
...
libs: # list of libraries to build
...
targets: # list of targets to build
...
The filegroups
are helpful to re-use a subset of files in multiple targets.
One filegroups
entry has the following structure:
- name: "arbitrary string", # the name of the filegroup
public_headers: # list of public headers defined in that filegroup
- ...
headers: # list of headers defined in that filegroup
- ...
src: # list of source files defined in that filegroup
- ...
The libs
collection contains the list of all the libraries we describe. Some may be
helper libraries for the tests. Some may be installable libraries. Some may be
helper libraries for installable binaries.
The targets
array contains the list of all the binary targets we describe. Some may
be installable binaries.
One libs
or targets
entry has the following structure (see below for
details):
name: "arbitrary string", # the name of the library
build: "build type", # in which situation we want that library to be
# built and potentially installed (see below).
language: "...", # the language tag; "c" or "c++"
public_headers: # list of public headers to install
headers: # list of headers used by that target
src: # list of files to compile
baselib: boolean, # this is a low level library that has system
# dependencies
filegroups: # list of filegroups to merge to that project
# note that this will be expanded automatically
deps: # list of libraries this target depends on
dll: "..." # see below.
The "build"
tag
Currently, the "build
" tag have these meanings:
"all"
: library to build on"make all"
, and install on the system."protoc"
: a protoc plugin to build on"make all"
and install on the system."private"
: a library to only build for tests."test"
: a test binary to run on"make test"
."tool"
: a binary to be built upon"make tools"
.
All of the targets should always be present in the generated project file, if possible and applicable. But the build tag is what should group the targets together in a single build command.
The "baselib"
boolean
This means this is a library that will provide most of the features for gRPC.
In particular, if we're locally building OpenSSL, protobuf or zlib, then we
should merge OpenSSL, protobuf or zlib inside that library. That effect depends
on the "language"
tag. OpenSSL and zlib are for "c"
libraries, while
protobuf is for "c++"
ones.
The template system
We're currently using the mako templates renderer. That choice enables us to simply render text files without dragging with us a lot of other features. Feel free to explore the current templates in that directory.
The renderer engine
As mentioned, the renderer is using mako templates, but some glue is needed to process all of that. See the buildgen folder for more details. We're mainly loading the build.json file, and massaging it, in order to get the list of properties we need, into a Python dictionary, that is then passed to the template while rending it.
The plugins
The file build.json itself isn't passed straight to the template files. It is first processed and modified by a few plugins. For example, the version expander is a plugin.
The structure of a plugin is simple. The plugin must defined the function
mako_plugin
that takes a Python dictionary. That dictionary represents the
current state of the build.json contents. The plugin can alter it to whatever
feature it needs to add.