The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#) https://grpc.io/
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@import @"version.inc";
#define {
package-id = "grpc.dependencies.openssl";
}
nuget {
// the nuspec file metadata. Gets created/updated on build
nuspec {
id = ${package-id};
version : ${package-version};
title: gRPC Native Dependency: OpenSSL;
authors: {Mark J. Cox, Ralf S. Engelschall, Dr. Stephen Henson, Ben Laurie, Garrett Serack, Tim Rogers};
owners: {Jan Tattermusch};
licenseUrl: "http://www.openssl.org/source/license.html";
projectUrl: "http://github.com/grpc/grpc";
iconUrl: "http://openssl.com/images/openssl-logo.png";
requireLicenseAcceptance:false;
summary: "An OpenSSL library";
description: @"Native OpenSSL library.
OpenSSL homepage: http://www.openssl.org";
releaseNotes: "Release of OpenSSL 1.0.2a libraries.";
copyright: Copyright 2015;
tags: { openssl, native, CoApp };
};
dependencies {
packages : {
grpc.dependencies.zlib/1.2.8.9
};
}
// the files that go into the content folders
// (inserted into the nuspec file)
files {
// .targets file that are applied when redist package is installed from a managed project.
managed_build: {
#output {
package = redist;
};
#destination = \build\portable-net45;
"managed_targets\${package-id}.redist.targets";
"managed_targets\${package-id}.redist.props";
};
nestedInclude: {
#destination = "${d_include}\openssl";
#excludes : { ..\..\..\third_party\openssl\inc32\openssl\opensslconf.h };
"..\..\..\third_party\openssl\inc32\openssl\*";
};
// TODO(jtattermusch): Visual Studio 2010 and 2012 Express (v100 and v110 toolsets) don't support x64,
// so while generating the package, you will get a warning that corresponding files are missing
// (and the resulting package will be somewhat incomplete).
("v100,v120", "Win32,x64", "release,debug", "Dynamic,Static") => {
[${0},${1},${2},${3}] {
lib: { .\output\${0}\${1}\${2}\${3}\libeay32.lib;
.\output\${0}\${1}\${2}\${3}\ssleay32.lib };
source: {
#destination = ${d_src}\openssl;
.\output\${0}\${1}\${2}\${3}\include\openssl\opensslconf.h
};
};
};
("v100,v120", "Win32,x64", "release,debug", "Dynamic") => {
[${0},${1},${2},${3}] {
bin: { .\output\${0}\${1}\${2}\${3}\libeay32.dll;
.\output\${0}\${1}\${2}\${3}\ssleay32.dll };
symbols: { .\output\${0}\${1}\${2}\${3}\libeay32.pdb;
.\output\${0}\${1}\${2}\${3}\ssleay32.pdb };
};
};
};
// the VC++ .props file that gets generated and inserted into the ${d_content} folder
props {
PropertyGroup {
CallingConvention-zlib = cdecl;
}
};
// the VC++ .targets file that gets generated and inserted into the ${d_content} folder
targets {
// every configuration needs to reference the include directories.
Includes += ${pkg_root}${d_include};
// Defines += HAS_ZLIB;
("v100,v110,v120", "Win32,x64", "release,debug", "Dynamic,Static") => {
[${0},${1},${2},${3}] {
Includes += ${pkg_root}${d_include};
};
};
};
}